Gemina, i just hate when abilities have rng mechanics. Crit chance is enough rng i think.

Gemina, i just hate when abilities have rng mechanics. Crit chance is enough rng i think.




And it's understandable why you do. The AST card mech has been cumbersome since its inception. We're stuck with it though. This is why I feel it just has to be stripped down completely and akin to a scratch ticket. The more layers and RNG mitigation you add to it just serves to convolute the playstyle.
The thing is, if there is any role to give this mechanic to; it's a healer. Without question. Especially with FFXIV design and how adamant they are with the direction they have gone with healers. When placed in this context, the card mech becomes a lot more enjoyable. I'm not saying that is how everyone should look at it, but rather that is how it is looked at by those who do enjoy it.
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