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  1. #351
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Hmm... I haven't gotten SMN above 80 yet, but how much would it shake things up if they had given us weaker versions of the elemental mastery abilities along with Enkindle, like no follow up for Ifrit's gap closer, shorter duration on Garuda's damage zone, and longer cooldown on Titan's clap, so you're weaving every other GCD rather than all of them (assuming you weave all of them (looks at my SMN level)). Let 86 enhance them, but not lock the true playstyle behind Endwalker levels.
    (0)

  2. #352
    Player
    Thanick's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Verdant Asher
    World
    Siren
    Main Class
    Sage Lv 90
    I'm super happy with Summoner. I hit 87 last night and am having a blast playing it. Feels like what I've wanted summoner to be since I started playing back in ARR.

    If anything... I'd add more summons. Let me call Odin, or Alexander, or you know just more summons. Give us infusion effects off of the rest of them... Like Shiva does Ice based abilities, maybe her Astral Flow puts heavy on a mob.

    I really hope by the time 7.0 rolls around we get more summons.
    (1)

  3. #353
    Player
    Reflear's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Reflear Azelas
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'm really enjoing the new SMN at the moment even if it is clear that it need some adjustment.
    The really thing that annoies me are some QoL and visual adjustement:

    Ruby/Topaz/Emerald Ruin III and Outburst: Please change the icon. Have the icon shared with the normal Ruin III and Outburst really confuse me.

    Summon Ifrit/Titan/Garuda II: Why the icon have the primal Ifrit in it when Titan and Garuda have the Egi form?

    Bahamut and Phoenix: I know this is a small thing but alot of ability of this two demi-summons have the same icon but with some color change. It could be better to have some distinct change for the better.
    (1)

  4. #354
    Player
    Vibronix's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Val'thir Noctis
    World
    Leviathan
    Main Class
    Warrior Lv 81
    The only change I want them to make to the new summoner is to slow it down, and have en kindle bahamut and death flare, as well as rekindle and en kindle Phoenix to share recast timers, even if for just 2.5 seconds (this is a me issue though, not the job itself) .

    The most satisfying abilities to me are the cast time ones (Slipstream and Ifrits cast times), but otherwise none of your abilities are cast times. I appreciate what they did with the trances, but since all the regular summons give instant abilities of some kind, I wish Bahamut and Phoenix also had some kind of cast time abilities on the gemshine buttons, to make you have a choice between standing and casting, or moving and casting a weaker spell like we used to with ruin 2
    (0)

  5. #355
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Vibronix View Post
    The only change I want them to make to the new summoner is to slow it down, and have en kindle bahamut and death flare, as well as rekindle and en kindle Phoenix to share recast timers, even if for just 2.5 seconds (this is a me issue though, not the job itself) .
    I would say Ifrit should be instant across the board. The charge with melee attack off global, then Ruby 1 and 2 should be different melee range abilities that combo off each other. They can still do AoE, since Ifrit's melee attack cleaved afterall, but I think it should basically just be a melee mode.
    Garuda could use some cast times. I feel like they just took Blue Mage Ravana spell and turned it into the Summoner Emerald spells.
    Titan feels good to me as is with the follow-up topaz 3 button clapping them cheeks.

    Phoenix should still use Fountain and Brand in a 1-2 combo with Revelation coming back up after combo strike to offset Rekindle taking up the other attack.
    Bahamut could use a cast time on Astrals. I would rather Deathflare and Ahk Mourn stay off global simply because having that huge spike after summoning him feels great.
    They could probably reuse the dreadwyrm trance animation as the cast animation as well.
    (0)

  6. #356
    Player
    jrollins89's Avatar
    Join Date
    Feb 2014
    Posts
    70
    Character
    Master Ball
    World
    Gilgamesh
    Main Class
    Fisher Lv 100
    Random musing from a semi-casual:

    -Did they forget that PVP exists? It is an absolutely different job, half consisting of the things that were removed from SMN and half consisting of stuff that was never there in the first place. None of it involves Summoning, not even a Carbuncle.

    -Why not make Radiant Aegis AOE? It checks out thematically (Carbuncle has traditionally been all about full-party defensive buffs in previous games) and might add just a tiny bit more depth to job, or at least one more thing to pay attention to.

