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  1. #1
    Player
    aveyond-dreams's Avatar
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    Sep 2021
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    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sathona View Post
    According to the forums letting people watch cutscenes before engaging the final boss is griefing and reportable, sooo probably.
    Allowing someone to die purposefully is what is considered griefing-specifically, if a sprout is watching a cutscene and someone pulls, and you aren't watching the cutscene either, you are supposed to join in the fight. Not sit on the sidelines. The sprout will largely be unaffected if they miss 10 seconds of a fight. Nothing interesting ever happens in the first 10 seconds.

    If it is one of the 5 minute cutscenes? My apologies to the sprout but that's a full on movie at that point. The issue is SE's previous way of designing such instances. Nowadays they know better, for the most part. Having other people wait on you to finish the cutscenes is a privilege-not an absolute right. If a party has done well up to that point and we've gone at a decent pace then I don't mind waiting *a maximum* of 10 seconds. But if we are in an Alliance raid where nearly everyone has seen the cutscene? It is unreasonable to expect 23 other people to wait.
    (5)
    Last edited by aveyond-dreams; 11-22-2021 at 03:53 AM.

  2. #2
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    Quote Originally Posted by aveyond-dreams View Post
    Allowing someone to die purposefully is what is considered griefing-specifically, if a sprout is watching a cutscene and someone pulls, and you aren't watching the cutscene either, you are supposed to join in the fight. Not sit on the sidelines. The sprout will largely be unaffected if they miss 10 seconds of a fight. Nothing interesting ever happens in the first 10 seconds.

    If it is one of the 5 minute cutscenes? My apologies to the sprout but that's a full on movie at that point. The issue is SE's previous way of designing such instances. Nowadays they know better, for the most part. Having other people wait on you to finish the cutscenes is a privilege-not an absolute right. If a party has done well up to that point and we've gone at a decent pace then I don't mind waiting *a maximum* of 10 seconds. But if we are in an Alliance raid where nearly everyone has seen the cutscene? It is unreasonable to expect 23 other people to wait.
    They chose to run in when the group wasn't ready.

    Choosing not to rush in with them isn't Toxic. Why should I risk dying because someone wants to be rude to someone watching a Cutscene?

    Besides, if I'm the Tank then I should be pulling the boss anyway.
    (9)

  3. #3
    Player
    KittyKet's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    49
    Character
    Licorice Nightshade
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Tanis_Ebonhart View Post
    They chose to run in when the group wasn't ready.

    Choosing not to rush in with them isn't Toxic. Why should I risk dying because someone wants to be rude to someone watching a Cutscene?

    Besides, if I'm the Tank then I should be pulling the boss anyway.
    Years ago when Labyrinth of the Ancients was still kinda new and you could be sealed outside of boss rooms, a NIN rushed in to pull the three demons before everyone was ready during the ready check. The main tank had the rest of us stand outside, and all 23 of us were sealed out of the room as the NIN died quickly and horribly. DPS never pulls, and if we did before the tank was ready, dying was the proper outcome. Nowadays (lol I sound old) DPS pulls for extra mobs and that's fine, most are pretty good at bringing them back to the tank. We only had one issue with an impatient DPS, but once we asked them to please pull back toward the tank, they did, and we had a good run after that.
    (2)

  4. #4
    Player
    KittyKet's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    49
    Character
    Licorice Nightshade
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    As an MMORPG, this game puts heavy emphasis on RPG. The narrative is its top priority. Giving someone time to watch cutscenes has always been the standard unspoken rule. If the cutscene was particularly long, it was dance party time for the rest of us. Pretty much in every party I've been in, people waited, so I assume this is still the standard.

    If you pull while someone is in a cutscene, then you are denying that player the enjoyment of the game's core element, which is its story. Sure, there is the journal, and it's wonderful that it's there, I certainly find it useful for myself. That being said, why should someone have to go all the way to an inn when they can enjoy the cutscene here and now? Especially if they also might be pressed for time?

