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  1. #11
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by silentwindfr View Post
    i think the summoner need one change, super important, turn down a bit the effect, i did tank a dungeon with 2 summoner and a white mage as paladin.... oh god... my eyes was hurting at the end of the dungeon, i don't want to turn down the effects of the teammate because of the summoner... outside this...

    ps: ifrit and titan summoning are simply too bright and often hide aoe of boss... it's insane.
    U can reduce the spell effects if others , is on char options
    (0)

  2. #12
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Warlyx View Post
    U can reduce the spell effects if others , is on char options
    Fun fact, this doesn't reduce the spell effects of when their primals drop down to do their attack. Still get a fat titan booty in my face.
    (4)

  3. #13
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Yes. The devs don't have a problem with borderline braindead jobs being in the game, so SMN will largely stay this way. It could get some minor adjuments, but nothing that will change the job drastically.
    (5)

  4. #14
    Player
    Bonkleberry's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Justin Satanas
    World
    Malboro
    Main Class
    Scholar Lv 90
    Lol no. It doesn\\'t.

    You just finally get use another button more frequently after not getting nothing new for awhile so it feels like it\\'s adding a lot
    You are right, that it is one button, but that one button changes to other things as you do your rotation and adds meat to your previously filler elemental phases. So, yeah, it is a lot.
    (2)

  5. #15
    Player
    Vivix's Avatar
    Join Date
    Jul 2019
    Posts
    35
    Character
    Vivix Sekhet
    World
    Mateus
    Main Class
    Sage Lv 86
    It's really sad. I started playing FF14 recently and used summoner through the whole msq. I tried different jobs but summoner was simply the most fun. They basically deleted the job and replaced it with this flashy boring rework. Idk but I think dpsing on healers is even more fun than on SMN because at least you also get to heal as well.
    (12)

  6. #16
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    I think they have a great foundation. What it needs now is more depth.



    A rework of aetherflow could just be that extra layer of complexity that's missing.
    (3)

  7. #17
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Wolf_Gang View Post
    I think they have a great foundation. What it needs now is more depth.
    Guess what MCH needed.
    Guess what they didn't get.

    Repeat with DRK.

    Their reworks exists to make the job appealing to my grand father.
    (14)

  8. #18
    Player
    Adonan's Avatar
    Join Date
    Jul 2019
    Posts
    111
    Character
    Klifur Yadai
    World
    Exodus
    Main Class
    Summoner Lv 90
    I actually rather like the Summoner, though more so for the class fantasy rather than gameplay. When I started playing this game two years ago, I expected the SMN to be similar to that of any other FF game, FFT in particular. You summon a creature, it casts a powerful spell, then leaves the battlefield. While I eventually grew to like the previous iterations of XIV's SMN (it was my first max level class during ShB), this version has what I wanted from the start. On the other hand, I indubitably still had fun with ShB's SMN and it's two minute rotation, but it was a different kind of fun. The SMN from ShB was fun for its complexity while the Endwalker SMN is fun for the fantasy.

    Honestly, I would prefer if they retained the rather new identity SMN now has but built upon the foundation. I've got nothing against complex, high skill classes. In fact, I prefer them (I'm one of the people upset about the removal of positionals and OGCDs from the Monk), but I hope they don't do a complete 180 and revert everything.
    (1)

  9. #19
    Player
    vermagus's Avatar
    Join Date
    Oct 2021
    Posts
    3
    Character
    Vermagus Zethluna
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by silentwindfr View Post
    i think the summoner need one change, super important, turn down a bit the effect, i did tank a dungeon with 2 summoner and a white mage as paladin.... oh god... my eyes was hurting at the end of the dungeon, i don't want to turn down the effects of the teammate because of the summoner... outside this...

    ps: ifrit and titan summoning are simply too bright and often hide aoe of boss... it's insane.
    what is I told you....there is an option for that in your character config?
    (1)

  10. #20
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by vermagus View Post
    what is I told you....there is an option for that in your character config?
    I can tell you didn't actually read their post ( " i don't want to turn down the effects of the teammate because of the summoner " )

    But that aside, even with that setting you still see the model of the primal dropping onto the field which is very annoying by itself.
    (2)

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