When doing more damage takes precedence over learning your class, being skillful, and knowing what you bring to the table.
When doing more damage takes precedence over learning your class, being skillful, and knowing what you bring to the table.
A large part of becoming better at this game is reaching the understanding that parses are an extremely flawed indicator of player value, and that even extremely inconsistent players can decorate their page with 99s if they're willing to grind hard enough for the one run that goes their way. It's unfortunate that the community has become so invested in this singular metric. I guess it's a matter of convenience really, since it doesn't take a nuanced understanding to associate big number = good.
I honestly can't tell what your message here means.
The jobs in this game, like the content of this game, are very rigid. There's not a lot of room to be unique or bring something else to the table. You do damage. The more damage you do, the more helpful you're being. It's why there's such a marked difference in say, survivability during big pulls when a healer is DPSing versus when a healer is not. Cure spammers think they're being a better healer and supporting their team when they're actually being a hindrance.
Combat just got even more uniform with almost everything being moved to 60/120s buff windows. That Summoner over there can't backup heal or do whatever unique things you think you can do from "learning your class" except for what is literally built into his rotation every two minutes.
Would you want to bring 4 reapers to a fight? Probably not, but if the math actually points to that being optimal and you can survive without utility then you can be certain it will be done. This is the way metas work in games.
I think they were speaking more to people who are willing to slow prog to a crawl trying to optimize above their actual skill level. It's not a terribly uncommon problem, and there are players that parse lower that I'd take in a prog environment any day over some of the parse-fixated players I know.I honestly can't tell what your message here means.
The jobs in this game, like the content of this game, are very rigid. There's not a lot of room to be unique or bring something else to the table. You do damage. The more damage you do, the more helpful you're being. It's why there's such a marked difference in say, survivability during big pulls when a healer is DPSing versus when a healer is not. Cure spammers think they're being a better healer and supporting their team when they're actually being a hindrance.
Combat just got even more uniform with almost everything being moved to 60/120s buff windows. That Summoner over there can't backup heal or do whatever unique things you think you can do from "learning your class" except for what is literally built into his rotation every two minutes.
Would you want to bring 4 reapers to a fight? Probably not, but if the math actually points to that being optimal and you can survive without utility then you can be certain it will be done. This is the way metas work in games.
"A large part of becoming better at this game is reaching the understanding that parses are an extremely flawed indicator of player value". Said no serious raider, ever.A large part of becoming better at this game is reaching the understanding that parses are an extremely flawed indicator of player value, and that even extremely inconsistent players can decorate their page with 99s if they're willing to grind hard enough for the one run that goes their way. It's unfortunate that the community has become so invested in this singular metric. I guess it's a matter of convenience really, since it doesn't take a nuanced understanding to associate big number = good.
In the age of information the transparency a parser can tell you about yourself and the people you choose to play with is 100% needed in the community.
I just said it, feel free to quote me on it going forward.
I know plenty of players who've attained deceptively impressive peak performance across a tier who I'd never want near an early prog group. That doesn't mean everyone who cares a lot about parsing or has good parses is bad or something; I'm just making the point that it's just not an effective sole indicator of a players ability to reliably attain clears or prog quickly.
To get a 99 they would still need a good understanding of their class and of the raid design. So i don’t really see what the issue is there?A large part of becoming better at this game is reaching the understanding that parses are an extremely flawed indicator of player value, and that even extremely inconsistent players can decorate their page with 99s if they're willing to grind hard enough for the one run that goes their way. It's unfortunate that the community has become so invested in this singular metric. I guess it's a matter of convenience really, since it doesn't take a nuanced understanding to associate big number = good.
That is not the issue that is being discussed here, mate. People that advertise the use of parser in PF have a certain intent. Keep it to yourself mate and all is good.
There will be no official parser, i dont know how many times this needs to be stated.In the age of information the transparency a parser can tell you about yourself and the people you choose to play with is 100% needed in the community.
As for attitude, i tend to find that anyone who sneeringly refers to others as "deadweights" is ample proof of why parsers should be completely banned. i dont mean allow them for personal use, i mean BANNED. Removed. Forbidden.
I dont see any reason why this kind of attitude, this kind of hostile, abusive conduct towards others should be condoned, encouraged or rewarded in any sense whatsoever.
I quit WOW for that very reason, and the abusive, manipulative and toxic atmospheres they created. Allow parsers in the game, and on the foilowing day you will have some wannabe spamming parser numbers in Sastasha. It wont happen?
Yes, it will. I gaurantee it.
Lastly, any so called 'raid leader" who cannot, or WILL NOT, get their point across without screaming obscenities at the top of their lungs needs to uninstall the game. walk away, and take a good long hard look at themselves.
If you lose your mind this badly over a game, if THIS is how you treat others, then the problem aint the game.
Last edited by VelKallor; 12-15-2021 at 10:58 AM.
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