Speaking of universal powers...
Dynamis isn't intrinsically evil, any more than Aether is intrinsically good. It's just a reflection of what you have in your soul. Meteion just so happened to absorb a lot of the ambient despair from the multitude of dying civilizations that she encountered. This is not intrinsically any different than the Elpis blooms that you bring forth as the spirit of hope (this expansion really doubled down on Greek philosophy).
Most fantasy worlds don't emerge fully formed from their creators' brains. They evolve over time. This is even more true in a game that is essentially a love letter to the rest of the series. Characters or places are pulled from the aether as it were as homages, and then are made to fit in with the broader continuity of the story over time. Dynamis happens to be a reference to FFXI, and its presence here shouldn't be any more surprising than Omega and Shinryu showing up to fight each other.
I think that it's a fantastic addition to the game's lore. There are plenty of players who are now starting to re-evaluate what their chosen jobs actually are doing the context of this new energy system, simply because Aether is too cold and dispassionate of a concept to explain what they do. Or sometimes you walk the line between both, as DRK does with the Flame in the Abyss.
I think that it's unreasonable to expect to have all of the pieces of the puzzle available in advance. The first challenge that you're tasked with is finding out what caused the Final Days. As it stands, the voice that you hear in your head during your vision after obliterating Zodiark narrows down the possibilities significantly. I think that if you had encountered Meteion previously, there wouldn't be a mystery at all.
Learning new things about the world is an important part of travelling.


Reply With Quote



