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  1. #71
    Player
    DustyBlue's Avatar
    Join Date
    Feb 2018
    Posts
    66
    Character
    Dusty Blue
    World
    Jenova
    Main Class
    Black Mage Lv 90
    For tanks, they decided to distance themselves from enmity management and allowing them to go full blown DPS mode most of the time while still in the background timing their defensives and group mitigations, so tanks despite having to do the tank role still allow for complex DPS mechanics/rotations and, yet, somehow, are still perfectly able to fulfill their roles as tanks. But for healers they seem to think they need to push the antiquated idea that healers need to be healing all the time and treating DPS as if it's something you'll only rarely have the time to be doing, so they don't need to flesh it out as much. This is just not true in practice, you are mashing Glare/Broil/Malefic at all times you don't need to heal, which is a majority of the time, so why NOT make it more complex while you're inevitably doing so? As complex as it gets is putting a DoT every half a minute. You can have all the DPS stuff on a totally separate hotbar if they really wanted. I really miss the days of Bane and Shadow Flare on scholar... That's just 2 extra buttons that give a lot more complexity and uniqueness to the job, is that really so much to ask for? Player skill has only gone up as the game continues, and yet they still look down on their players not being able to handle more than one mashable attack and one DoT? It feels condescending, especially with all these high level fights we do now. It's not like we're still leveling up through ARR, still getting used to how the game works.

    I have also heard the devs say that they don't even factor healer DPS into the fight requirements, which I just gotta call BS on, I think they are outright lying when they say that, that is just truly an insane amount of numbers to just routinely ignore from a game development/balance perspective. Imagine if they didn't count tank DPS for fight design either... Is that just optional DPS too? I don't think so. DPS is a fact of life for all the jobs. Even in the classic FF games going all the way back to FF1, when your party was well off on HP and the white mage didn't need to be healing, you would command it to do some extra attacks, cause why not, they've got Holy, debuffs, shooting arrows, attack spells from using their staff as an item, etc. They don't have to do huge damage, just at least give them some interesting tools when they must do so instead of 2 generic buttons across all of them.
    (10)

  2. #72
    Player
    A_moth_called_rose's Avatar
    Join Date
    May 2020
    Location
    Limsa Lominsa
    Posts
    87
    Character
    Straten Vynasch
    World
    Faerie
    Main Class
    Gunbreaker Lv 91
    Quote Originally Posted by Kenarashi View Post
    I mean everytime i check adventure in need , it is always healer .
    It rarely tanks with is strange since , from my experience, healing is easier then tanking.
    Tanks also shows as adventure in need but less often.
    I am curious why is that.
    Any clue anyone ?
    Thanks for the hints.
    because one button rotations are boring as hell. my crafter rotation is more interactive than playing a glaremage
    (14)
    FFXIV - 1.0 classic servers (before the meteor) should happen. I think I want it, and I do.

  3. #73
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DustyBlue View Post
    I have also heard the devs say that they don't even factor healer DPS into the fight requirements,
    Considering that the stated reason for simplifying the offensive healer toolkit was to make it easier for newer players to juggle dps and healing, I'm pretty sure they have been factoring in healer dps for a while now. Even in that infamous interview back in HW you're referencing they stated that they knew healers dps was required for content when people where going in at the lowest ilevel possible.
    (2)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

  4. #74
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by A_moth_called_rose View Post
    because one button rotations are boring as hell. my crafter rotation is more interactive than playing a glaremage
    Really? most of the time I'm just pressing one button when doing that. i only go full Manual when I'm doing a really hard craft.
    (1)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

  5. #75
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by lisaa View Post
    Recently I have been farming alliance raids and even in this kind of easy content where you could afk and still clear, healer is the only role that keeps me awake and pay attention. Playing dps is literally put my head down and do my rotation while asleep. I thought that easy content makes healing boring, but it is the other way around. As healer it is still rewarding to keep people alive, while dps without a reason to optimize just makes me ask why am I here
    The issue is 'keeping people alive' in most content simply means covering their mistakes*... And having an expanded downtime kit doesn't prevent you from doing that. Not having one though, does prevent a sense of being able to optimise the job in a lot of situations, and of resource management, and even of skilled play.

    And it's not like all healers need to be designed the same; just as DPS jobs range from the simple fun of DNC to the constant pressure of BLM, why not have a range of Healer jobs? The simplicity of WHM... the resource management of SCH... the depth of AST... the optimisation of SGE.

    * IMO most Vulnerability debuffs should be turned into Damage Downs, and most damage should come from unavoidable sources, with avoidable mechanics mostly applying non-removable status effects instead. This would not only give healers more to consistently heal (i.e. uptime), it would make mistakes the responsibility of the person who made them more so than the responsibility of the healer.
    (4)
    Last edited by Acidblood; 11-24-2021 at 12:00 AM.

  6. #76
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I only play my healer when my static asks for it, and I can plan my DPS around the mechanics while there is enough to keep me busy. Other then that I hate healing in DF because I hate being forced to DPS. Healing just makes me tired/bored due to the fact that I only spam one spell with some oGCD heals thrown in the mix. It's not even a challenge, I even tell the tank to pull heavy. I'm STILL bored, AND I PLAY AST!

