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  1. #21
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by ThorneDynasty View Post
    Can't pretend the game is designed so that healers just have nothing else to do except DPS the vast, vast majority of their time. Take it up to Square if you want them the overhaul the entire game to change that if you want.
    actually you don't need to pretend, most of the fights healers don't use healing spells its even recorded in sites you should not be naming.
    the bare minimun which is regen and even divine benison can hold a tank when he pulls groups ,not 1 group but several groups which says alot.
    its not pretend, its kind of the truth and add to that each tank and dps tools to self heal and even heal/raise others so with all of that you have healers barely even need to heal in a run where the tank don't do wall to wall.
    again wall to wall pull, was not in the devs design plan when dungeons were developed and is being done by us the community cause:
    1) its helps to speed the run of the dungeon.
    2) tanks don't feel satisfied and are not pushed to use and manage defensive cd with just 1 group.
    the only ones who do 1 group at a time is sprouts tanks or having a spout healer, and even in such runs it won't be spamming that much heals considering the length of the run.
    (2)
    Last edited by CrimsonGunner; 11-29-2021 at 08:48 AM.

  2. #22
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    as for the naming ,it won't help seeing how they treat the healer roles and how they develop them.
    even taken into account their own philosophy were healers only heal, EW changes prove they never even bothered to actually develop the jobs at all.
    each of the buffs, spells and traits given to level 80-90 are out of context and were not even thought out,
    you have a whm level 90 capstone skill that require whm to get hit to be of use instead of his party member which is the point of the spell.
    you have level 90 sch that his level 90 capstone skill is a mitigation + speed boost buff where in some content speed boost is kind of breaking some mechanics as well as in fact yoshi p himself need to devote a decent amount of time to explain how amazing said buff is ,like he is throwing a sale pitch.
    ast is the only one seems to get a bit of a care in his level 90 spell however the potency of the heal makes it question if its not broken however we will know when EW comes out.

    in short changing names to the role won't help unless the devs actually put some care in designing the jobs, otherwise it won't make any difference tbh.
    (2)

  3. #23
    Player
    Avenger's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    632
    Character
    Coriander Silverflame
    World
    Diabolos
    Main Class
    Thaumaturge Lv 90

    A rose by any other name...

    I already call them Red DPS, Blue DPS and Green DPS
    (1)

  4. #24
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    You know, I actually think this is a great idea. A change of role name may not sound like much, but as someone once wrote: What is in a name?

    Changing 'Healer' to something like 'Tactician' (though I'm not against 'Support' either) could actually get SE (and the community at large) thinking a bit more widely than the current 'Healer' box; i.e. It makes sense for a 'Tactician' to have a range of offensive, defensive, and supportive abilities (where as currently SE seem to be stuck in the mindset of 'Healer'.. hmm, more heals!).
    (1)

  5. #25
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I don't think the name needs a change. Mostly because the reason Healers became the name for the role was due to the type of spells they had that other support classes didn't: Healing spells. In the early D&D and MUD/MMO era Clerics had an extensive number of them, and they even suffered the same redundancy problems we have here. That's because Healing has always been something we're supposed to keep to a minimum. Every MMO just handles it differently.

    If we want to fix this problem, we have to actually get a proper ingame tutorial that shows how powerful XIV's Healing and Tank roles are and have it be the barrier to entry for endgame content. And I don't mean Hall of the Novice's half-baked attempt at it. I mean explicit callouts during the Role Quests for not using your cooldowns properly. Those are where you're supposed to be told about this stuff. Not by random pugs getting angry at you in a roulette.
    (6)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  6. #26
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    There is ultimately a difference between the label of "Healer" and the label of "Support." A Support doesn't need to heal in order to maximize their contributions to the party. Their goal is instead is to manipulate the state of battle to both make the ally party's job easier and the enemy party's job harder. Healing is one facet of support, but it's not the only form of it, and typically, a game that labels a role as "Support" doesn't demand that each support option offers healing. They can also support through buffs, debuffs, crowd control, position manipulation, and things like that.

    I think it makes sense that we refer to this role as "Healer" in FFXIV because the ability to keep the party healthy is a requirement the way this game is designed.

    For the record, there is no blood contract anywhere in the game that says you either heal or DPS and ONLY heal or DPS. I don't really know where this DPS hatred for healers stems from in all honesty because games where healers also contribute to damage VASTLY outnumber games where healers are restricted to healing exclusively. The ratio of healing to offense can vary from game-to-game, but I can't think of more than 2 examples of games where healers are expected to never DPS.

    The issue we have is that the design team seems to believe that DPS responsibility is intrinsically linked to your volume of DPS actions which makes no sense. They want healers to focus more on healing, but instead of taking away OGCD heals, weakening them, or raising damage dealt by encounters which would actually reduce healer DPS responsibility, they just take away DPS buttons as if that actually does anything to rectify the issue.

    That's like if you went to the doctor after injuring your leg from running too much, and the doctor tells you that you should sell all your shoes.
    (9)

  7. #27
    Player
    Setesh45's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    139
    Character
    Adiel Quirelain
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    People playing the easiest group content in the game - dungeons - and complaining that their over-geared party doesn't require healing so the healer has to do DPS which is boring.
    Easy solution, try harder PvE content.

    The healers don't have to change, the dungeon difficulty level does, it's honestly a joke.
    (2)

  8. #28
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Setesh45 View Post
    People playing the easiest group content in the game - dungeons - and complaining that their over-geared party doesn't require healing so the healer has to do DPS which is boring.
    Easy solution, try harder PvE content.

    The healers don't have to change, the dungeon difficulty level does, it's honestly a joke.
    Do we really have to do this again?
    (10)

  9. #29
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Vivix View Post
    At what point will you admit that the devs will only allow you to heal so much? They are adamant about not increasing the need to heal so it's no surprise many healers want something to do when it's not needed.
    Right, but they don't want you to DPS with more complexity, either. So it doesn't make sense for you to cite half their design philosophy while pretending that the other half is negotiable.

    The proper conclusion is to realize that healing is working as intended and that you can choose to either embrace your glare button or move on.
    (1)

  10. #30
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Setesh45 View Post
    People playing the easiest group content in the game - dungeons - and complaining that their over-geared party doesn't require healing so the healer has to do DPS which is boring.
    Easy solution, try harder PvE content.

    The healers don't have to change, the dungeon difficulty level does, it's honestly a joke.
    And what happens if you're glare spamming in savage fights?
    (7)

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