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  1. #11
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NobleWinter View Post
    It's already like that. In casual content you will almost exclusively see dps LBs and it's still incredibly rare to see a well executed Tank Limit Break. Healer LB 1 and 2 are practically myths. I use evwry limit break when appropriate and most feel terrible. A Healer Limit Break that doesn't revive the party is basically a Medica 2. Hardly feels worth the time to charge it. The least they could do is make it look better than Standard Step to execute.
    Yes, they could be better but there's a difference between better and what OP is asking for.
    Do you have any idea how difficult it would be to balance the now 20 different classes, all having LB with their own unique effects? They couldn't balance the 6 cards on ASTs that I couldn't even imagine trying to balance 20 of them.
    (4)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Yes, they could be better but there's a difference between better and what OP is asking for.
    Do you have any idea how difficult it would be to balance the now 20 different classes, all having LB with their own unique effects? They couldn't balance the 6 cards on ASTs that I couldn't even imagine trying to balance 20 of them.
    This.

    More than even that, though, why would we want to take what would be unique job gameplay and divert it through a wonky system like LBs?
    (3)

  3. #13
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,540
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kisshu View Post
    I wouldn't mind the ability to earn alternative LB3 animations. If Hien became an optional trust NPC and maxing out his LV gave you his unique LB as a reward which could then be used on SAM instead of the current one(but you can swap between them).
    This would be a really neat thing to do if they added enough trusts.
    (1)

    http://king.canadane.com

  4. #14
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    TBH the LB system is kinda "meh" to me... it works, but feels utterly uninspired. Maybe high-end modes have more strategic usage for them, but for the content that the majority of the players tackle is usually saving the LB3 for a healer or using the dps one near the end of the encounter, where usually it what it does is merely save some seconds of a fight - not that thrilling if your group knows the encounter and those seconds won't mean a lot.

    The system we have looks flashy and cool, I suppose that warrants it as is... however I would love if the LB 1 and 2 could get unique among jobs too, as it feels kind of lame to be a Dancer and suddenly... you wield 2 crossbows lol.
    (2)

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raikai View Post
    TBH the LB system is kinda "meh" to me... it works, but feels utterly uninspired. Maybe high-end modes have more strategic usage for them, but for the content that the majority of the players tackle is usually saving the LB3 for a healer or using the dps one near the end of the encounter, where usually it what it does is merely save some seconds of a fight - not that thrilling if your group knows the encounter and those seconds won't mean a lot.

    The system we have looks flashy and cool, I suppose that warrants it as is... however I would love if the LB 1 and 2 could get unique among jobs too, as it feels kind of lame to be a Dancer and suddenly... you wield 2 crossbows lol.
    I'd think the extra animations worth their cost, sure. I don't particularly care for them to have different effects (at least so long as the combat experience is as cut-and-dry as now), but I too would like to avoid the issues "Punchy-punchy guy pulls out a... flaming greatsword?" etc.
    (2)

  6. #16
    Player
    nelothi's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Squats Mcgee
    World
    Famfrit
    Main Class
    Reaper Lv 90
    what is a limit breaker
    (0)

  7. #17
    Player
    Kalichan's Avatar
    Join Date
    Feb 2017
    Posts
    18
    Character
    Rena Dedante
    World
    Mateus
    Main Class
    White Mage Lv 80
    I'd love to see limit breaks reworked. While I enjoy that each class has their own special LB3, it is true that a good amount of time it doesn't matter, isn't worth it, or is used by the wrong person. Imo I would say LB1 and LB2 aren't really necessary anymore. I'd almost say it's worth having a LB per role [tank, healer, dps] that grows or perhaps just make them separate. I know making them separate would be complicated to balance, but it may help with making class identity a bit more obvious. I would like to see them changed or modified though.
    (0)

  8. #18
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I like the idea of LB per role. However I’d expand upon it a little. Do something a little different.

    Each role consumes a different amount of bars. Tank consumes 1 bar, DPS consumes 2 bars, and Healer consumes 3. Between each role, the effects are fundamentally unequal, and therefore should consume LB resource at differing value.

    Tank consumes 1 bar because a defensive use is the rarest use of all. Mostly it is used when content is fresh and a party doesn’t know if it will survive a big hit. Having tiers of this defensive maneuver is redundant because the lowest tiers never need be used.

    DPS consumes two. 90% if the time, DPS is used especially to deal the final blow. If you have 3 full bars, you can use 1 Tank, 1 DPS LB back to back. If you decide not to Tank LB at all, you may be able to charge another bar for a second DPS LB, if there is time. Every DPS wants to be able to see their big flashy LB. By this system, instead of most of the time whipping out a Buster Sword or Raining fire, every DPS will get to enjoy their big finisher without having to be in 3 bar content.

    Healer, giving the most explicit utility by resurrecting everyone for a second chance in an encounter consumes all 3 bars. Lower tiers are not needed as they are only basic heals that can be worked around with normal abilities.

    So that’s the best way I would say LB needs a rework, while preventing LB from being lamed and dumbed down.
    (0)
    Last edited by AceofRains; 12-25-2021 at 05:39 AM.

  9. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AceofRains View Post
    I like the idea of LB per role. However I’d expand upon it a little.

    Each role consumes a different amount of bars. Tank consumes 1 bar, DPS consumes 2 bars, and Healer consumes 3.
    If they're "per role", why remove 2 out of 3 per-role options? If "per role", a tank LB wouldn't drain any LB gauge except the tank's or tanks', etc., etc.
    (1)

  10. #20
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Shurrikhan View Post
    If they're "per role", why remove 2 out of 3 per-role options? If "per role", a tank LB wouldn't drain any LB gauge except the tank's or tanks', etc., etc.
    I didn’t mean that role shares the bar exclusively. The way Kalichan said above. They just gave me a starting point for my thoughts. The bar is still shared by the party. Apologies, I should have been more clear.
    (0)

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