    The answer here is simply communication. If the entire party is on the same page to skip cutscenes or wait, then there shouldn't be any issues. But if no one opens up to their needs and preferences, well, let the chips fall where they may I suppose.
    (7)

  5. #5
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Allowing someone to die purposefully is what is considered griefing-specifically, if a sprout is watching a cutscene and someone pulls, and you aren't watching the cutscene either, you are supposed to join in the fight. Not sit on the sidelines. The sprout will largely be unaffected if they miss 10 seconds of a fight. Nothing interesting ever happens in the first 10 seconds.

    If it is one of the 5 minute cutscenes? My apologies to the sprout but that's a full on movie at that point. The issue is SE's previous way of designing such instances. Nowadays they know better, for the most part.
    The problem with some fights is that if you watch the cutscene outside the arena, you might get teleported right into mechanic that will wipe the floor with your face (or example, last boss of the Puppet's Bunker, the entire area around boss room will be covered in AOE that deals damage and you can die while loading). There's nothing wrong with waiting for 30s for someone who wants to have a first time experience in some duty.
    (7)

  6. #6
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
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    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Miracle_Diva View Post
    The problem with some fights is that if you watch the cutscene outside the arena, you might get teleported right into mechanic that will wipe the floor with your face (or example, last boss of the Puppet's Bunker, the entire area around boss room will be covered in AOE that deals damage and you can die while loading). There's nothing wrong with waiting for 30s for someone who wants to have a first time experience in some duty.
    And here we are, in the wonderful world of FFXIV where healers can raise people whenever we want to. Especially if it's an Alliance Raid where we can literally just throw bodies at the boss until it dies.

    Puppet's Bunker is an interesting one where the "final" boss isn't a final boss at all. It's a gateway boss that doesn't do anything special. To survive all you need to do is follow the group. Then after it's dead everyone has to watch the actual final boss cutscene, so being forced into that fight early doesn't do much at all.

    Contrary to your opinion *30 seconds* of not doing anything is an easy way to exhaust people's patience especially if it's a raid we've been grinding for months if not years. One person does not get to hold up that many other people. I still occasionally see Puppet's Bunker in roulettes and when it comes to that I just pull regardless of my role. It's objective truth that it is not the final boss.

    If I'm a healer, I can easily keep myself alive if not drag a tank into the fight and get them to do their job. If I'm on melee I have bloodbath, and if I'm a caster I have shields and Vercure. Of course, if I get that raid as a tank I don't need anything special to survive and can carry on as normal. The bottom line is that moments that take people out of the action in between fights need to be kept as short as possible. This is content we spam to get gear from and in so doing we allow the new people a chance to clear it the first time.
    (4)

  7. #7
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
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    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    And here we are, in the wonderful world of FFXIV where healers can raise people whenever we want to. Especially if it's an Alliance Raid where we can literally just throw bodies at the boss until it dies.

    Puppet's Bunker is an interesting one where the "final" boss isn't a final boss at all. It's a gateway boss that doesn't do anything special. To survive all you need to do is follow the group. Then after it's dead everyone has to watch the actual final boss cutscene, so being forced into that fight early doesn't do much at all.

    Contrary to your opinion *30 seconds* of not doing anything is an easy way to exhaust people's patience especially if it's a raid we've been grinding for months if not years. One person does not get to hold up that many other people. I still occasionally see Puppet's Bunker in roulettes and when it comes to that I just pull regardless of my role. It's objective truth that it is not the final boss.

    If I'm a healer, I can easily keep myself alive if not drag a tank into the fight and get them to do their job. If I'm on melee I have bloodbath, and if I'm a caster I have shields and Vercure. Of course, if I get that raid as a tank I don't need anything special to survive and can carry on as normal. The bottom line is that moments that take people out of the action in between fights need to be kept as short as possible. This is content we spam to get gear from and in so doing we allow the new people a chance to clear it the first time.
    "30 seconds" was just an example.
    I'm sorry, but if you have no patience to wait for others, you shouldn't do group content or should just stick to playing with friends/fc only.

