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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    No, but I also don't see PLD as the perpetually disadvantaged yet mechanically more complex tank that Undeadfire previously tried to sell it as. Which is why seeing them try to shut down discussion on DRK is a bit much.

    I don't think that tank damage is really a point of contention here, actually. Tank damage output in Shadowbringers has been fairly tight overall, and the overall raid contribution that tanks bring to the table has progressively declined with passing expansions. One big convenience that PLD has is the fact that Requiescat and now this new unlimited bladeworks combo can be executed from 25y away, allowing you to ignore forced downtime off the boss in ways that melee-focused tanks cannot. You might as well be complaining about 'interruptions' and 'forced downtime' on MCH. If you can't hit the boss, nobody can. I think at higher skill levels, by rights PLD should do less damage than jobs that demand higher melee uptime.

    But you don't really see people taking issue with GNB's damage output, which is why damage isn't the only or even the main consideration here. PLD has an extremely powerful defensive and utility kit, which just makes it a lot more forgiving. This bit about self-healing every time you roll your face against the keys is just icing on the cake.
    (10)
    Last edited by Lyth; 11-25-2021 at 02:16 PM.

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Lyth View Post
    No, but I also don't see PLD as the perpetually disadvantaged yet mechanically more complex tank that Undeadfire previously tried to sell it as. Which is why seeing them try to shut down discussion on DRK is a bit much.
    I'm not shutting down discussion, I am saying we don't need thread predictable post flooding.

    Quote Originally Posted by Lyth View Post
    If you can't hit the boss, nobody can. I think at higher skill levels, by rights PLD should do less damage than jobs that demand higher melee uptime.
    I'm sorry this is utter nonsense, Paladin is in fact the hardest tank to optimise against the other 3 in SHBs and likely EW. Paladin in many fights has needed customized rotations just to defeat Dark Knight in Eden Savage/TEA, or simply it couldn't in some. Paladin always has issues for targets bailing during it's burst window and it's rotation gets extremely messed up and awkward. Paladin is only easy if you play the basic brain dead rotation. Optimise high tier game? Oh-ho enjoy.

    Quote Originally Posted by Lyth View Post
    But you don't really see people taking issue with GNB's damage output, which is why damage isn't the only or even the main consideration here. PLD has an extremely powerful defensive and utility kit, which just makes it a lot more forgiving. This bit about self-healing every time you roll your face against the keys is just icing on the cake.
    Paladin hasn't been treated a main tank since 2.1 when Warrior received it's buffs, 17th December 2013, it has never got self sustain in it's release of ARR till this date.

    Paladin/Gunbreaker such a problem? Please tell me how Warrior has one of the the most broken abilities and the most broken Main tank ever designed, loads of times Healer don't have to acknowledge they exist. If Warrior wasn't such a train wreck to work with, it would dominate Dark Knight/Paladin relative ease.

    Every new expansion 1 new job is a god and the other's trash, always been that way. We have no idea on EW tank meta.
    (6)
    Gae Bolg Animus 18/04/2014