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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I really am a bit pissed that they just took ogcds and turned them into gcds, like holy hell they just can't make their minds up about Tornado Kick.
    And Elixir Field just why?

    I do like Beast Chakra but I don't like how they just took ogcds and put them in there.
    (8)

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kolsykol View Post
    I really am a bit pissed that they just took ogcds and turned them into gcds, like holy hell they just can't make their minds up about Tornado Kick.
    And Elixir Field just why?

    I do like Beast Chakra but I don't like how they just took ogcds and put them in there.
    AFAIK they basically want to enforce the Chakra oGCD design mixed with way too many buff oGCDs. No, you have what...4 oGCD buffs now? Riddle of Fire, Wind, Brotherhood and perfect balance now? The class was always a bit too fast for how many oGCDs it had, so I find this largely a welcome change, but at the same time it also kind of is inundated with silly oGCDs again.

    Funnily enough, it has the same problem as Bard had in the past of relying heavily on a bad RNG mechanic to handle chakra, as well as overcap problems. Oh well, hopefully they refine it with time.
    (1)

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Taranok View Post
    AFAIK they basically want to enforce the Chakra oGCD design mixed with way too many buff oGCDs. No, you have what...4 oGCD buffs now? Riddle of Fire, Wind, Brotherhood and perfect balance now? The class was always a bit too fast for how many oGCDs it had, so I find this largely a welcome change, but at the same time it also kind of is inundated with silly oGCDs again.

    Funnily enough, it has the same problem as Bard had in the past of relying heavily on a bad RNG mechanic to handle chakra, as well as overcap problems. Oh well, hopefully they refine it with time.
    I never felt like ogcds were a problem before on MNK.
    It's DRG that wanted/ wants to stay away from sks like the plague because it screws with their double weaving.
    They have way more of it now too, I actually feel the difference pretty clearly on Reaper too feels like I am weaving more it's a bit sad.

    Personally I think that they could make MNK feel less empty during downtime by making it so Snap Punch and Demolish also gave a Chakra if you hit the positionals.
    (2)

  4. #4
    Player
    Sal8050's Avatar
    Join Date
    Dec 2021
    Location
    New York
    Posts
    27
    Character
    S'al Xx
    World
    Exodus
    Main Class
    Pugilist Lv 100

    Yeah Monk doesnt feel the same.

    To me it feels like they dumbed down the class by getting rid of positionals. Only two skills have positionals now. What is the point? Im having a hard time getting into the new system because all of the new skills seem pointless. They are all AOE attacks. Just seems pointless and more complex of a class to play now. But hey thats just me. I've always mained a MNK, but it might be time for a change.

    Also all of the people that complained about MNK and the whole positional thing arent even playing MNK let alone melee classes. They are and for the most part are all still ranged players.
    (2)