I agree. But it isn't a thing that started just now in Endwalker. It's been happening ever since Bozja came out. THAT was my biggest gripe with Bozja: the unwarranted brutality.

Not only are we treated to the wonderful inability to save the guys we're told we're meant to care about for a whole piece of content, they're turned to monsters in mere minutes. And then we move to Zadnor and what do we see? Small cutscene-esque moments of Hrothgars being violently turned into monsters, Hrothgars being eaten alive by a Cerberus. And then there's the whole thing with Dabog. On the other side of the fence we had the Sorrow of Werylt, it just happened to have a slightly happier ending than Bozja ever did. But we still didn't need to see the cartoonish evil bad guy snapping at kids. We get it, he's evil, it's not hard to grasp.

I know a lot of people that enjoy this sort of writing style, however. To them, it feels like the world is "realistic" and doesn't try to shy away from severity. I talked to a lot of people who loved Zadnor because they finally saw the actual struggle Bozjans go through. But to me there is such a thing as too much. It started in Bozja, yes. But Endwalker is just carrying that on.

I know the game is PEGI-16, and it allows for depictions of "moderate violence". And we've had those before. But at some point the violence doesn't feel "moderate" anymore. Though, keep in mind, as I said before, this is subjective. It's all on how sensitive you are and how willing to endure you are.