Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 49
  1. #21
    Player
    snuggans's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Snuggans Wafflebottom
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LuciaMirain View Post
    I mean I stood in an aoe to trigger the bell yesterday in a dungeon because or else it was pointless until its time ran out for the big overblown heal.
    this. WHM feels clunky because of stuff like this, its either (1) taking unnecessary damage to make Bell worthwhile, and (2) unnecessarily casting Afflatus Solace/Rapture so you can get to cast Misery before the pull is done. Square's philosophy here was "you have to heal in order to damage!" or "you have to take damage yourself to trigger automated heals!" and im sure that sounded cool on paper but its just not translating well in-game

    but i believe this is not Square's final say on WHM because i remember how they introduced the Lily system and Plenary Indulgence and then they had to completely change them both later on, i hope something like that will happen again.
    some things on my wish list are:
    - make Solace/Rapture oGCD
    - make Dia oGCD
    - change Lilybell into something thats more universally applicable and not so automated
    - either reduce the time it takes to produce a Lily or take the concept of 'elapsed time' completely out of the equation
    - maybe a party buff? if not, then make Holy & Misery better
    (1)
    Last edited by snuggans; 12-14-2021 at 04:32 PM.

  2. #22
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Does a poison potion proc the dmg ticks necessary? I was wondering if it would during pre-release. If it does than I'm probably just gonna drink bleach (as it were)when I'm running 90 WHM to get the most use out of this ability when running DF stuff.
    (1)

  3. #23
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    So you don't see anything wrong with a skill, who's entire design is based on Ark Morn-esque mechanics, being used as little more than an Earthly Star?
    No. Earthy Star is good design, it rewards you for pre-planning and good heal map. I'm baffled that WHM's are up in arms because their Akh Morn heal has multiple uses if they just use their brain. Oh no. It's at least 1200 potency on a stick and everyone is determined to somehow twist it into being weak because it's not the usual WHM baby-level press a button and health bars go up. You don't deliberately stand in aoes drooling (but hey, if it doesn't kill you what exactly are you losing?). If you're in a dungeon just throw it down during a wall pull and it'll shove 1000 potency into your tank 15 sec later once you're running out of resources. No, you won't die 5 seconds after a raidwide hits, stop panicking, and let the excess stacks do their job like you'd let a Medica II HoT do it's job.

    I'm sorry to be offensive, but are the average WHM's honestly this bad now?
    (7)
    Last edited by Liam_Harper; 12-14-2021 at 11:20 PM.

  4. #24
    Player
    snuggans's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Snuggans Wafflebottom
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    just throw it down during a wall pull and it'll shove 1000 potency into your tank 15 sec later once you're running out of resources.
    let's face it, most of the time it'll pop when the tank's HP is in the 95% area. no need to start insulting, people want more control not a 15 sec delay. it's extremely niche and it goes against Square's goal of reducing ability bloat. it's also the level 90 ability, it should be better
    (12)

  5. #25
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    A delayed heal from Liturgy really isn't bad but being able to detonate it early would be a huge quality of life upgrade. Sometimes you need immediacy from a skill even with the best laid plans. I'm more interested to see what the Extremes and Savage Turns are gonna look like since they should have been made with the healer toolkit in mind. I can only hope that they didn't plan for Lilybell to never actually see it's full potential.
    (0)

  6. #26
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Specifically speaking towards the skill, I think a cooldown reduction (perhaps to 2 minutes, rather than 3) or an additional effect while the stacks persist would be ideal.
    Barring that, it's a 1k potency minimum heal with a 2k potency max. Post stat squish, high potencies for an AoE ability is very valuable (though, I guess, maybe not to everyone), so Squeen might feel justified for that reason alone. But I feel like they do owe the ability some love, considering the name change.

    Quote Originally Posted by Liam_Harper View Post
    I'm sorry to be offensive, but are the average WHM's honestly this bad now?
    Yes.
    ...As is the average XIV player in general...
    (4)

  7. #27
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    My biggest issue with Lilybell is honestly the extreme variations in results - at worst it's a really bad Tetragrammaton, at best it handles painful Akh Morns or Almagests on its own. But I suppose that's the nature of quirky and situational tools stuck in the same game with stuff like Celestial Opposition, Earthly Star and Physis II.

    That said, I kind of like the idea of a handful of situational, but powerful heals. Stuff like Macrocosmos and Panhaima is a breath of fresh air in a game where healing spells have nearly always been "HP go brrrrrr". Currently, though, I feel that Lilybell does need a major cooldown cut down to two minutes - maybe slightly reducing the potency by something like 20% to compensate would be fine, in my opinion. Alternatively, give it something entirely new, like accelerated Lily generation or reduced cooldown on Assize for each succesfully triggered stack.

