At what point will you admit that the devs will only allow you to heal so much? They are adamant about not increasing the need to heal so it's no surprise many healers want something to do when it's not needed.
Right, but they don't want you to DPS with more complexity, either. So it doesn't make sense for you to cite half their design philosophy while pretending that the other half is negotiable.
The proper conclusion is to realize that healing is working as intended and that you can choose to either embrace your glare button or move on.




I'm not so sure "as intended" is the correct way to describe the situation. There's clearly a lack of deeper understanding of how healer players approach content that has lead to many of the existing changes we've seen be counterintuitive to what the design team wants of the healers.Right, but they don't want you to DPS with more complexity, either. So it doesn't make sense for you to cite half their design philosophy while pretending that the other half is negotiable.
The proper conclusion is to realize that healing is working as intended and that you can choose to either embrace your glare button or move on.
They wanted Afflatus Solace/Rapture to be forgiving healing tools, yet for the majority of the game, they work best as weaving tools regardless of whether you need the healing or not.
They want to make AST more consistent, yet they reintroducing RNG Lord and Lady.
They want AST to not have opener pressure to have each seal within 20 seconds, yet the new Astrodyne still has that same pressure since you do ultimately want that little extra damage it offers even if it's not as significant as Divination is currently.
They want want SCH to be a barrier healer, yet Adloquium and Succor are only ever really useful in challenging content.
They want WHM to be easy and forgiving, yet they're destroying its MP economy and have refused to update its ancient and clunky GCD healing spells that mislead new healers into thinking things like Freecure and Cure III are staple spells.
Doesn't really seem like everything's working as intended from my perspective.
Lining up a list of quibbles in execution is missing my point. Square intends the following (from lead developer interviews):I'm not so sure "as intended" is the correct way to describe the situation. There's clearly a lack of deeper understanding of how healer players approach content that has lead to many of the existing changes we've seen be counterintuitive to what the design team wants of the healers.
They wanted Afflatus Solace/Rapture to be forgiving healing tools, yet for the majority of the game, they work best as weaving tools regardless of whether you need the healing or not.
They want to make AST more consistent, yet they reintroducing RNG Lord and Lady.
They want AST to not have opener pressure to have each seal within 20 seconds, yet the new Astrodyne still has that same pressure since you do ultimately want that little extra damage it offers even if it's not as significant as Divination is currently.
They want want SCH to be a barrier healer, yet Adloquium and Succor are only ever really useful in challenging content.
They want WHM to be easy and forgiving, yet they're destroying its MP economy and have refused to update its ancient and clunky GCD healing spells that mislead new healers into thinking things like Freecure and Cure III are staple spells.
Doesn't really seem like everything's working as intended from my perspective.
-Healers should not have a challenging DPS rotation that could cause pressure in groups (explicitly said).
-The Shadowbringers amount of incoming damage / required healing is as intended (explicitly said).
The game just isn't designed for performing healers. It's designed to make sure that healers are in supply.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


