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  1. #161
    Player
    SaberMaxwell's Avatar
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    Jul 2017
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    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Underestimate Red Mage mobility? Is that the narrative I'm being fed now? 4 years of "Red Mage is the most mobile caster because of dualcast" and now I'm being gaslit about underestimating it?

    Red Mage is having its costs and generation reduced in impressively equal measure. You will only be in slightly more often than before, though the increase in ability to bank melee combos will help a bit. That's just it though, melee combos require melee range which isn't always afforded to casters in relevant (Savage/Ultimate) content. The numbers as we have them show E Reprise to be worse than worthless, costing 1/10 of a melee combo but being several potency per second below cast-dualcast (as opposed to now where E Reprise is slightly ahead of cast-dualcast and largely behind melee combo, where it should be).

    Jump back is not a mobility utility. The animation is too long too effectively escape aoes as prescribed, and the length of the jump is so long that it's an active danger to use more often than not. Using cast-dualcast you can preposition anywhere you'd need displacement to take you. I'm not kidding when I say that the equalization of displacement and engagement is all the convincing I needed to delete displacement from my bars.

    CaC x2 is a good mobility tool in the right situations though. More than that it's probably one of the best answers to anti knockback that are afforded to casters.

    As for this "you can chain raise 6 times" business...sure, I guess in an optimal environment you CAN, but how often are you in an optimal environment where you need 6 Raises? More realistically you'll get 3 (dualcast > swiftcast > dualcast, 12.5s assuming base gcd to do this) then get killed because one of the people you raised was the main tank and you have the boss aiming at you.

    Also raise is a funny utility in TEA given how useless it can be there. Even for "seeing the next mechanic" purposes...well, die in brute justice phase and you lose a buff needed to complete the phase unless you died in the small window you're without a buff. TEA is full of places where raise is almost invalid as a concept. Not that it IS useless, but there are plenty of places where it's not good enough at dragging people back to their feet in time or you lose something you needed desperately to even be able to continue.
    (5)

  2. #162
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by SaberMaxwell View Post
    Underestimate Red Mage mobility? Is that the narrative I'm being fed now? 4 years of "Red Mage is the most mobile caster because of dualcast" and now I'm being gaslit about underestimating it?

    Red Mage is having its costs and generation reduced in impressively equal measure. You will only be in slightly more often than before, though the increase in ability to bank melee combos will help a bit. That's just it though, melee combos require melee range which isn't always afforded to casters in relevant (Savage/Ultimate) content. The numbers as we have them show E Reprise to be worse than worthless, costing 1/10 of a melee combo but being several potency per second below cast-dualcast (as opposed to now where E Reprise is slightly ahead of cast-dualcast and largely behind melee combo, where it should be).

    Jump back is not a mobility utility. The animation is too long too effectively escape aoes as prescribed, and the length of the jump is so long that it's an active danger to use more often than not. Using cast-dualcast you can preposition anywhere you'd need displacement to take you. I'm not kidding when I say that the equalization of displacement and engagement is all the convincing I needed to delete displacement from my bars.

    CaC x2 is a good mobility tool in the right situations though. More than that it's probably one of the best answers to anti knockback that are afforded to casters.

    As for this "you can chain raise 6 times" business...sure, I guess in an optimal environment you CAN, but how often are you in an optimal environment where you need 6 Raises? More realistically you'll get 3 (dualcast > swiftcast > dualcast, 12.5s assuming base gcd to do this) then get killed because one of the people you raised was the main tank and you have the boss aiming at you.

    Also raise is a funny utility in TEA given how useless it can be there. Even for "seeing the next mechanic" purposes...well, die in brute justice phase and you lose a buff needed to complete the phase unless you died in the small window you're without a buff. TEA is full of places where raise is almost invalid as a concept. Not that it IS useless, but there are plenty of places where it's not good enough at dragging people back to their feet in time or you lose something you needed desperately to even be able to continue.
    Also the issue with RDM mobility is that even if on paper is 50% of the time free movement, on reality is after each 2.4 seconds of cast you get 2.4 seconds of movement which is NOT the same when certain mechanics forces you to move for more than that. A boss doing for example the quick 360º death beam rotation basically forces a RDM to keep running and the only options rely on having enough mana to do the enchanted melee combo meanwhile or being able to use reprise withouth missalign the melee combo window (besides ogcds of course). So beyond those 2 seconds and half, you rely on having especific circunstances so that RDM dps doesnt plummet hard, while the other casters have bigger movement windows even if their total time per minute is lower.

    For example if a BLM can move freely for 15 seconds per minute, a RDM can move 30 seconds per minute, but the difference is that BLM can use those 15 seconds all at once, while RDM movement is gated behind a previous cast and only has 2.4 seconds of total time before they are forced to cast again or skip damage completely. And unless things change, Reprise in EW is gonna be quite crappy so theres even less options
    (7)
    Last edited by Bhearil; 11-25-2021 at 03:26 AM.

