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  1. #1
    Player
    Yvresse's Avatar
    Join Date
    Sep 2021
    Posts
    78
    Character
    Yvrisse Bal
    World
    Louisoix
    Main Class
    Paladin Lv 61

    Can I have some advice for Red Mage?

    Hi, this is my first time making a ranged character, but it seems its not entirely ranged either.

    I am confused and there's so many spells. I put them all on my bars but what order do I press the buttons in?
    (0)

  2. #2
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Removed this explanation because post below explained it way better.
    (0)
    Last edited by RobynDaBank; 12-12-2021 at 10:49 PM.

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Slow single target spells: Veraero(III) ≡ Verthunder(III)
    Fast single target spells: Verstone ≡ Verfire
    I can't cast any other spell spell: Jolt

    Slow AoE spell: Scatter(Impact)
    Fast AoE spells: Veraero II ≡ Verthunder II

    Spellcasting priorities
    1. Dualcast Verfastspell → Verslowspell
    2. ... (Acceleration) → Verslowspell
    3. ... (Swiftcast) → Verslowspell
    4. Dualcast Jolt → Verslowspell

    Build your mana evenly until you have (ST) 50|50 or (AoE) 60|60 but get them at least one point apart. Then do your enchanted weaponskill combo or three Enchanted Moulinets. Follow with a Verfinisher combo: Verholy/Verflare of the lower color, Scorch, Resolution.

    Use the window after your instant Verslowspells to use up to two of your oGCDs. Use Corps-a-corps, Engagement, Fleche, and Contre-sixte on cooldown. This will be easier if you make a habit of living in melee range. Keep one charge each of Corps-a-corps and Displacement for actual movement if you think you might benefit from it during a particular fight; but use them if a second charge is about to finish charging. Despite being categorized a ranged attacker, you should think of yourself as a melee DD so that you can use Engagement on cooldown and you won't be in an inconvenient place when it's time to use your melee combo. This will also make it harder to get caught in the very center of an obnoxiously large cone attack. As your level increases, you'll be doing the melee combo more and more frequently--often doing two with no more than one or two spells between them, and occasionally you might even do three melee combos in a row.

    Displacement has a significantly longer animation lock than the rest of your oGCDs, so don't use other oGCDs in the same window as Displacement because it'll delay your next action. Engagement is safe to double weave.
    (0)
    Last edited by Rongway; 12-13-2021 at 12:18 AM.

  4. #4
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,607
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    You want to evenly increase your Black and White Mana so that you can execute the melee combo, because the following spells are your heaviest hitters.

    I would highly suggest reading your tooltips in detail to make sure you understand what everything does.

    While building your Black/White mana, you'll use your low cast-time spell Jolt to activate Dual Cast, which will remove the long cast time on Veraero and Verthunder. Those spells then have a chance to activate Verfire and Verstone. If those activate, then you use them in place of Jolt as they deal more damage, activate Dual Cast and raise your Black or White mana.

    So an example of alternating to build Black/White mana would look something like:
    Jolt > Verthunder > Verfire > Veraero > Verstone > Verthunder > Verfire > Veraero > Verstone etc etc.

    If Verfire or Verstone do not activate, then you loop back to Jolt. You're only casting Veraero and Verthunder while you have the Dual Cast buff.

    AoE works opposite. Your low cast-time spells are Veraero II and Verthunder II which you use to activate Dual Cast to cast Impact.

    Once you're at at least 50 in both Black and White mana, you can use the Enchanted melee combo. Each hit of the 3-part combo rewards you with a red diamond on your job gauge. Once you have all 3, Veraero and Verthunder will change to Verholy and Verflare. Once you cast either of those, Jolt becomes Scorch and then finally Resolution.

    So the overall direction of your rotation is:
    1. Cast Spells to build mana
    2. Use 3 part melee combo
    3. Verholy/Verflare
    4. Scorch
    5. Resolution
    6. Back to building mana

    Of course you have utility and other abilities to weave in, but that's the core of the job mechanic.

    The official job guide is here if you want something easy to read through:
    https://na.finalfantasyxiv.com/jobguide/redmage/
    (0)
    Last edited by Darkstride; 12-12-2021 at 10:55 PM.

  5. #5
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Never use LB3.
    (1)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Absimiliard View Post
    Never use LB3.
    1000% this. Your party will thank you to just not put limit break on your bar at all.
    (0)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by wereotter View Post
    1000% this. Your party will thank you to just not put limit break on your bar at all.
    The LB button should be on your bar for dungeon trash. Always LB on dungeon trash.
    (1)
    Error 3102 Club, Order of the 52nd Hour