    There have been times that I just didn't DPS at all in DF and I was nothing short of raked over the coals. I just didn't care anymore, and I don't think it is necessary to have healers DPS at all since most DF content can be facerolled through. I'm just exhausted at the thought of people thinking "terrible healer", when LITERALLY nobody died. I don't care if I don't get my comms or meet these people again (I won't), and this isn't a surprize to me that most healers just DON'T want to que up for DF.

    If people are upset that there are no healers for DF runs, then maybe lower your expectations of what healers should be doing. If nobody died then you should leave happy that you got your DF dailies done.

    You can easily complete a duty in maybe 10-15 min. Healing DPS maybe shaves off 2-3 min of that run. Maybe...

    When I tank or DPS I DO NOT CARE if the healer is DPSing....I seriously don't. If they keep me alive as a tank that's all that matters...i'll do the rest. DPS I just avoid damage best I can...but even if I do take damage...the healer more the likely has me.

    If SE want's healers to be engaged again...gaining the stigma of healers "should" DPS and everyone should throw the book at those healers that don't is a TERRIBLE design. I picked up a healer....to heal! Not be stared at because my malefic spam is being watched.

    SE adding more DPS spells is the wrong design, not when it's sooooo easy to heal people back to full HP, and i'm sitting at 9000+ mp for most fights. Am I to believe that if I have all this MP I should be using it on DPSing? Maybe in a Savage/Ultimate fight....but not in DF. This is probably why I find progging to be the most enjoyable while healing....so many mistakes to fix, while trying to do my cards. This is why I completely believe and accept that Sage is a test....for what healing will become in the future. No longer passively waiting for boo boo's but actively contributing WHILE supporting. No longer needing to shift back and forth between healing and damage spells. You do BOTH effectively. Sage in my mind is test of where healing could go.

    Enemy damage output NEEDS to be scaled up a tad in DF to pull healers out of this "guess i'll DPS now" hell they are in. Otherwise you are going to see healer less...and less in DF out of shear boredom.
    (2)
    Last edited by Sqwall; 11-24-2021 at 12:24 AM.

  7. #77
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sqwall View Post
    snip
    Too many words to say that you like to press one button once in a while because there is almost nothing to heal while the rest of the party actually puts all the effort. And that we need to be grateful because you essentially afk'd and "no one died".

    Thank you, Mr. Healer, for saving us from the terrible dangers of Antitower.
    (5)

  8. #78
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by rewd View Post
    Too many words to say that you like to press one button once in a while because there is almost nothing to heal while the rest of the party actually puts all the effort. And that we need to be grateful because you essentially afk'd and "no one died".

    Thank you, Mr. Healer, for saving us from the terrible dangers of Antitower.
    Think your missing the point....hitting gravity 500 times is not compelling, that's not fun. That's just....dumb.
    I don't play healer in DF because it's not fun....is boring...exhausting....and mind numbing while I wait for my cards to refresh. Because cards are FUN because it involves brain power. *begins casting healer drought on DF*

    I mean my god sometimes I tell the tank to just eat AOE's so I have something to keep me awake.

    This is why I don't join DF as a healer....besides...if healing was SOOOO braindead easy...then why can't you find any healers?

    Huh...that's strange.
    (0)
    Last edited by Sqwall; 11-24-2021 at 12:39 AM.

  9. #79
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sqwall View Post
    Think your missing the point....hitting gravity 500 times is not compelling, that's not fun. That's just....dumb.
    I don't play healer in DF because it's not fun....is boring...exhausting....and mind numbing while I wait for my cards to refresh. Because cards are FUN because it involves brain power. *begins casting healer drought on DF*

    I mean my god sometimes I tell the tank to just eat AOE's so I have something to keep me awake.

    This is why I don't join DF as a healer....besides...if healing was SOOOO braindead easy...then why can't you find any healers?

    Huh...that's strange.
    Your point is clear and extremely flawed. If you don't like spamming Gravity, don't queue as a healer. If you still want to play as a healer, using your buttons and not being a leecher is the minimum you can do. I don't queue as tank, press my AoE buttons three times and then gpose because I'm still keeping aggro and thus still tanking. It's that simple.

    Healers and tanks are harder to find than DPS because people don't like responsibilities, just like... In any MMO, ever. Healers are also boring, although the main reason is still the perceived responsibility.

    If people are upset that there are no healers for DF runs, then maybe lower your expectations of what healers should be doing. If nobody died then you should leave happy that you got your DF dailies done.
    No, people shouldn't kneel down and let leechers get their free clears. Do your part.
    (7)

  10. #80
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sqwall View Post
    Think your missing the point....hitting gravity 500 times is not compelling, that's not fun. That's just....dumb.
    I don't play healer in DF because it's not fun....is boring...exhausting....and mind numbing while I wait for my cards to refresh. Because cards are FUN because it involves brain power. *begins casting healer drought on DF*

    I mean my god sometimes I tell the tank to just eat AOE's so I have something to keep me awake.

    This is why I don't join DF as a healer....besides...if healing was SOOOO braindead easy...then why can't you find any healers?

    Huh...that's strange.
    So let me get this straight.

    Dungeons are boring but by actively not contributing, you are making the run even longer so you remain bored for longer.

    Sound counterproductive if you ask me.
    (11)

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