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  1. #1
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Just bumping the thread again to throw in the 2 cents that I've been repeating in here for some time. Add healing to Blood abilities and to delirium. Also give Carve n Spit some healing potency akin to Abyssal Drain and add charges to Blood weapon so I can actually hit 5 gcds during aoe or single target without melding a stupid amount of Skill Speed on A TANK.
    (1)

  2. #2
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deathshiro View Post
    Just bumping the thread again to throw in the 2 cents that I've been repeating in here for some time. Add healing to Blood abilities and to delirium. Also give Carve n Spit some healing potency akin to Abyssal Drain and add charges to Blood weapon so I can actually hit 5 gcds during aoe or single target without melding a stupid amount of Skill Speed on A TANK.
    For what it's worth, I really liked your suggestion to put 400 heal potency on Bloodspiller/Quietus during Delirium stacks and wish that was at least implemented for On Demand HP Sustain.

    It can be used for both Single Target & AOE during stack duration and still easily get the 400 x 3 = 1200 Potency HP Restore benefits. Would give more depth to Delirium besides "discounted Inner Release", hell for PLD Holy Spirit/Circle gets Heal Potency regardless of Requiescat stacks already. That would settle the HP Sustain issues, done deal.

    I'm generally fine with how DRK plays, HP Sustain and to a lesser extent, MP Sustain, Blood Weapon and Living Dead are my main issues.
    (1)
    Last edited by ArthurATDayne; 12-09-2021 at 10:45 AM.