    I sort of like the Panhaima treatment idea that some people have suggested. Otherwise, if Squeenix really wants to keep Lilybell as this sort of totem or ward that pulses healing waves, then maybe it could change to become player targetted instead of ground targetted? So if you target yourself, your damage intake triggers each stack. Target the tank, and the tank's damage intake triggers each stack.
    (0)

  8. #28
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    No. Earthy Star is good design, it rewards you for pre-planning and good heal map. I'm baffled that WHM's are up in arms because their Akh Morn heal has multiple uses if they just use their brain. Oh no. It's at least 1200 potency on a stick and everyone is determined to somehow twist it into being weak because it's not the usual WHM baby-level press a button and health bars go up. You don't deliberately stand in aoes drooling (but hey, if it doesn't kill you what exactly are you losing?). If you're in a dungeon just throw it down during a wall pull and it'll shove 1000 potency into your tank 15 sec later once you're running out of resources. No, you won't die 5 seconds after a raidwide hits, stop panicking, and let the excess stacks do their job like you'd let a Medica II HoT do it's job.

    I'm sorry to be offensive, but are the average WHM's honestly this bad now?
    There's several reasons Earthly Star is a good skill. The short CD, the versatility to trigger it as needed, the extra damage, its heal potency and now it's stupidly huge radius. Other than Radius, Lilybell fails on every other front. Due to it's CD, Earthly Stars total heal potency will almost always eclipse that of Lilybell even in relation to it's max heal potency and because it can be used more frequently, it's already more flexible than Lilybell but add to it that you can prematurely detonate Earthly Star as needed and there's just no comparison.

    If settling for a mediocre skill is what separates an average WHM from a good WHM, I'll remain average.
    (6)

  9. #29
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by snuggans View Post
    this. WHM feels clunky because of stuff like this, its either (1) taking unnecessary damage to make Bell worthwhile, and (2) unnecessarily casting Afflatus Solace/Rapture so you can get to cast Misery before the pull is done. Square's philosophy here was "you have to heal in order to damage!" or "you have to take damage yourself to trigger automated heals!" and im sure that sounded cool on paper but its just not translating well in-game
    you know how sage uses it's cooldowns ? i use ogcd group hots/shields for nothing but a 10% damage reduce on the tank, or during downtime to regenerate mana. last night did a certain ex trial and my co-heal was like "oh the boss jumps away here, just let me use my 2 lillies you don't need to heal" and all i thought was "go ahead, burn your lillies, but for petes sake do i have to heal if i don't just want to waste mana". these are ogcd's and in that sense a lot more fun than casting afflatus skills on whm, Sages gauge however also regens so much faster it's basically impossible and also useless to keep downtime on the skills so i use a ton of heal skills just to get mana whereas with "afflatus x" you can actually put some planning into using them. that's just the price of healers being somewhat different instead of playing the same class with 4 different coats of paint.

    on the lilybell in particular i could potentially see them giving you the option to pop it early, maybe at an even further reduced rate, anything else however would make it way to close to panhaima in usage, which is i will say the better skill (for ease of use) but also effectively so much weaker that if whm gets to the same level of "just press the button and get mileage out of it" than either panhaima would need a serious buff or sage would need a less situational level 90 skill, cause pneuma while certainly not useless is also in the range of "highly situational" given the sages whole toolkit.

    also
    Quote Originally Posted by snuggans View Post
    - make Solace/Rapture oGCD
    - make Dia oGCD
    holy fuck no. no offense meant here but i have to assume you don't raid? the implications of making any of those oGCD for a raid setting are an absolute balancing nightmare.
    (2)
    Last edited by Akiudo; 12-15-2021 at 07:40 AM.

  10. #30
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    While it's definitely not as straightforward as Panhaima, there are already opportunities to use it well.

    On top of my head, there's the first raidwide in The Mothercrystal EX. If you time it well, it will activate during the raidwide,then the share - and it will dissipate. 1400 potency. No need for asylum, everyone will be 100%.
    There's the Akh Morns during P3 followed by spread and tank share. If you let it be and that no one got vuln'd, no one will die. Use Asylum in the middle and keeping Glare away as you should be doing.
    Same thing for The Dark Inside. Share marker? Just pop it off. Dots? Press that bell. They attack every 30 hours or so anyways, but you get what i mean.

    On top of that, there's no silly antics like waiting for it to be functional. It will really work as soon as it's placed, and that's pretty rare. A 3 Minute cooldown is a bit much,too.

    Placing it can be a bit awkward because it's really tiny. I wish you could detonate it earlier. But for all intents and purposes, it works. But most of all, I'm wondering: Does it have to work like Panhaima? Even if I think the bell model looks pretty bad, is it a bad thing if the activation works differently? I think the idea is rather neat as is. There's no work delay either.. I don't know. I would like SE to make the target bigger because the current one is so, SO small, but to me, the skill is fine.
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast