Quote Originally Posted by Signy View Post
Guys... chill out a little. As i say on my last post there is no way that all server are full on the same time if the amount of ppl don't increase. It must be a bug or a fail logic on the algorithm that calculate the amount of ppl. Wait for what SE will say about it.

The inactive characters don't count here. Why? I'm trowing some random numbers to make a point.

Lets start saying that every server have 1000 persons (active and inactive). SE for the merge add 1000 free slots on each server.

Then every server at the begging will have

Active + Inactive + Free
1000 + 1000 + 1000 = 3000 slots

That will mean that the between the 10 servers there are 20000 slots used and 10000 slots free. That amount can't change unless new ppl make an account and create a new character. If 1000 persons go to the lets said server 4, that will make that server full but will make the source servers open up the same amount of slots that characters leave them. So the balance of 2/3 overall must stay the same.

This is why i think the two next case are the most likely what are happening:

1. SE fuc'ked up the algorithm that calculate the space on each servers and its no taking account the amount of ppl that leave on each server.

2. A lot of ppl create an account and a character in the 2~3 hours that passed before the servers went full. (lol hard to believe).

So, again guys, chill out a little.
Who said there will be 1000 or even ANY open slots at all? SE actually said "some servers will close immediately after the merge option is open". I also remember a post saying SE was aiming for 2000 people on a server (this includes inactive people). Not sure if that was official or not, can't seem to find it.

I think it is more like this (numbers are just to explain, not real numbers):

Rabanastre has 1000 people, 400 active, 600 inactive.
Cornelia has 990 people, 400 active, 590 inactive.

Durandal, has room for 2000 people, 1190 are taken by inactive people, 800 by active, 10 open spots left.