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  1. #1
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Miralyth View Post
    The base premise of my argument (a few posts back) is that I don't enjoy positionals, and their volatility is "one of the reasons."

    Positionals have long since become near-automatic for me.
    That's fair, but I have to question your premise anyway. Anything can become automatic to a skilled player, or at least a player who has put in a lot of time on a given job. That's a big reason why there ARE so many jobs in the game, to help keep things fresh.

    Eventually, blitzes will become "automatic" to you, or "near-automatic". Given that you're a level 90 monk, I suspect they already are. What then? Should we remove blitzes and instead replace them with, I dunno, castbars? Just to "mix things up" a little bit?

    Quote Originally Posted by Atamis View Post
    I feel like positions shouldn't really be a thing so much as combos opening up depending on position should be.
    I guarantee that combos that are this reliant on position would get the Navnavs of the world extremely angry about a job they aren't even playing yet this expansion while they run through as a tank, assuming the log in queues allow them to even play to begin with. People already were complaining about Dragoon offering ONE button that opens up for landing a positional. If you think basing the entirety of monk around something like this wouldn't result in even more outrage from people who hop into threads saying "so i tried monk after getting (some other job) to cap and didn't like it so i stopped playing it", you're honestly fooling yourself.

    People who simply don't want to be asked to do things that require movement aren't going to accept a job that "unlocks" something for landing a positional. They still wouldn't play the job. And ironically, SE has made an effort with every expansion since HW on to de-emphasize their importance, to simplify the job to make it more "accessible" even as its presence in endgame raids cratered. Pain points like TP were removed across the board. They held back on GL4 because they legitimately believed players couldn't handle that speed. They killed the tornado kick rotation in SB because they didn't like what players managed to put together with the flawed kit.
    (2)

  2. #2
    Player
    Miralyth's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Miralyth Loxaerion
    World
    Coeurl
    Main Class
    Monk Lv 100
    Quote Originally Posted by IruruCece View Post
    That's fair, but I have to question your premise anyway. Anything can become automatic to a skilled player, or at least a player who has put in a lot of time on a given job. That's a big reason why there ARE so many jobs in the game, to help keep things fresh.

    Eventually, blitzes will become "automatic" to you, or "near-automatic". Given that you're a level 90 monk, I suspect they already are. What then? Should we remove blitzes and instead replace them with, I dunno, castbars? Just to "mix things up" a little bit?
    I again cannot agree with your example, despite the fact I don't feel it applies here. You're comparing positionals to a GCD with an entirely different build-up and interaction. Also, the automation of positionals was not my premise - positionals being unenjoyable for me was.

    I briefly touched on the automation of positionals just in reply to difficulty, and how that isn't a consideration for me in if I like them or not. Everything else is about fun factor for me. I don't find positionals fun, automatic or not. I do find blitzes decently fun (they are not yet automatic for me btw, but I just like doing them). However, and again, my posts are only about positionals right now. Not if they're difficult for me, or if they have merit as a difficult part of the game, but if they're fun for me. They're not, full stop. That's what my posts are about.

    I kind of feel like you're selecting small parts of my post out to reply to and attempting to shift my argument into something that it isn't about. I don't necessarily think you're doing this on purpose, but that you're perhaps assuming or expecting a bit too much about my feelings on the subject. If you want to criticize what I find fun or not, that's totally fine by me, but it won't make those things suddenly fun or engaging for me. I absolutely respect that other people find them fun, that's great, but I don't. I'm here to share that people who don't like positionals on their fun factor alone do exist, because I am one of them.

    Edit: I forgot to close quotes, derp.
    (3)