OnNo one should be 'forced' to share something they paid money for.
I've been through PLENTY of crap MMO and MMO expansion launches. Been unable to play plenty of times. Etc. And never once have I gone and stomped my feet like people here are.
I get some people can't get on because they have kids, jobs, a spouse, whatever. But as I said before, your life variables are your issue to juggle. Not mine. And it shouldn't be anyone else's problem either.
So yes, it IS selfish to say that a company should limit other people's play time because it's 'unfair' to you. Blows my mind.
On fire with the replies. Exactly. If i am gonna start sharing my playtime with people are they gonna pay for half my sub. It sucks that certain people have been not been able to play at all, but that doesn’t mean you get to ruin others play just for your own.No one should be 'forced' to share something they paid money for.
I've been through PLENTY of crap MMO and MMO expansion launches. Been unable to play plenty of times. Etc. And never once have I gone and stomped my feet like people here are.
I get some people can't get on because they have kids, jobs, a spouse, whatever. But as I said before, your life variables are your issue to juggle. Not mine. And it shouldn't be anyone else's problem either.
So yes, it IS selfish to say that a company should limit other people's play time because it's 'unfair' to you. Blows my mind.
I struggle with the same Queues. Been in one for 5 hrs now, my thoughts will always be though that my time is no more important than anothers.
Huge difference being that people can't play because they can only play during peak hours. At 11am PST, I instantly get in, zero issues. 1pm, mild queue, not that big of a deal, etc.Interesting, so it's "taking away game time" for one group but not the other. And just the one solution is "detrimental" to a group of people who are "doing absolutely nothing wrong".
I don't know, both scenarios seem to be the same to me, just one option actually gives others a chance to play the video game entertainment whereas the other continues to lock people out (as we're already seeing happen).
So SE isn't telling you outright "you can't play, sorry". But you're asking them to tell that to other players because they have a lifestyle or schedule that allows them to game when they want.
No one is taking the other group's ability to play away. They are all trying to play during peak hours at the same time.Interesting, so it's "taking away game time" for one group but not the other. And just the one solution is "detrimental" to a group of people who are "doing absolutely nothing wrong".
I don't know, both scenarios seem to be the same to me, just one option actually gives others a chance to play the video game entertainment whereas the other continues to lock people out (as we're already seeing happen).
Do not blame people and punish people that have adjusted their hours, schedules, taken PTO, etc for the current situation.
It sounds cruel, but that isn't that group's problem that others can't adjust their playtimes and keep slamming themselves against the brick wall that is the Peak Hours.
A more reasonable suggestion to lessen the peak hour problem is to call for SE to be more aggressive in dealing with AFKers bypassing the kick, the RMT'ers selling gil and inadvertently taking up those precious server spots and queue spots in the line. Asking SE to actually *address* the 2002 issue instead of blaming it on packet loss.
Again: Punishing everyone is not the solution, and it's flat out selfish entitlement to ask for such.
i am not taking your game time away by playing the game, you however are taking mine by forcing me out if i have been on to long. If you can only olay at certain hours that’s a you and SE problem, and not on other paying customers. I am also not even arguing for myself i play at the very most 4 hrs outside of an 18 blitz on day 1. I have also been stuck in Queue all day. My thoughts however remain the same i have no more right to play than someone who’s been on the game all day.Interesting, so it's "taking away game time" for one group but not the other. And just the one solution is "detrimental" to a group of people who are "doing absolutely nothing wrong".
I don't know, both scenarios seem to be the same to me, just one option actually gives others a chance to play the video game entertainment whereas the other continues to lock people out (as we're already seeing happen).
I agree that it's wrong. Can't stop myself from feeling envious though and I hate it.
The solution to AFK bypassers in the past was to ... wait for it ... reset each world at a random time. No programming involved. 15 or 20 minute warning before the reset. It worked wonders, although I must say it increased the queue for logging on because players will attempt to log back in afterwards. So, your 4000 player queue becomes a 10000 player queue, which goes down almost immediately. However, if you managed to get into the game 10 minutes before shutdown, you're going back to the end of the queue when the world is reset.That's not what the suggestion is intended for. The 12 hour cap suggestion is to kick AFK bypassers and bots. There's an average of 2000 players AFK right now in Leviathan, probably the same in other worlds. That 2 hour long 4k queue you see in your login screen at peak time? It could be a 1 hour 2k queue at peak time if AFK bypassers and bots were forcibly purged.
I'd rather get up at 5 am and spend most of the morning online.
Not entirely sure that would be a good solution either, as that would possibly crush tons of players doing progression content, duty finder content, etc.The solution to AFK bypassers in the past was to ... wait for it ... reset each world at a random time. No programming involved. 15 or 20 minute warning before the reset. It worked wonders, although I must say it increased the queue for logging on because players will attempt to log back in afterwards. So, your 4000 player queue becomes a 10000 player queue, which goes down almost immediately. However, if you managed to get into the game 10 minutes before shutdown, you're going back to the end of the queue when the world is reset.
I'd rather get up at 5 am and spend most of the morning online.
You're right. But it was certainly one solution for AFK bypassers that was used in the past on highly congested worlds. Don't recommend it, it's certainly not a good thing. But, it satisfies the "get the AFKers off the system" without having to reprogram anything.
server restarts would be far fairer than dictating how long a person could play.The solution to AFK bypassers in the past was to ... wait for it ... reset each world at a random time. No programming involved. 15 or 20 minute warning before the reset. It worked wonders, although I must say it increased the queue for logging on because players will attempt to log back in afterwards. So, your 4000 player queue becomes a 10000 player queue, which goes down almost immediately. However, if you managed to get into the game 10 minutes before shutdown, you're going back to the end of the queue when the world is reset.
I'd rather get up at 5 am and spend most of the morning online.
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