So you admit to be violating the TOS on the forum?
So you admit to be violating the TOS on the forum?
Last edited by Tanis_Ebonhart; 11-22-2021 at 03:11 AM.
Might be where we get to, honestly, because people can't be decent on their own. It's what happened with the MSQ cutscenes.Also, is it time that SE add a system like in MSQ Queue to make it not possible to pull until everyone has finished cutscenes if at least one person in the group has never seen the cutscene before? Unfortunately, people not being considerate make this something I strongly support.
They know it isn't. That's why they vent here.
If they initiated a Vote Kick over it then THEY would be the ones kicked and that fuels their victim complex even when they know that they're in the wrong.
Where are these Ninja-Cutscene pullers and disgruntled Cutscene first-time watchers I keep hearing about? I can count on one hand the number of times I witnessed someone pulling a boss while someone was still watching their cutscene and out of those few rare occasions, not once did anyone voice any complaints. Granted they could have been silently displeased and opted not to say anything, but it's pure speculation at that point and not deserving of the attention it's been getting on the forums as of late.
And before someone points out this is only my personal experience, I have done close to 600 dungeons on my current main (Crystal Data Center) and probably another hundred on my Primal DC alt (that went through the entire MSQ as well, so I've seen dungeons of every level). You'd think with this many dungeons under my belt, I'd have witnessed at least ONE instance of a sprout expressing their discontent about someone pulling during their cutscene, considering how many people I've seen bring up this 'issue' on the forums. All my dungeon running has been done over the last few months as I've recently picked up the game again after a very long absence.
Should there still be any lingering doubt, remember that cutscenes can be viewed from your inn rooms, so even if a sprout feels their cutscene was ruined with combat sounds in the background, they can re-watch it in a quiet and no pressure environment at any point. And as far as Shadowbringer and onwards content goes, you can also go into dungeons using the trust system and experience them in full immersion mode. It's what I've been doing as a first timer and it really is awesome.
No, I have not been pulling during people's cutscenes, nor have I been complaining about people not pulling during people's cutscenes and I've also not been berating anyone that does so, accidental or otherwise.
Edit: Typo
Last edited by Lexis; 11-22-2021 at 03:51 AM.
Allowing someone to die purposefully is what is considered griefing-specifically, if a sprout is watching a cutscene and someone pulls, and you aren't watching the cutscene either, you are supposed to join in the fight. Not sit on the sidelines. The sprout will largely be unaffected if they miss 10 seconds of a fight. Nothing interesting ever happens in the first 10 seconds.
If it is one of the 5 minute cutscenes? My apologies to the sprout but that's a full on movie at that point. The issue is SE's previous way of designing such instances. Nowadays they know better, for the most part. Having other people wait on you to finish the cutscenes is a privilege-not an absolute right. If a party has done well up to that point and we've gone at a decent pace then I don't mind waiting *a maximum* of 10 seconds. But if we are in an Alliance raid where nearly everyone has seen the cutscene? It is unreasonable to expect 23 other people to wait.
Last edited by aveyond-dreams; 11-22-2021 at 03:53 AM.
They chose to run in when the group wasn't ready.Allowing someone to die purposefully is what is considered griefing-specifically, if a sprout is watching a cutscene and someone pulls, and you aren't watching the cutscene either, you are supposed to join in the fight. Not sit on the sidelines. The sprout will largely be unaffected if they miss 10 seconds of a fight. Nothing interesting ever happens in the first 10 seconds.
If it is one of the 5 minute cutscenes? My apologies to the sprout but that's a full on movie at that point. The issue is SE's previous way of designing such instances. Nowadays they know better, for the most part. Having other people wait on you to finish the cutscenes is a privilege-not an absolute right. If a party has done well up to that point and we've gone at a decent pace then I don't mind waiting *a maximum* of 10 seconds. But if we are in an Alliance raid where nearly everyone has seen the cutscene? It is unreasonable to expect 23 other people to wait.