  3. #163
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Bhearil View Post
    Also the issue with RDM mobility is that even if on paper is 50% of the time free movement, on reality is after each 2.4 seconds of cast you get 2.4 seconds of movement which is NOT the same when certain mechanics forces you to move for more than that. A boss doing for example the quick 360º death beam rotation basically forces a RDM to keep running and the only options rely on having enough mana to do the enchanted melee combo meanwhile or being able to use reprise withouth missalign the melee combo window (besides ogcds of course). So beyond those 2 seconds and half, you rely on having especific circunstances so that RDM dps doesnt plummet hard, while the other casters have bigger movement windows even if their total time per minute is lower.

    For example if a BLM can move freely for 15 seconds per minute, a RDM can move 30 seconds per minute, but the difference is that BLM can use those 15 seconds all at once, while RDM movement is gated behind a previous cast and only has 2.4 seconds of total time before they are forced to cast again or skip damage completely. And unless things change, Reprise in EW is gonna be quite crappy so theres even less options
    Exactly. Any pantokrator type mechanic is hell for a Red Mage. Other worthy mentions are eruption baiting in UWU and, if your group hates you, being the backup Twintania Liquid Hell baiter in UCoB. I'm not going to say Red Mage's mobility is inferior to the other casters in any way, Dualcast is a flavor that allows Red Mages the ability to preposition basically any time they need for instance, and when Endwalker hits Red Mage will be able to melee combo for 12.7 second of instant cast attacks with only 5.2 of those seconds being melee range mandated. Like any caster, one's resources need to be planned against the fight's script and plans need to be made accordingly. That is, in my opinion, the fun of playing caster.

    I apologize for the whole "gaslit" comment to remiff, that was rude of me to assert. I'm just coming off of a long time of being told how mobile Red Mage is compared to the other casters like dualcast is something we prompt with no requirements.
    (3)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  4. #164
    Player
    Mhiro's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Rei'mhi Nariya
    World
    Malboro
    Main Class
    Sage Lv 90
    I really hope this is bait. People need to understand that Black Mage is the selfish DPS of casters along side Machinist for Ranged Physical and Samurai for Melee. Selfish DPS means you have the highest DPS potential with no utility tax. SMN and RDM have utility tax. Their DPS is gutted slightly due to the amount of raid utility they provide. Your utility as a BLM is making the boss die faster.
    (5)

  5. #165
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    but the issue rn is that the rdm and creeping up in pdps potency wise (and embolden change). its blurring the lines for being taxed on dps for utility.
    previously, if blm can doing 100, rdm does about 65 with utility. but its getting close that rdm is doing 85-90 with utility.

    once ew release and we get factual numbers then we can see if there is really a problem. it just that rn, looking at the final patch note, it doesnt feel right when looking at rdm potency and blm potency.

    i just hope its not back to sb raiding where blm is pretty much left out of the party.
    (0)

  6. #166
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Exactly. Any pantokrator type mechanic is hell for a Red Mage...
    Exactly. SMN has literal entire sections of its rotation, up to 15s and 20s every other minute (DWT/FBT) where it's freely mobile as of ShB. If it ever needed to do unplanned/unskilled movement, the difference between ruin 3 and ruin 2 was only 40 potency. The new version is estimated to have around 85% mobility. RDM has only been mobile in short bursts and is only mobile with very finicky timing. BLM has always been the most mobile (fastest point to point movement) but suffers under effects like Umbra's brambles where it can't pass over a void zone and has other considerations, such as how punishing clipping a GCD is. RDM's generally mobile but specifically immobile such as in periods of high movement. Without Reprise, it has no ad hoc movement. However, its current changes to Manafication and how the bar stacks means Reprise is going to be in a similar place as Ruin 2 versus 3. Oddly, BLM will end up being the least mobile in EW content despite 2 stacks of triplecast now, allowing you to strategically save it without overcapping the timer. Though BLM is just in a generally bad position right now due to its lack of any utility beyond Addle and its old ARR design is still a major component of the class, holding it back just like greased lightning.

    Quote Originally Posted by Mhiro View Post
    I really hope this is bait. People need to understand that Black Mage is the selfish DPS of casters along side Machinist for Ranged Physical and Samurai for Melee. Selfish DPS means you have the highest DPS potential with no utility tax. SMN and RDM have utility tax. Their DPS is gutted slightly due to the amount of raid utility they provide. Your utility as a BLM is making the boss die faster.
    Except it's not. See, SAM and MCH don't give up any true utility. To define, party buffs are called utility, but 'true' utility in this case would be things that don't specifically impact the outgoing damage of the party. Res utility is in the same vein as tactician. Imagine if MCH didn't have Tactician or SAM didn't have Feint. BLM stands alone in that it's missing core 'true' utility other classes provide.

