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  1. #151
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kolsykol View Post
    SMN looks really good, the one major gripe I have is the charge and melee skills from Ifrit.
    Not a fan at all of melee Caster, reason why I didn't like Elementalist in Guild Wars 2.
    Seemed like an odd choice to me but I'm fine with it overall. We'll have such high mobility that we will likely just dash+smash and walk away after using another summon.

    The way I see it is RDM gets stuck in melee range for at least 3gcd and we only need to be in melee for 1-2 depending on if you count the dash as in melee.
    (1)

  2. #152
    Player

    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    166
    I can’t log into the game. I feel paralyzed because I can’t play the new SMN yet. I am so excited.
    (0)

  3. #153
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kolsykol View Post
    SMN looks really good, the one major gripe I have is the charge and melee skills from Ifrit.
    Not a fan at all of melee Caster, reason why I didn't like Elementalist in Guild Wars 2.
    not a fan , but its once in every other cycle and u can choose the order so summoning ifrit for when its safe to go melee , plus the charge can save your bacon or help on mechanics , tons of "donuts" attacks and can be used to avoid knockbacks
    (1)

  4. #154
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I like how every argument about new summoner is about how the pets work and look. Nobody actually talks about how it feels to play the job, how much dmg output it will have and how much will it fit into actual playstyle in a video game.

    I know that many gamers in FFXIV play for the looks but I heard many people complaining about Dark Knight having the issue of looking cool, filling the role of a Dark Knight, but being the worst out of the Tanks... I don't want this to happen to summoner...

    I want a job that feels good to play and not just looks good to play. Also, I don't get people who say "summoner has no summons now" then waduheck is Bahamut and Phoenix? I am so confused. To me it actually feels good that you cannot just randomly summon this powerful beeings randomly, but you gotta work for it. With new summoner it will feel like we are Mary Sue's like usually WoL is in the game.

    I wonder how new summoner will look like in lower level content. Will we not be able to use all summons there?
    (4)

  5. #155
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    2 pets does not a Summoner make when in most games they have at least 10 summons if not more. Bahamut should have been added in Heavensward. Egis look like floating salads, not the summons of past games.

    In any case in comparison to dot juggling and broken pets the gameplay can't get any worse than what is known as the "carpal tunnel job" in the wider community outside of more insular circles.
    (0)

  6. #156
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shuuli View Post
    I like how every argument about new summoner is about how the pets work and look. Nobody actually talks about how it feels to play the job, how much dmg output it will have and how much will it fit into actual playstyle in a video game.


    I wonder how new summoner will look like in lower level content. Will we not be able to use all summons there?
    To your first point, only the people on media tour know how it feels and all said it feels smooth. We won't know about damage until Friday for Early Access but atm theorycrafting says we're 2nd of 3 casters in damage. There's a few complaints I have: we should get multiple stacks of R4; Phoenix shouldn't be an unavoidable DPS loss vs Bahamut; the damage increase from egi to pseudo-primal attacks doesn't feel high enough. All of these could be changed by launch though!


    As for low level, pre-30 we'll have Emerald, Topaz, Ruby Carbuncles which will do the attacks. Post-30 the Carbuncle will be replaced by the corresponding egi and at lv90 all egi will turn into the full pseudo-primal. Our core rotation will be pretty set early on which will make low level syncing SO. MUCH. BETTER!
    (6)

  7. #157
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by aveyond-dreams View Post
    2 pets does not a Summoner make when in most games they have at least 10 summons if not more. Bahamut should have been added in Heavensward. Egis look like floating salads, not the summons of past games.

    In any case in comparison to dot juggling and broken pets the gameplay can't get any worse than what is known as the "carpal tunnel job" in the wider community outside of more insular circles.
    No one called it a carpal tunnel job. MAYBE launch 5.0 summoner when you had to weave the egi assaults, but they fixed that up right quick. Flavor aside, the moment to moment gameplay looks like a straight downgrade, and I reckon that's where people's problems with it generally lie.
    (5)

  8. #158
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think I'll enjoy the new Summoner but I can sympathize with those that dislike it since SMN is getting a MCH rework. It's being heavily dumbed down and those that think otherwise are fools.
    (2)

  9. #159
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post
    I think I'll enjoy the new Summoner but I can sympathize with those that dislike it since SMN is getting a MCH rework. It's being heavily dumbed down and those that think otherwise are fools.
    I can absolutely sympathize with this. It's a lot less complex than current SMN but I don't feel complexity=fun. I don't personally like MCH gameplay but I really enjoy DNC. Both are on the bottom of the complex list but how they play and what they do makes the difference.

    As I said before, there are definitely things that I think should be changed/that i would like changed but as it is now, it looks really fun and smooth to play. Super excited for EW to relearn everything so I can do MSQ lol
    (0)

  10. #160
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rolder50 View Post
    No one called it a carpal tunnel job. MAYBE launch 5.0 summoner when you had to weave the egi assaults, but they fixed that up right quick. Flavor aside, the moment to moment gameplay looks like a straight downgrade, and I reckon that's where people's problems with it generally lie.
    "No one called it a carpal tunnel job"





    You were saying?

    Despite whatever fixes they implemented after 5.0's initial version of the class it is still widely regarded as *the carpal tunnel job.* And yes, dumbing it down is literally the point. There was nowhere left for the job to go with how convoluted it was. This is not new information to the playerbase outside raiders who I guess do not interact with the community at large for whatever reason. Complexity should come from fight design and the level of content you choose to tackle. Not from grappling with poorly designed controls.
    (0)

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