    -Speaking of thematics... If RDMs are still going to steal all my comms anyways, can we at least look cool while playing Res Mage? Phoenix has traditionally been all about a full-party Raise in previous games, so why not buff our ability to Resurrect while in Firebird Trance? Maybe an AOE Res would be a bit much, but how about instant cast Resurrections while Phoenix is in play (so that I can focus on using Swiftcast for Ifrit cast rather than hoarding it for chain Res scenarios)?

    -As others have said before, 86 is WAAAAY too long to gatekeep such an integral part of the Summoner kit. Duty Roulettes / sub-86 content feels awful as SMN. I get that there needs to be something new and shiny to dangle for SMNs in Endwalker but I feel the actual Primal summons at level 90 already accomplish this (and so would lv88 Enhanced Radiant Aegis if it were an AOE party buff! Just sayin). I just could not imagine having to level a fresh SMN level 30-86 without Elemental Mastery. Those levels 80-86 was already bad enough, but I think it's the new players that will suffer the most.


    Overall though, I'm happy with what they've done with the job. I know that there was a following that loved playing pre-reworked Summoner, and I'm sorry for them. But personally for me, it was absolutely miserable and this rework is leaps and bounds better.
    (3)

  7. #357
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    As an aside, early data from the Extreme trials show Summoner doing considerably less damage then RDM and BLM. Paying that Phys Ranged tax without filling a phys ranged party role, surely this will end well.
    (9)

  8. #358
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rolder50 View Post
    As an aside, early data from the Extreme trials show Summoner doing considerably less damage then RDM and BLM. Paying that Phys Ranged tax without filling a phys ranged party role, surely this will end well.
    I mean... the job is basically as mobile as any ranged class now. And it provides a solid level of utility as well. If any job was to be hit with the ranged tax, SMN would get it.

    Leaving alone that the ranged tax is absolutely stupid. With the amount of mobility that all 3 casters now have, the lowered amount of positional for melees and even more QoL to melee uptime and the tools they have to keep it, the ranged tax should barely exist, if at the most only a small amount.
    (1)

  9. #359
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I actually wonder what people would have thought, had this been the original job minus the demi summons in 2.0 or even the 3.0 rework. I feel like the overall concensus for black mage and red mage, is that they were both very solid jobs upon their releases.

    That being said, 2.0 black mage was very simple. Cast thunder 2 > Fire 3 > fire until low on MP > flare> convert >flare> transpose> blizzard III. There were firestarter and thundercloud procs thrown in.

    Red mage simiarly had an even simpler rotation during its implementation in 4.0. Hardcast verthunder/veraero/jolt II > Dualcast the other. Repeat building up mana and using verfire/verstone when possible and weaving in fleche and contra sixte on CD. Then move into melee combo.

    6.0 summoner has a rotation similar to this. I think the biggest differences are that summoner has recieved a lot of button consolodation as part of the rework so we're physically pressing the same button. The other "problem" is that we really don't have a resource to manage at this point. Aetherflow really isn't a resource anymore, and it really comes down to just spending all of your charges before you summon your next demi. Red mage has their mana, and their procs, and black mage is like a pendulum.

    I like the change overall, but I wish we could get a little more depth before 7.0.
    (0)

  10. #360
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rika007 View Post
    I mean... the job is basically as mobile as any ranged class now. And it provides a solid level of utility as well. If any job was to be hit with the ranged tax, SMN would get it.

    Leaving alone that the ranged tax is absolutely stupid. With the amount of mobility that all 3 casters now have, the lowered amount of positional for melees and even more QoL to melee uptime and the tools they have to keep it, the ranged tax should barely exist, if at the most only a small amount.
    it's wrong,
    he is even less flexible than the shadowbringer summoner in the sense that his rotation is rigid, and he still has 3 casts of about 3s, if his casts fall at the wrong timing in a fight, it is a big loss of dps, a ranged dps will necessarily have 100% uptime, this is not the case for the summoner.


    the shadowbringer summoner was more mobile with the ''4'' ruin IV stacks, and ultimately the ruin 2, the current summoner has no equivalent in case of inability to cast, if we are on ifrit or on the slipstream of garuda.

    and egi assault which were also kinds of good mobility.


    given the contribution that the red mage has to the raid unlike what the summoner brings who has a more personal kit for his own survival, it is not normal that the summoner is 500-700 dps below that of the red mage,

    in this case, the mobility tax is a bad idea, knowing that the red mage is rather mobile too.
    (6)
    Last edited by remiff; 12-16-2021 at 08:16 AM.

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