"All the past stuff" in Elpis is the setup for the entire ending of 6.0, and also clarifies a lot of what we learned in the Tempest.
To think it is boring is to think the ending of both expansions was boring.
Which I mean, valid, not everyone likes everything. But it's a highly unusual take.

Elpis was the best part of the whole MSQ.
IMO Elpis has been the highlight of the game. I personally thought Thavnair and anything involving the elephant folks were a slog.
I loved Elpis! Whether the MSQ or the zone, I loved it all. <3 I was thrilled with the way it played out there.
I liked Elpis a lot. I actually think that right after we defeat Zodiark, we should skip the entire space bunny bonanza and move directly to Elpis, because its THAT RELEVANT right around that time. The Moon bunnies are just completely superfluos, but they are so ESPECIALLY at that point in time. I think they d be better suited to be slotted into the overly long and drawn out lvl 88 questline in lower Labyrinthos, which is basically about moon bunnies again anyway.
I personally consider Elpis, and the way its story was handled, to be the best low-action episode of this expansion.
It was nice to see the old friends of Azem interacting with each other and our WoL. The little remarks toward their friendship with Azem were also very lovely. Ever since we learned about that friendhsip in Shadowbringers I had hoped we could get glimpses of the past through our Echo. Actually traveling to the past and to build our very own connection to Emet was very rewarding and like a dream come true. I hope we get to see our old, new friends again one day when they are reborn.
It was also very nice to learn more about who Fandaniel was in the past. How he became so twisted.
Elpis tried to quickly establish emotional ties to some characters we haven't really interacted with much or at all, and it also gave us a face for the final days, rather than it just being a looming unbeatable concept.
However, the one part, with the little game of cat and mouse as you chase down Meteion....there's a reason the rule of threes exist, and that quests proves it. It should not have dragged out like it did, there was simply no reason for it to drag you halfway across the entire area to find her 6ish times before the quest is actually over, and for the latter few times you couldn't even mount because you had to drag Emet with you.
Overall it was an interesting zone, and i enoyed it, but that last little bit before the dungeon had me fuming with how long it was taking.
And, from a story perspective, it didn't feel like i was wasting a lot of time there doing chores while the world was ending, because we came back to the point a little after we left at.
I will say, however, SE got a little too fond of the "have an NPC follow you around" shtick, because it's annoying as hell when you lose them and have to go back. Hell, for one of the role quests i had to talk to a guy and move 10 feet to the north with him and talk to him there, just because.
Edit: That cutscene when you leave elpis? *Mwah* Magnifique. If SE knows one thing, it's when to use Answers. Also the lyrics are very relevant
Last edited by Averax; 12-09-2021 at 11:06 AM.
It doesn't have serious pacing issues because you stated it. That is your opinion. I didn't think they could top shadowbringers but they actually pulled it off.So for the first time ever, I actually have skipped cutscenes in FF14 because the story has become so dreadfully boring and dull. What zone am I talking about? Elpis. This entire section completely derails the momentum of the MSQ and once again presents us with a zone that really no one will have a reason to return to later just like Tempest.
I feel the story from this could have easily been truncated into 4-5 MSQ quests and didn't need an ENTIRE ZONE dedicated to it. The pace of EW had been great up until now, but my god what a slog.


Elpis is my favourite zone of this expansion, and really liked the MSQ-part. I also don't find it to be a weird pacing, rather I found it natural to be this way. We had our introduction with the first halves of Labyrinthos and Thavnair, then it was leading up to what appeared to be the real threat, which was dragged out to the moon. After that, we have basically another expansion with once again a lengthy introduction, before it builds up its momentum again.
If there was any zone I almost fell asleep, it's the last one. Especially the 2nd section of it. I was first hyped, when I saw the dragons and parts of Omega and was ready to learn more about the old dragon world. But that 2nd race was utterly boring, and I don't know why the omega-people were a thing in the first place.
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I guess I just never connected with all the past stuff? I've never been so bored.
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