Results 1 to 10 of 51

Hybrid View

  1. #1
    Player
    Vivix's Avatar
    Join Date
    Jul 2019
    Posts
    35
    Character
    Vivix Sekhet
    World
    Mateus
    Main Class
    Sage Lv 86
    Quote Originally Posted by lisaa View Post
    It's so obvious and intuitive that even someone who never played mmos can tell that healers are supposed to heal. Yet this forum is so defensive of its healer dps
    At what point will you admit that the devs will only allow you to heal so much? They are adamant about not increasing the need to heal so it's no surprise many healers want something to do when it's not needed.
    (8)

  2. #2
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Vivix View Post
    At what point will you admit that the devs will only allow you to heal so much? They are adamant about not increasing the need to heal so it's no surprise many healers want something to do when it's not needed.
    Right, but they don't want you to DPS with more complexity, either. So it doesn't make sense for you to cite half their design philosophy while pretending that the other half is negotiable.

    The proper conclusion is to realize that healing is working as intended and that you can choose to either embrace your glare button or move on.
    (1)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by HappyHubris View Post
    Right, but they don't want you to DPS with more complexity, either. So it doesn't make sense for you to cite half their design philosophy while pretending that the other half is negotiable.

    The proper conclusion is to realize that healing is working as intended and that you can choose to either embrace your glare button or move on.
    I'm not so sure "as intended" is the correct way to describe the situation. There's clearly a lack of deeper understanding of how healer players approach content that has lead to many of the existing changes we've seen be counterintuitive to what the design team wants of the healers.

    They wanted Afflatus Solace/Rapture to be forgiving healing tools, yet for the majority of the game, they work best as weaving tools regardless of whether you need the healing or not.
    They want to make AST more consistent, yet they reintroducing RNG Lord and Lady.
    They want AST to not have opener pressure to have each seal within 20 seconds, yet the new Astrodyne still has that same pressure since you do ultimately want that little extra damage it offers even if it's not as significant as Divination is currently.
    They want want SCH to be a barrier healer, yet Adloquium and Succor are only ever really useful in challenging content.
    They want WHM to be easy and forgiving, yet they're destroying its MP economy and have refused to update its ancient and clunky GCD healing spells that mislead new healers into thinking things like Freecure and Cure III are staple spells.

    Doesn't really seem like everything's working as intended from my perspective.
    (11)

  4. #4
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by ty_taurus View Post
    I'm not so sure "as intended" is the correct way to describe the situation. There's clearly a lack of deeper understanding of how healer players approach content that has lead to many of the existing changes we've seen be counterintuitive to what the design team wants of the healers.

    They wanted Afflatus Solace/Rapture to be forgiving healing tools, yet for the majority of the game, they work best as weaving tools regardless of whether you need the healing or not.
    They want to make AST more consistent, yet they reintroducing RNG Lord and Lady.
    They want AST to not have opener pressure to have each seal within 20 seconds, yet the new Astrodyne still has that same pressure since you do ultimately want that little extra damage it offers even if it's not as significant as Divination is currently.
    They want want SCH to be a barrier healer, yet Adloquium and Succor are only ever really useful in challenging content.
    They want WHM to be easy and forgiving, yet they're destroying its MP economy and have refused to update its ancient and clunky GCD healing spells that mislead new healers into thinking things like Freecure and Cure III are staple spells.

    Doesn't really seem like everything's working as intended from my perspective.
    Lining up a list of quibbles in execution is missing my point. Square intends the following (from lead developer interviews):
    -Healers should not have a challenging DPS rotation that could cause pressure in groups (explicitly said).
    -The Shadowbringers amount of incoming damage / required healing is as intended (explicitly said).

    The game just isn't designed for performing healers. It's designed to make sure that healers are in supply.
    (4)