Results 1 to 9 of 9

Hybrid View

  1. #1
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I straight up don't understand why these dungeons require 8 people as they are. Dropping down to 4 people is probably the most straightforward way to bring them from "free" to "easy" difficulty. Even in the launch era there was no need for a second tank for praetorium, so justifying 8 people there was a stretch. Castrum with current ilvl might be solo-tankable, but that at least has add phases where a second tank might be justified. Praetorium has no gameplay justification for a second tank.

    I'm sure some people would complain they can't just afk through the whole thing, but I don't really see the point in encouraging not playing the game. These dungeons are a blast to play through your first time when you actually get to do mechanics, and it's an absolute shame they've been ruined by ilvl sync and ability changes over the years.

    All of that aside, though, they really need to work on retuning ilvl sync for 1-50. There's way more stuff than just MSQ roulette that is "free" non-difficulty, and it can get very dull going through leveling roulette when you know you can just autoattack your way to victory through so much of the game. I'd keep the tutorial dungeons "free," but everything from Manor up needs to start teaching party play.
    (2)
    Last edited by van_arn; 11-22-2021 at 07:58 PM.

  2. #2
    Player
    KittyKet's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    49
    Character
    Licorice Nightshade
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by van_arn View Post
    I straight up don't understand why these dungeons require 8 people as they are. Dropping down to 4 people is probably the most straightforward way to bring them from "free" to "easy" difficulty. Even in the launch era there was no need for a second tank for praetorium, so justifying 8 people there was a stretch. Castrum with current ilvl might be solo-tankable, but that at least has add phases where a second tank might be justified. Praetorium has no gameplay justification for a second tank.

    I'm sure some people would complain they can't just afk through the whole thing, but I don't really see the point in encouraging not playing the game. These dungeons are a blast to play through your first time when you actually get to do mechanics, and it's an absolute shame they've been ruined by ilvl sync and ability changes over the years.

    All of that aside, though, they really need to work on retuning ilvl sync for 1-50. There's way more stuff than just MSQ roulette that is "free" non-difficulty, and it can get very dull going through leveling roulette when you know you can just autoattack your way to victory through so much of the game. I'd keep the tutorial dungeons "free," but everything from Manor up needs to start teaching party play.
    I imagine they didn't feel the need to change it from the original because they thought it wouldn't matter that much? But yeah, if the stat crunch doesn't change things too drastically, Castrum and Prae should be light party dungeons. People might complain, sure, but tbh I think more players would be willing to farm them outside of roulette. Yeah, the cutscenes are long, but the gameplay will be much more engaging and more personal.

    Early dungeons are a critical time to start developing good habits. They were designed to hone those skills, and practicing live goes much further than a practice dummy or even the Novice tutorials. And veteran players can take the time to teach mechanics again.
    (1)