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  1. #251
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    On that same line of thinking you could do that with pretty much the entirety of tank and DPS jobs too. I think square just wants SMN to need to use hotbar space. RDM has a similar issue.
    (0)

  2. #252
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Laphicet View Post
    Because if they actually properly compacted this class and didn't bloat out the hotbar it would literally be a one-hotbar job, not including role actions.

    Elemental summons could be reduced to one button, Carby shield and not-devotion could be merged into one button because there's no reason to not use them around the same time, ruin IV could just replace ruin III for a GCD (or just not exist at all with how useless the skill is), Energy drain could be trait upgraded to siphon and have AOE damage falloff, same AOE damage falloff trait upgrade for Fester+painflare, Astral flow could just be merged into the summon GCD itself, and as you said, the gemshines could become replacers for outburst and ruin. That's 13 buttons that could be merged down to 6, or 5.

    Tanks have more buttons we commonly press than this. FFS they should've done that and replaced all the missing hotbar space with heal OGCDs, that way we could finally get the healer we've all been asking for, too.
    I don't know about all that. But I've found myself trying to cast Gemshine/Precious Brilliance when I should have been casting Tri-Disaster/Ruin III or vise-versa many many times today. Its because they are both filler abilities used in the same situations but on different keybindings. I also really dislike Gemshine being a casted ability while under Ifrit and an instant while under the other attunements. It completely destroys muscle memory. I would use Ruin II when I needed to move and Ruin III when I was safe to cast. Different abilities for different situations. Not so anymore.
    (1)

  3. #253
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Laphicet View Post
    Because if they actually properly compacted this class and didn't bloat out the hotbar it would literally be a one-hotbar job, not including role actions.

    Elemental summons could be reduced to one button, Carby shield and not-devotion could be merged into one button because there's no reason to not use them around the same time, ruin IV could just replace ruin III for a GCD (or just not exist at all with how useless the skill is), Energy drain could be trait upgraded to siphon and have AOE damage falloff, same AOE damage falloff trait upgrade for Fester+painflare, Astral flow could just be merged into the summon GCD itself, and as you said, the gemshines could become replacers for outburst and ruin. That's 13 buttons that could be merged down to 6, or 5.

    Tanks have more buttons we commonly press than this. FFS they should've done that and replaced all the missing hotbar space with heal OGCDs, that way we could finally get the healer we've all been asking for, too.
    I think that does speak something of the current design though doesn't? They say SMN is the new third job but I feel RPR has more depth than SMN. SMN is basically the same job 90 as it is at 30, they just keep upgrading the same basic spells (Ruby, Topaz, Emerald, Aethercharge, Gemshine, Precious Brillance). This is truly the art of phoning it in.
    (7)
    Last edited by Dyvid; 12-04-2021 at 12:22 PM.

  4. #254
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    I think that does speak something of the current design though doesn't? They say SMN is the new third job but I feel RPR has more depth than SMN. SMN is basically the same job 90 as it is at 30, they just keep upgrading the same basic spells (Ruby, Topaz, Emerald, Aethercharge, Gemshine, Precious Brillance). This is truly the art of phoning it in.
    I wonder which job doesn't have more depth than SMN. Maybe only MCH, and that's a maybe.
    (6)

  5. #255
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    MCH can be trickier with overheats. So, no.

    But your answer is RDM.

    (Or Glare Mage, for DPS.)
    (1)

  6. #256
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Superskull85 View Post
    MCH can be trickier with overheats. So, no.

    But your answer is RDM.

    (Or Glare Mage, for DPS.)
    I wonder if you ever optimized RDM because the job has a nice amount of depth and optimization and it's not a secret. It's quite funny to even think that MCH could have more depth.
    (2)

  7. #257
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by rewd View Post
    I wonder which job doesn't have more depth than SMN. Maybe only MCH, and that's a maybe.
    Mch has resources they build and monitor throughout their rotation.

    Quote Originally Posted by Superskull85 View Post
    MCH can be trickier with overheats. So, no.

    But your answer is RDM.

    (Or Glare Mage, for DPS.)
    Rdm has procs, mana, an internal mechanic that sets a rhythm for its casting which can be exploited for utility, combos, finishers, resource management tools...

    We have three buttons that come off cooldown that are all pressed at the same time, and some ammo we have to spend as soon as physically possible.


    (and if one person comes at me with "primal order" literally every non-phys-ranged job has to worry about uptime. That is a BARE MINIMUM level of engagement. And with fights being so damn predictable, that will become less of a factor the more familiar you are with a fight. A job is more than just pressing buttons.)

    Once again, we are not summoning, we're waiting. And we have just about as much interaction with our summons as we would if we were to just look up the opening cutscenes for primals in the unending journey.
    SE is doing that thing again where they focus really hard on making a video, and neglect the second word in the product they're making. The "GAME". The fights are too scripted to have jobs that play themselves.
    (3)
    Last edited by Roda; 12-05-2021 at 12:56 AM.

  8. #258
    Player
    Bonkleberry's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Justin Satanas
    World
    Malboro
    Main Class
    Scholar Lv 90
    I have been spending more time playing, of course, and had time to do content beyond leveling. I suppose SMN now is just the easy mode job for casters, if you can demonstrate willpower. The most difficult part of the job is holding back the urge to double weave during Garuda and Carbuncle phases and not weaving during Ifrit. The job still feels busy during stressful content, but it is WAY easier than any other DPS I have played before, if you have self control.

    In the end, I think I am happy after all. This new SMN seems to actually punish you for trying to use your spells and abilities too fast during some moments, or even hitting glowy buttons too soon, and it forces you to strategize a bit and think about what you need to do next. SMN, to me, is now a job that has many choices at any given moment and rewards self control. I cannot think of any other job I have played in this game that does not want to mash their special skills as soon as they come up, so it is unique.
    (1)

  9. #259
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Bonkleberry View Post
    I cannot think of any other job I have played in this game that does not want to mash their special skills as soon as they come up, so it is unique.
    But that's pretty much any other job that has oGCDs. For example DRG doesn't want to use more then one jump in a GCD window or else they might clip. Or MCH who only wants to use one charge of Gauss Round or Ricochet during an Overheat GCD else it clips. I could go on.
    (3)

  10. #260
    Player
    Bonkleberry's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Justin Satanas
    World
    Malboro
    Main Class
    Scholar Lv 90
    Yeah, but those are not special skills. At all moments during a fight, I usually have two or three icons flashing at me as SMN, like any of the pets that I have not used yet or Ruin IV. Even after the initial Bahamut and Pheonix summons I have Enkindle and Astral Flow flashing at me and I need to take care not to mash them all at once.
    (0)

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