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  1. #5
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I straight up don't understand why these dungeons require 8 people as they are. Dropping down to 4 people is probably the most straightforward way to bring them from "free" to "easy" difficulty. Even in the launch era there was no need for a second tank for praetorium, so justifying 8 people there was a stretch. Castrum with current ilvl might be solo-tankable, but that at least has add phases where a second tank might be justified. Praetorium has no gameplay justification for a second tank.

    I'm sure some people would complain they can't just afk through the whole thing, but I don't really see the point in encouraging not playing the game. These dungeons are a blast to play through your first time when you actually get to do mechanics, and it's an absolute shame they've been ruined by ilvl sync and ability changes over the years.

    All of that aside, though, they really need to work on retuning ilvl sync for 1-50. There's way more stuff than just MSQ roulette that is "free" non-difficulty, and it can get very dull going through leveling roulette when you know you can just autoattack your way to victory through so much of the game. I'd keep the tutorial dungeons "free," but everything from Manor up needs to start teaching party play.
    (2)
    Last edited by van_arn; 11-22-2021 at 07:58 PM.