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  1. #1
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Why do people want 6SS to go? You guys know that it's a decent disengage tool for scenarios that last more than 4s right? Sure, it can have a bit of overlap with Chakra which need to be weighed against the situation but generally 6SS is fine for what it is - a disengage tool/phase finisher/kill blow. It's not even close to as bad as the old TK was in 3.0-4.1. It's like one aspect of the job that actually requires a bit of foresight for an encounter and some of you want to get rid of it??

    New MNK feels fine, it just needs positionals back on Opo-opo form attacks. The flow feels fine though once you get used to it. I'm enjoying it a lot. Can't wait to see how it feels in a raid.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    Why do people want 6SS to go? You guys know that it's a decent disengage tool for scenarios that last more than 4s right? Sure, it can have a bit of overlap with Chakra which need to be weighed against the situation but generally 6SS is fine for what it is - a disengage tool/phase finisher/kill blow. It's not even close to as bad as the old TK was in 3.0-4.1. It's like one aspect of the job that actually requires a bit of foresight for an encounter and some of you want to get rid of it??

    New MNK feels fine, it just needs positionals back on Opo-opo form attacks. The flow feels fine though once you get used to it. I'm enjoying it a lot. Can't wait to see how it feels in a raid.
    I just want SSS to become a roll-over skill instead (i.e., an oGCD that adds a further [single] GCD's time to your existing time until GCD refresh). It'd make it feel a bit less choiceful/deliberate (and provide less reward for knowing precisely when a downtime mechanic is about to occur), but it'd feel tons more fluid that way and applicable. (Naturally, it'd have to be tuned down, of course, for its reduced uptime cost.)

    Personally, I'd love to see MNK get positionals back on all skills but also embed a leniency mechanic. For instance, have every third successful positional generate a stack of Fluid Form, causing your next would-be missed positional to instead count as a hit. Maximum of 3 stacks. Voila, you are rewarded for getting every positional but ultimately need only to get 2 in 3, and you're immune to random boss-spins.
    (0)