    This problem is, again, getting worse. RDM is getting a literal tactician. Even SMN has nothing like this. This isn't like Mantra on MNK. This is a straight up 10 second/10% damage reduction AoE barrier that will make progging orders of magnitude easier. It is the only reason SMN has a chance to not be worse DPS than RDM, because if RDM isn't being kicked in the teeth due to having this level of party support, then there is literally never a reason to bring any caster except RDM for the caster slot. It would render BLM as 4th slot/omni DPS only by itself.
    (2)
    Last edited by Taranok; 12-03-2021 at 12:37 PM.

  7. #167
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Taranok View Post
    Without Reprise, it has no ad hoc movement. However, its current changes to Manafication and how the bar stacks means Reprise is going to be in a similar place as Ruin 2 versus 3..
    Can I ask you to elaborate on this point? Enchanted Reprise as I'm reading it in the live notes is terrible. It costs 10 mana (5/5) which is 1/10 of a melee combo; it has less potency per second than the bread and butter spell combo (BnB is 138.4 roughly, Reprise is 132) meaning using it is a loss over the BnB combo, which translates to the Potency Per Mana dropping harder than a rock (PPM is currently ~16.9 based on the burst's PPS vs the BnB's. Reprise's PPM is -8.13).

    The Acceleration changes are really good as a trade-off, acting as a swiftcast with two charges. I super highly approve of that, Red Mage will be able to answer a lot more situations than before because of that bankable mobility.
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  8. #168
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Can I ask you to elaborate on this point? Enchanted Reprise as I'm reading it in the live notes is terrible. It costs 10 mana (5/5) which is 1/10 of a melee combo; it has less potency per second than the bread and butter spell combo (BnB is 138.4 roughly, Reprise is 132) meaning using it is a loss over the BnB combo, which translates to the Potency Per Mana dropping harder than a rock (PPM is currently ~16.9 based on the burst's PPS vs the BnB's. Reprise's PPM is -8.13).

    The Acceleration changes are really good as a trade-off, acting as a swiftcast with two charges. I super highly approve of that, Red Mage will be able to answer a lot more situations than before because of that bankable mobility.
    Basically, its potency loss is going to be significant, but if you have to do it, it's fine because your burst window will stay rock solid due to Manafication being +50/50 black/white mana instead of doubling mana. The old rotation over-ran manafication by 3 GCDs of reprise (as in, you could use 3 reprises per 2 minutes for 'free').

    Now, if we look at the potency value, a reprise will set you back (220 + 290 + 470 + 580 + 680 + 750 ) / 10 / 6 or ~50 potency. /10 because it's 1/10nth a burst, and /6 because it's over 6 GCDs and not literally all at once. If we want to be more precise, we have to use per second time tables which would give us 23 potency per second or about 57.5 potency in lost potency per standard GCD.

    What this means is while, yes, it's delaying your burst, it's not delaying your planned burst and the drop is mostly dropping from 500 potency per GCD over 6 GCDs by mis-spending it (slightly more per second) down to 330 for the reprise itself. Your baseline rotation also averages 345 potency per GCD (in endwalker) and that will likewise incur another knockon, but the end effect is you're losing under 100 potency to blow a reprise unplanned without disrupting your burst window.

    This gets substantially worse if you lose an entire burst phase because of the delay or parts of it due to opportunity cost, but that's not terribly important for average play. This is complicated because the burst phase is competing against 330 potency, not 0 potency. So the actual value compresses back down into a manageable range, but as far as a rough guess, a single reprise is costing you somewhere safely between 40 and 100 potency in opportunity cost, which is a far cry from Scathe costing you several hundred if we were to look at what BLM is losing.

    Obviously this isn't desirable in any sense of the word. It's better to swiftcast out a clipped verthunder 3 than it is to cast a reprise, but needs must and all.
    (0)

  9. #169
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mhiro View Post
    I really hope this is bait. People need to understand that Black Mage is the selfish DPS of casters along side Machinist for Ranged Physical and Samurai for Melee. Selfish DPS means you have the highest DPS potential with no utility tax. SMN and RDM have utility tax. Their DPS is gutted slightly due to the amount of raid utility they provide. Your utility as a BLM is making the boss die faster.
    truth be told it is bait. The op has multiple accounts. One for BLM and one for DRK. they all have zzz in there names
    (0)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  10. 12-03-2021 09:03 PM
    Reason
    Not worth arguing with tbh, I'll just get slammed by every BLM for having an opinion.

  11. #170
    Player
    Phaty's Avatar
    Join Date
    Sep 2021
    Posts
    112
    Character
    Jojo Bizzare
    World
    Cactuar
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Komaru_Tatoro View Post
    but the issue rn is that the rdm and creeping up in pdps potency wise (and embolden change). its blurring the lines for being taxed on dps for utility.
    previously, if blm can doing 100, rdm does about 65 with utility. but its getting close that rdm is doing 85-90 with utility.

    once ew release and we get factual numbers then we can see if there is really a problem. it just that rn, looking at the final patch note, it doesnt feel right when looking at rdm potency and blm potency.

    i just hope its not back to sb raiding where blm is pretty much left out of the party.
    But RDM doesn't have the damage multipliers BLM does with AF and enochian
    (0)

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