Quote Originally Posted by JanVanding View Post
It's a 30 minute timer which is common for these types of sections, instead of being nestled in a corner they make it more prominent to give you a sense of urgency.
Yes, exactly this. I did not like this. I don't play to have anxiety attacks, I play to relax and have fun.

Quote Originally Posted by JanVanding View Post
And the limited abilities and having to scrounge health kits is intentional, for obvious reasons.
Didn't have a problem with this at all. I've never minded the RP trials where you play as someone else. The scrounging for health kits felt like a creative way to reinforce how different the WoL is, and I appreciated that.

Quote Originally Posted by JanVanding View Post
It's intended to instill you with a sense of dread, futility and panic so the fact you did feel those emotions means the quest did exactly what it was intended to do
Yes, and therein is my problem: the intent of the quest. Like I said, I play to relax and have fun, not to suffer anxiety/panic attacks, only to fail at the very end because of a quick time event and hitting a key that opened chat, nullifying all inputs for said quicktime event.

To give a comparison, it made me think of, 'The Maw,' in World of Warcraft's latest expansion. Prior to the 9.1 patch, the Maw was designed to be intentionally frustrating, not allowing players to mount, choking it with hazards and mobs that would follow you around half the place before leashing back. None of it was, 'threatening,' or, 'menacing.' It was annoying.

To intentionally design a part of a game to be frustrating or annoying rather than fun feels counterintuitive to the purpose of what a game is supposed to be: Fun. Granted everyone will have a different definition of what is fun, and mine is no more or less valid than anyone else's. I'm just stating what I found unenjoyable about this part of the game.