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  1. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    The only animation I think has an issue at the moment is Bootshine. That's only because Leaden Bootshine gave the skill an enormous amount of potency, which really isn't reflected in its fairly basic animation. By all rights it should have gotten the Raiden Thrust treatment when Leaden Bootshine was added to replace the lost Blunt Debuff.

    Otherwise I actually like True Strike and Snap Punch for being actual martial arts moves. True Strike is a straight punch thrown in Horse Stance and Snap Punch is exactly what it's named, a snap punch.
    I just think that they don't fit where we're at at this point.
    It feels like everyone else is doing these really powerful and flashy moves but I don't feel like we have the same sense of growth.
    It's not that they don't look and feel like Martial Arts moves it's that they don't feel like they reflect what are character is at this point and how strong and skilled we're meant to be.

    I also don't think that they fit the overall theme of speed either, their animations are actually quite slow.
    The animations should reflect MNK's speed imo.
    And I think there is an issue when other melees look more athletic in their animations than we do.

    Edit: They also don't feel very smooth to me.
    Funnily enough I'd actually say that Bootshine feels smoother than True Strike and Snap Punch.

    Animations like Tifa in FF7R is what I'd like to see and think would fit more.
    https://www.youtube.com/watch?v=FXPyMyyLi2Q&t=20s

    They've been solving this on DRG in recent expansions, it's basically just Vorpal Thrust left now that feel old.
    (4)
    Last edited by Kolsykol; 11-23-2021 at 08:34 AM.