If and when they feel comfortable adding new jobs (after/alongside any work they might need to do on existing jobs), I'm still praying for Chemist, especially afterPeople might use excuses to shoot my hope down, but I've already been right before about RDM and BLU despite that. And I still think they could use the Mudra tech from Ninja to pull Mix off.that tease in 5.0 post-MSQ story.
I'm also really curious to see just about any of the really popular ones people hope get added, like Mystic Knight, Beastmaster, and Geomancer. (The latter especially after they removed the "geomancy" abilities from WHM despite the supposed refuting lore.)
I'd also love to see Pirate/Privateer. And we could probably use a use for those rifles Limsa has from 1.0, as well as something to let people finally play something pirate, especially since Rogue goes to Ninja and Marauder goes to Warrior, so they lose the pirate-ish theme leaving nothing with that feel at the Job level.

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