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  1. #221
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah I feel like Red Mage will get shit on and it's going to be BLM > SMN > RDM on the virtue that RDM can Raise frequently and can offheal. When given the mobility I feel it should be BLM(cast times) > RDM(dualcast) > SMN(instants).
    (0)

  2. #222
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Roda View Post
    If I recall correctly, there's room for one ruin III and one ruin IV within one 60 second demi->Gemphase loop.
    (Remember, ALL of your Summon X actions are SPELLS not abilities, so they trigger a gcd and prolong your time in their phase for that amount, and the cooldown for trance starts ticking as soon as you enter it.)
    Bahamut phase: 15 seconds
    Ifrit phase: 13.1 = (Summon ifrit (2.5s) + Ruby rites 2(2.8) + Crimson cyclone & crimson strike 2(2.5)) (Or, 12.8 if you swiftcast one of the rites)
    Garuda phase: 12 = (Summon garuda (2.5s) + emerald rites 4(1.5) + slipstream (3.5))
    Titan phase: 12.5 = (Summon titan (2.5s) + topaz rites 4(2.5))
    (why is)Ruin IV(still a thing) = 2.5s
    Which all together is 55.1s (54.8 if you swiftcasted ruby rite)
    looks about right , intersting thing about spell speed is that if we go into that we can put another/s Demi phases into the encounter boosting our dmg , but ....what happens to trick attack/other buffs window ? thats need to be kept in mind gaining 2-3 phases is nice but if only the 1 and the 3rd are on dps window...maybe isnt that good.

    Quote Originally Posted by Roda View Post
    I am also using the recast timers with zero spellspeed(or cast time, if it's longer than the recast, basically just how much time you're NOT pushing other buttons.)
    If you're looking at media tour tooltips, remember, they had spellspeed on their gear which both changes the cast times and the recast times of every ability that isn't connected to aetherflow, astral flow, or the carbuncle, which means the demi phases get pushed closer together as their cooldowns are affected by spellspeed. (Aaaannnd that means, the more spellspeed you have, the more potential you have to lose a ruin 3, since garuda's gcds (that aren't slipstream) literally cannot go any lower since they've hit the floor of 1.5s)

    And remember, you want to fit all the damage you can under buffs, so that means you will be lining up your demi phases and aetherflow spending with those buffs. (Searing light, and whatever group buffs you have) the timers for all of those things line up, so you really shouldn't be sitting on stacks during the demi phases or spending them outside of those phases unless something has gone seriously wrong.

    And just wait until we get hit with the range AND utility AND now mobility tax. :T
    quoted u too soon i guess hahaha
    (2)
    Last edited by Warlyx; 12-01-2021 at 02:32 AM.

  3. #223
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Oh they're definitely gonna keep smn strong for now gotta entice people to play this whole new job they spent all that time reworking. But later on... idk. It'll depend on how they perceive the execution of the few hardcasts we do have vs the availability of instants during the rest of the rotation. I'm hoping they'll grow out of mobility = bad raw damage...
    Quote Originally Posted by Warlyx View Post
    looks about right , intersting thing about spell speed is that if we go into that we can put another/s Demi phases into the encounter boosting our dmg , but ....what happens to trick attack/other buffs window ? thats need to be kept in mind gaining 2-3 phases is nice but if only the 1 and the 3rd are on dps window...maybe isnt that good.
    I said it was cursed xD

    Quote Originally Posted by MercuryD View Post
    At least I keep my sparkle dog!
    All glory be to the sparkle dog.
    (2)
    Last edited by Roda; 12-01-2021 at 04:08 AM.
    ~sigh~

  4. #224
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Guess the only thing to do now is enjoy the final days left until 2.X ~ 5.X SMN is put down.
    (5)

  5. #225
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    We don't really have a thread for SMN so I'll just write here.

    Sooo... SMN already desperately needs oGCDs and they reduced them even more by merging the two Enkindle. While 1300p is juicy... I want to press buttons.

    Thoughts?
    (4)

  6. #226
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    We need more than just hollow ogcds to push as soon as they're up. We need things to track, manage, and build outside of ABCs. Cause my main worry is that its gonna feel like the game is playing you more than you're playing the game. (Have I mentioned how much I hate demis being mere cooldowns to wait for, and gems being gcd checklists?) What is there is a start but it just doesn't look finished. (At least not fully realized)

    It just feels like we're missing a whole mechanic to tie it all together, and one or two nuke ogcds isn't gonna resolve that.

    /end sleepy rambling
    (5)
    Last edited by Roda; 12-03-2021 at 01:29 PM.
    ~sigh~

  7. #227
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    I genuinely feel like this feels like a START to be built upon. I like the logical evolution of the job from low to high level. I think it will be fun, I don't care for complexity in the slightest. Hopefully they build up to more using this system as a ground work.
    (1)

  8. #228
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by MercuryD View Post
    I genuinely feel like this feels like a START to be built upon. I like the logical evolution of the job from low to high level. I think it will be fun, I don't care for complexity in the slightest. Hopefully they build up to more using this system as a ground work.
    Mmh, people said the same thing at the start of Shadowbringers with Machinist, that it was surely just a base and they'd build on it for this expansion. And what did they get? One extra GCD that literally just does damage and doesn't interact with their kit.
    (8)

  9. #229
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    So, new summoner is pretty rDPS-feeling which is...certainly different.

    Also, it is entirely possible to clip Searing Light (devotion). TL;DR of a way to replicate it. Movement + shield + searing light + summon bahamut/phoenix.

    I tried during a dungeon to searing light immediately before summon while stationary, doing a ruin 3->searing light->summon bahamut (so minimum and expected amount of use) and it didn't clip once. It seems you have to explicitly go out of your way to clip the pet commands. Even if you're stationary doing something like Ruin 4->Shield->Searing->Summon it doesn't clip. I need more testing of movement E.G. ruin 2->searing->demi but, again, I kind of tried that and it didn't clip, as long as you don't overload the pet.

    As a note, the pet being required to shield is a problem because it's down for 35 seconds out of every minute (15s for demis, 5s each for the summons) so the barrier is honestly almost as bad as it was in ShB.

    More or less, this is a lot better than ShB excepting that barrier is just a bad ability, again, due to anti-synergy with the base rotation.

    The class is simple in theory, but in practice it's constantly changing up the rotation. Even the GCD difference between a level 80 Garuda vs level 80 Titan feels very different in pacing and feel.

    As for problems of the class that are obvious. The class has anxiety bars. You can squeeze 6 Fountain of Fires and Astral Impulses during DWT/FBT, but latency and slight timing means you can drop an entire cast. Most classes went AWAY from anxiety bars, it's weird this one went towards it when so much of the class..isn't. It really should be fixed to make it consistent and not prone to lag inconsistencies. As a note, the class also probably does want spell speed now.
    (2)

  10. #230
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Roda View Post
    We need more than just hollow ogcds to push as soon as they're up. We need things to track, manage, and build outside of ABCs. Cause my main worry is that its gonna feel like the game is playing you more than you're playing the game. (Have I mentioned how much I hate demis being mere cooldowns to wait for, and gems being gcd checklists?) What is there is a start but it just doesn't look finished. (At least not fully realized)

    It just feels like we're missing a whole mechanic to tie it all together, and one or two nuke ogcds isn't gonna resolve that.

    /end sleepy rambling
    Yeah, of course, but we had two demi oGCDs and we lost one after the Media Tour. What's the point of playing SMN if I get less lasers?

    That being said, yes, but we already knew it. There's no mechanic and we didn't need to get our hands on new SMN to confirm it.
    (1)

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