anybody want take bets? pretty bored right now waiting for over 5 hours and 6 boots to the back of the line at this point, thanks i get for doing the right thing rather then circumvent afk timer.
anybody want take bets? pretty bored right now waiting for over 5 hours and 6 boots to the back of the line at this point, thanks i get for doing the right thing rather then circumvent afk timer.
I'm just here to listen to y'all cry.
Yeah i played for an hr when expansion dropped and was to tired so i logged and went to bed. Tried for 10 hrs today and couldn’t get through the que once.i have no issue with long wait times, but the ques are broken.
So when do the children stop blaming a game company for supply chain issues in hardware production?
Never. It's my experience, that the people white knighting are the same people that can be found sitting in town with a macro on to use an emote every so often, or running into a wall to avoid having to deal with said queues and 2002s then come to white knight when the people playing by the rules get fed up and vent. It'll be nice if Squeenix decides to go back to the rolling resets to get rid of those folks so they can sit and suffer like the rest of us, or god forbid let the queues go faster.
I mean OP is level 81. They've obviously been able to play a little bit lol
When everyone stops try to be first-loggers during launch
Relax! We'll be fine!
Just for people's information. Supply chain and hardware has nothing to do with the game client being forced to crash due to time outs with the lobby while in queue, thereby putting the client at the back of the queue when they log in again. This is a software problem not a hardware problem.
For example there could be hardware reasons and network congestion reasons for why the lobby server gives a 2002 error while a client is in the queue. At that point it is possible for the client and server to wait and try to re-establish a connection again after a few seconds or a few minutes, remembering where the client was for a certain duration. The fact that the client is shut down and forgotten when the connection breaks is a software design choice. A choice that might not really be a good choice because it results in these threads.
Even if doing it the other way resulted in longer queues they would actually be stable and not "stable" until a 2002 error.
tl;dr hardware is not a good reason to explain how the game handles 2002 errors
This shouldn't have been the playerbase's problem to solve in the first place. Do not further kid yourself into believing you are "doing the right thing."
The right thing would have been to rent servers, throw money at the problem or plan ahead in some way or another. This was foreseeable. I'm sure the creative direction of the game had nothing to do with the hardware concerns. They work hard. They're the reason we put money into the game, but the money does not go back into it proportionately. The hardware concerns were ignored or the people who make those decisions figured it was not worth it.
I actually mildly resent the people who are responsible for making this a playerbase issue. The people who have played this game have been kind to me. It pisses me off that they're getting a bad rep for being selfish for not wanting to deal with an over hour long queue just to take a particularly long dump. Give me a break. This is a server/hardware issue, not a question of ethics for us. If anything, the ethics are lost on the people who've made so much and decided it was okay to force us to put up with this.
The launch was almost 24 hours ago. Who are the "first-loggers?" There has been a consistent 4K+ login-queue the entire day, other than reports of like 7 AM.
Last edited by Corvus_V; 12-04-2021 at 01:38 PM.
yeah, i'll give him the wrap. but foist, i gotta wrap this FISH.
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