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  1. #1
    Player
    say0's Avatar
    Join Date
    May 2016
    Posts
    45
    Character
    Reggie Rich
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Didn't you hear? Their reasoning for removing all complexity from healing was "we're going to make fights harder so you have to heal more!" and then proceeded to make fights easier and easier and classes more and more braindead every single expansion. I think they're touting the "most challenging raids yet" bullshit for this one as well.
    If you want to be challenged this game isn't for you and hasn't been for you for a long long time now. You have to understand the overwhelming majority of this games playerbase is chronically awful at video games. The thought of having to think ahead more than 1 gcd is completely impossible. Let alone MULTIPLE gcds (removal of cleric stance), having more than 2 dps buttons or actually having to manage resources. Just find another game man, you will not find what you're looking for here.
    don't even get me started on how shitty the tanks have gotten over the years lmao.
    (16)
    Last edited by say0; 12-12-2021 at 08:41 AM.

  2. #2
    Player
    Kira_Yaeger's Avatar
    Join Date
    Aug 2019
    Location
    REVERT SAMURAI 6.08
    Posts
    53
    Character
    Kira Yaeger
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Don't get me wrong, the ultimates are an enjoyable and challenging experience if only they came out more often. Savages have gotten pretty dull and the huge lull that happened during covid only exasperated the fact that 4 fights is just not enough of a challenge. I enjoy the casual aspect but man would I like more hardcore stuff in the game. Even if SE knew that only a small percentage of the playerbase completed these challenged it should not be something that is overlooked EVER in and MMO.
    (0)

  3. #3
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kira_Yaeger View Post
    Even if SE knew that only a small percentage of the playerbase completed these challenged it should not be something that is overlooked EVER in and MMO.
    I'm curious: Why? What value is there in focusing on content that is played by less than 1% of the playerbase?(Since we don't have numbers for FFXIV raid participation I'm going with what was said in Vanilla WoW by the devs. Less than 1% of everyone that played wow(many millions of players) had killed Ragnaros).

    I'm not saying they shouldn't make them. It doesn't bother me in the slightest that they exist and I have no desire to play them. But I'd really like to hear why you feel that no MMO should ever overlook challenging raids. What value is there in keeping that tiny fraction of the playerbase happy for a little longer?
    (1)

  4. #4
    Player
    Kira_Yaeger's Avatar
    Join Date
    Aug 2019
    Location
    REVERT SAMURAI 6.08
    Posts
    53
    Character
    Kira Yaeger
    World
    Hyperion
    Main Class
    Samurai Lv 90
    What value is there in keeping that tiny fraction of the playerbase happy for a little longer?[/QUOTE]


    Because that is the percentage of the game that will stick around at the end times to clear difficult content. Ah La WoW. Only the hardcore players are left, there are no casuals. Only people clearing content. And also, there isn't one percent of players clearing content in this game. In fact, 10% of the playerbase has cleared TEA. That is nothing to scoff at. That's 10% of players challenging themselves on something other than an EX trial then AFKing in Limsa. Not counting the 13% of players that have cleared UwU or the 9% that have cleared UCoB. I wonder the percentage of people clearing savage and farming BiS? 20%? 25%?
    (0)

  5. #5
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Kira_Yaeger View Post
    What value is there in keeping that tiny fraction of the playerbase happy for a little longer?

    Because that is the percentage of the game that will stick around at the end times to clear difficult content. Ah La WoW. Only the hardcore players are left, there are no casuals. Only people clearing content. And also, there isn't one percent of players clearing content in this game. In fact, 10% of the playerbase has cleared TEA. That is nothing to scoff at. That's 10% of players challenging themselves on something other than an EX trial then AFKing in Limsa. Not counting the 13% of players that have cleared UwU or the 9% that have cleared UCoB. I wonder the percentage of people clearing savage and farming BiS? 20%? 25%?
    Pretty much that number on the JP data centers.

    What some don't understand on this side of the globe, is that savage raiding is rather normal in the Japanese data centers, they even use RF regularly for their weeklies.

    (1)

  6. #6
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Quote Originally Posted by Kira_Yaeger View Post
    Because that is the percentage of the game that will stick around at the end times to clear difficult content. Ah La WoW. Only the hardcore players are left, there are no casuals. Only people clearing content. And also, there isn't one percent of players clearing content in this game. In fact, 10% of the playerbase has cleared TEA. That is nothing to scoff at. That's 10% of players challenging themselves on something other than an EX trial then AFKing in Limsa. Not counting the 13% of players that have cleared UwU or the 9% that have cleared UCoB. I wonder the percentage of people clearing savage and farming BiS? 20%? 25%?
    Yeah, I don't do a lot of hardcore (honestly, is it even hardcore? given that it is a few fights here and there, i mostly feel it's more of a matter of organization than a grind) but the carrot-on-the-stick, something that you actually have to spend a chunk of time trying to achieve, is necessary in RPGs/MMOs. Otherwise... what exactly are you left it? You basically log in between patches and run a few roulettes here and there, or spam bee knee's at RP events. I don't really say this in a condescending tone, there's nothing wrong with doing that (I do that myself) but acting like anything that offers something more is useless seems a bit over-the-top tbh.
    (0)

  7. #7
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by say0 View Post
    Their reasoning for removing all complexity from healing was "we're going to make fights harder so you have to heal more!" and then proceeded to make fights easier and easier and classes more and more braindead every single expansion.
    Has it ever occurred to you that after playing this game for years and years, you're just getting better at it? I don't understand players who expect a challenge out of a video game that they've played for years. If you're hunting for challenges, then a video game is the wrong place to find them. The target audience for any successful game will always be new players, not decade long vets. If you've burned out on the game to the point where you find it braindead, then I suggest you find a challenging hobby to stimulate your brain. Learn a musical instrument. Pour more effort into your job. Go to college. There are plenty of challenges to be had out there if playing an MMO is no longer to your liking.
    (1)