Choosing not to rush in with them isn't Toxic. Why should I risk dying because someone wants to be rude to someone watching a Cutscene?
Besides, if I'm the Tank then I should be pulling the boss anyway.
The problem with some fights is that if you watch the cutscene outside the arena, you might get teleported right into mechanic that will wipe the floor with your face (or example, last boss of the Puppet's Bunker, the entire area around boss room will be covered in AOE that deals damage and you can die while loading). There's nothing wrong with waiting for 30s for someone who wants to have a first time experience in some duty.Allowing someone to die purposefully is what is considered griefing-specifically, if a sprout is watching a cutscene and someone pulls, and you aren't watching the cutscene either, you are supposed to join in the fight. Not sit on the sidelines. The sprout will largely be unaffected if they miss 10 seconds of a fight. Nothing interesting ever happens in the first 10 seconds.
If it is one of the 5 minute cutscenes? My apologies to the sprout but that's a full on movie at that point. The issue is SE's previous way of designing such instances. Nowadays they know better, for the most part.
They simply shouldnt charge in unless everyones ready, its really simple. Them charging in when the party isnt ready its their fault in the first place.Allowing someone to die purposefully is what is considered griefing-specifically, if a sprout is watching a cutscene and someone pulls, and you aren't watching the cutscene either, you are supposed to join in the fight. Not sit on the sidelines. The sprout will largely be unaffected if they miss 10 seconds of a fight. Nothing interesting ever happens in the first 10 seconds.
If it is one of the 5 minute cutscenes? My apologies to the sprout but that's a full on movie at that point. The issue is SE's previous way of designing such instances. Nowadays they know better, for the most part. Having other people wait on you to finish the cutscenes is a privilege-not an absolute right. If a party has done well up to that point and we've gone at a decent pace then I don't mind waiting *a maximum* of 10 seconds. But if we are in an Alliance raid where nearly everyone has seen the cutscene? It is unreasonable to expect 23 other people to wait.
If you dont have time so ure rushing, you shouldnt be there to begin with, queue up when you have the time, no need to drag the others down with you.
And im mostly reffering to normal dungeons n such, not meridianum or praetorium or raids. The bosses melt so fast there[MSQ Roulette], that wether a sprout is there or not makes no difference.
Last edited by Sathona; 11-22-2021 at 04:12 AM.
And here we are, in the wonderful world of FFXIV where healers can raise people whenever we want to. Especially if it's an Alliance Raid where we can literally just throw bodies at the boss until it dies.The problem with some fights is that if you watch the cutscene outside the arena, you might get teleported right into mechanic that will wipe the floor with your face (or example, last boss of the Puppet's Bunker, the entire area around boss room will be covered in AOE that deals damage and you can die while loading). There's nothing wrong with waiting for 30s for someone who wants to have a first time experience in some duty.
Puppet's Bunker is an interesting one where the "final" boss isn't a final boss at all. It's a gateway boss that doesn't do anything special. To survive all you need to do is follow the group. Then after it's dead everyone has to watch the actual final boss cutscene, so being forced into that fight early doesn't do much at all.
Contrary to your opinion *30 seconds* of not doing anything is an easy way to exhaust people's patience especially if it's a raid we've been grinding for months if not years. One person does not get to hold up that many other people. I still occasionally see Puppet's Bunker in roulettes and when it comes to that I just pull regardless of my role. It's objective truth that it is not the final boss.
If I'm a healer, I can easily keep myself alive if not drag a tank into the fight and get them to do their job. If I'm on melee I have bloodbath, and if I'm a caster I have shields and Vercure. Of course, if I get that raid as a tank I don't need anything special to survive and can carry on as normal. The bottom line is that moments that take people out of the action in between fights need to be kept as short as possible. This is content we spam to get gear from and in so doing we allow the new people a chance to clear it the first time.
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