    The duality of this community never stops to amaze me. Some people are fine with dragging an afk through the entire duty, but they won't wait for others to finish their cutscene.
    (10)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,607
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    And here we are, in the wonderful world of FFXIV where healers can raise people whenever we want to. Especially if it's an Alliance Raid where we can literally just throw bodies at the boss until it dies.

    Puppet's Bunker is an interesting one where the "final" boss isn't a final boss at all. It's a gateway boss that doesn't do anything special. To survive all you need to do is follow the group. Then after it's dead everyone has to watch the actual final boss cutscene, so being forced into that fight early doesn't do much at all.

    Contrary to your opinion *30 seconds* of not doing anything is an easy way to exhaust people's patience especially if it's a raid we've been grinding for months if not years. One person does not get to hold up that many other people. I still occasionally see Puppet's Bunker in roulettes and when it comes to that I just pull regardless of my role. It's objective truth that it is not the final boss.

    If I'm a healer, I can easily keep myself alive if not drag a tank into the fight and get them to do their job. If I'm on melee I have bloodbath, and if I'm a caster I have shields and Vercure. Of course, if I get that raid as a tank I don't need anything special to survive and can carry on as normal. The bottom line is that moments that take people out of the action in between fights need to be kept as short as possible. This is content we spam to get gear from and in so doing we allow the new people a chance to clear it the first time.
    Thankfully, at least on my DC, your mentality is a rarity.

    Bunker: "Hey we got cs? Yep, we got cs. Okay we'll wait"

    Tower: "Hey we got cs? Yep, we got cs. Okay we'll wait"

    Then someone usually does a Manderville dance and then everyone starts doing a Manderville dance.

    We're all there for our coins or gear drops or whatever as well, but we all also know a minute or two to be polite doesn't hurt us.
    (11)

  9. #9
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Thankfully, at least on my DC, your mentality is a rarity.

    Bunker: "Hey we got cs? Yep, we got cs. Okay we'll wait"

    Tower: "Hey we got cs? Yep, we got cs. Okay we'll wait"

    Then someone usually does a Manderville dance and then everyone starts doing a Manderville dance.

    We're all there for our coins or gear drops or whatever as well, but we all also know a minute or two to be polite doesn't hurt us.
    Unfortunately it's pretty common for people to just be incapable of waiting in any capacity without something entertaining them, and while it's super easy to just tab over and watch some Netflix or Youtube while the new person watchess their cutscene, people end up just seeing that they can pull the boss without having to wait and go for that option

    There's a reason there's a barrier preventing people from attacking the boss when you load into an instance, it would just be nice if they extended that to the final boss of a dungeon as well
    (7)

    Watching forum drama be like

  10. #10
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Allowing someone to die purposefully is what is considered griefing-specifically, if a sprout is watching a cutscene and someone pulls, and you aren't watching the cutscene either, you are supposed to join in the fight. Not sit on the sidelines. The sprout will largely be unaffected if they miss 10 seconds of a fight. Nothing interesting ever happens in the first 10 seconds.

    If it is one of the 5 minute cutscenes? My apologies to the sprout but that's a full on movie at that point. The issue is SE's previous way of designing such instances. Nowadays they know better, for the most part. Having other people wait on you to finish the cutscenes is a privilege-not an absolute right. If a party has done well up to that point and we've gone at a decent pace then I don't mind waiting *a maximum* of 10 seconds. But if we are in an Alliance raid where nearly everyone has seen the cutscene? It is unreasonable to expect 23 other people to wait.
    They simply shouldnt charge in unless everyones ready, its really simple. Them charging in when the party isnt ready its their fault in the first place.
    If you dont have time so ure rushing, you shouldnt be there to begin with, queue up when you have the time, no need to drag the others down with you.

    And im mostly reffering to normal dungeons n such, not meridianum or praetorium or raids. The bosses melt so fast there[MSQ Roulette], that wether a sprout is there or not makes no difference.
    (6)
    Last edited by Sathona; 11-22-2021 at 04:12 AM.

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