Quote Originally Posted by Miracle_Diva View Post
The problem with some fights is that if you watch the cutscene outside the arena, you might get teleported right into mechanic that will wipe the floor with your face (or example, last boss of the Puppet's Bunker, the entire area around boss room will be covered in AOE that deals damage and you can die while loading). There's nothing wrong with waiting for 30s for someone who wants to have a first time experience in some duty.
And here we are, in the wonderful world of FFXIV where healers can raise people whenever we want to. Especially if it's an Alliance Raid where we can literally just throw bodies at the boss until it dies.

Puppet's Bunker is an interesting one where the "final" boss isn't a final boss at all. It's a gateway boss that doesn't do anything special. To survive all you need to do is follow the group. Then after it's dead everyone has to watch the actual final boss cutscene, so being forced into that fight early doesn't do much at all.

Contrary to your opinion *30 seconds* of not doing anything is an easy way to exhaust people's patience especially if it's a raid we've been grinding for months if not years. One person does not get to hold up that many other people. I still occasionally see Puppet's Bunker in roulettes and when it comes to that I just pull regardless of my role. It's objective truth that it is not the final boss.

If I'm a healer, I can easily keep myself alive if not drag a tank into the fight and get them to do their job. If I'm on melee I have bloodbath, and if I'm a caster I have shields and Vercure. Of course, if I get that raid as a tank I don't need anything special to survive and can carry on as normal. The bottom line is that moments that take people out of the action in between fights need to be kept as short as possible. This is content we spam to get gear from and in so doing we allow the new people a chance to clear it the first time.