Thing you might be forgetting is mules. such as I only have 2 chars active (1 on each account) but i have 7 chars in all and was able to move all of them. pretty sure quite a few have inactive mules which could be altering the numbers.I am pretty much 100% convinced the thing is broken.
It makes no sense logically for all of them to be full, where did all the magic players come to fill up all open slots?
Considering if you Leave 1 server to go somewhere else, you leave a open slot behind, there would always be this case with movements.
Unless "staying put" uses a free slot which is just dumb.
Also considering some moved to Rag, who filled up all their slots?
The person posting about it going -0 +1 instead of -1 +1 makes sense.
I figured that SE set a player threshold for each server such as > 3000 or something of that nature. If server A has 3500 people, and only 200 want to move to servers BCDE, then server A would still report as full. This creates a balance among the servers so they don't become heavier than one another.I am pretty much 100% convinced the thing is broken.
It makes no sense logically for all of them to be full, where did all the magic players come to fill up all open slots?
Considering if you Leave 1 server to go somewhere else, you leave a open slot behind, there would always be this case with movements.
Unless "staying put" uses a free slot which is just dumb.
Also considering some moved to Rag, who filled up all their slots?
The person posting about it going -0 +1 instead of -1 +1 makes sense.
Mules dont move, you need to pay for the character to move it.
They should have
Number of Current ACTIVE+INACTIVE accounts + Free Slots
The Active people not moving and inactive which cannot move, are a variable on their own. They should have been already calculated, which makes sense because by default you are set to your own server.
I am not forgetting inactive characters but they cannot move. Your 2 inactive characters dont affect "Free Slots" if they have already be accounted for.
I figured that SE set a player threshold for each server such as > 3000 or something of that nature. If server A has 3500 people, and only 200 want to move to servers BCDE, then server A would still report as full. This creates a balance among the servers so they don't become heavier than one another.
This would be true if they did not ALL (almost -2) report full
Server A = 3000, 500 leave, server A on 2500 but still considered full
Server B = 2000, Players from A(500) and C(500) go to B making it 3000.
Now Server B is on 3000
Server A is on 2500
Both are being classed as full, when 1 is not, thus has a server imbalance
I can only see it being true if they are hoping more move to Ragnarok/Ridill, tho i think Ridill is fine.
Last edited by viion; 03-01-2012 at 10:54 PM.
"To apply for a World transfer, an existing playable character must be associated with a player's service account. As long as a player has at least one usable character, a destination World may be chosen for all characters in the service account, including characters that have not yet been paid for."Mules dont move, you need to pay for the character to move it.
They should have
Number of Current ACTIVE+INACTIVE accounts + Free Slots
The Active people not moving and inactive which cannot move, are a variable on their own. They should have been already calculated, which makes sense because by default you are set to your own server.
I am not forgetting inactive characters but they cannot move. Your 2 inactive characters dont affect "Free Slots" if they have already be accounted for.
This would be true if they did not ALL (almost -2) report full
Server A = 3000, 500 leave, server A on 2500 but still considered full
Server B = 2000, Players from A(500) and C(500) go to B making it 3000.
Now Server B is on 3000
Server A is on 2500
Both are being classed as full, when 1 is not, thus has a server imbalance
I can only see it being true if they are hoping more move to Ragnarok/Ridill, tho i think Ridill is fine.
Yes they do move. Sorce:http://lodestone.finalfantasyxiv.com...c7c72707574cb8
Something has to be broken here... unless they set the cap on each server lower than the amount of characters.
Also about mules, I think the only thing they are concerned with is accounts. As you can only log in to 1 of the characters at a time.
Regardless, that even benefits my argument more, you move a mule it should free up the slot the mule took up, which it is not, it classed as an inactive character which is what they should have automatically calculated for."To apply for a World transfer, an existing playable character must be associated with a player's service account. As long as a player has at least one usable character, a destination World may be chosen for all characters in the service account, including characters that have not yet been paid for."
Yes they do move. Sorce:http://lodestone.finalfantasyxiv.com...c7c72707574cb8
aaawww I woke up and was going to go to Balmung, but I agree something seems broken. Will have to wait and see what happens.
This is gonna get interesting, glad i'm not moving, anyone wanna join me for some popcorn?
I do think SE maybe needs to auto-force some VERY OLD accounts into limbo.. where once they come back.. they have server choice again. What I feel would be a VERY OLD account, would be anyone who has not logged in, in over a year.
This would free up spaces for active players, and keep those who might be taking a small break. Usually you can consider at 1 year, they have forgotten about FFXIV.
Part of my LS was planning a move, and I wakeup 4 hours after the merge starts, and the only 2 servers left, I have no interest in. I sure hope we don't get split up.
SE/Devs PLEASE INCREASE THE ACCOUNT CAP PER SERVER SO WE HAVE CHOICES!
Last edited by AuctionGirl; 03-01-2012 at 11:08 PM.
If the inactive players are in the equation. The number either has to be very high (why selbina is the only one not capped.) Or the number is lower then the amount of players on the servers combined to begin with. So when people move a spot doesn't open. up .
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