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Thread: Animation

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  1. #1
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    They did something similar to this with FFXI, where each job got a unique little flavor animation emote.

    I suppose they could do something similar in XIV, but it probably makes sense to just focus on more role quest storyline depth or combat animations instead.
    (1)

  2. #2
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    546
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by van_arn View Post
    They did something similar to this with FFXI, where each job got a unique little flavor animation emote.

    I suppose they could do something similar in XIV, but it probably makes sense to just focus on more role quest storyline depth or combat animations instead.
    Yeah I agree they should focus on certain things first since we need it.

    What is they start selling these new animation? Do anyone thin thats fair?

    I also wonder would that animation affect the dps
    (0)
    Free the Glam!, Duel Pistols (Gunner)?