Define "nearly no one".
The game probably has something like 1 million active players at any time. Of the 1,000,000 or so active players, something like 200,000 are probably in PF at any given time. And we know that the majority of these are almost always going to be DPS players.
I routinely see both tank and healing being the Adventurer In Need on my data cetner (Primal). It goes back and forth depending on how close we are to a major patch. It's Tanks early on and then Healers, usually, once the tanks are geared up.
The major exception is that Healer tends to show up in Expert a little more often, and that in 24 mans, it tends to be healers or even DPS instead of tanks, probably because all 24 mans from World of Darkness onward have been 1 tank but still 2 healers and also 5 DPS.
Not only is this wrong, it's insulting to boot. This post and those like it are representative of the problem.It's the exact opposite.
The veteran players and good healers who want to play their best have been discouraged away, because they've been told "healers only heal" while being refused anything to actually heal by the devs, while simultaneously having nothing else to do either except spam one button because the devs prefer to listen to the "healer should be the netflix and afk class" players.
And I say this as someone that fills every free GCD with Broil/Glare and follows ABC religiously.
This false dichotomy/either-or fallacy of "there are hardcore healers optimizing everything and then there are afkers spamming Cure 1 and nothing else AND THERE ARE NO OTHER KINDS OF HEALERS" is annoying, insulting, and beyond unhelpful. It destroys any possibility for meaningful conversation or change - or even understanding - between the different sides of the discussion.




I get the feeling that you're overeading things from that paragraph a bit?Not only is this wrong, it's insulting to boot. This post and those like it are representative of the problem.
And I say this as someone that fills every free GCD with Broil/Glare and follows ABC religiously.
This false dichotomy/either-or fallacy of "there are hardcore healers optimizing everything and then there are afkers spamming Cure 1 and nothing else AND THERE ARE NO OTHER KINDS OF HEALERS" is annoying, insulting, and beyond unhelpful. It destroys any possibility for meaningful conversation or change - or even understanding - between the different sides of the discussion.
Whilst I can't put words into Liam's mouth. As far as I'm concerned, if you are keeping your GCD rolling, and a healthy portion of those GCDs are doing something useful, you are a good player. It's really that simple. Hardcore doesn't come in to it.
You don't have to raid 4+ days a week and aim for a week 1 kill to be good. Can you let Medica II and Whispering Dawn tick away to top the raid after a 24 man AoE? Congrats, you're good in my eyes.
I think Liam's stance is perfectly valid, I think you're just taking his definition of good to completely the wrong extreme. There absolutely is an issue with healing requirements in this game as a whole. Perhaps fights are tuned too low, perhaps our ilevel scales too rapidly rendering relevant content obsolete long before it's time? That's what these threads are here to discuss.
Writing off an important discussion just because you don't like a detail in how it's presented isn't the way to go.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


So, what's your side of the discussion because all I see is a rant with no real note of discussion whatsoever.Not only is this wrong, it's insulting to boot. This post and those like it are representative of the problem.
And I say this as someone that fills every free GCD with Broil/Glare and follows ABC religiously.
This false dichotomy/either-or fallacy of "there are hardcore healers optimizing everything and then there are afkers spamming Cure 1 and nothing else AND THERE ARE NO OTHER KINDS OF HEALERS" is annoying, insulting, and beyond unhelpful. It destroys any possibility for meaningful conversation or change - or even understanding - between the different sides of the discussion.



There’s a reason there’s about a dozen responses here disagreeing with your recent posts. You don’t have to be a ‘hardcore healer’ to see that something is wrong with them and encounter design. Despite the frequency of player damage in non-dungeon content increasing at a fair clip over the years (Mostly when things go wrong), healers have not only managed to maintain their DPS GCD uptime with that demand at an average level of play but they have been consistently exceeding it when they actually coordinate closer to the extent you’re straw-manning at. If FFLogs proves anything it’s that even the most brain dead healer can clear Savage content with enough persistence (Ultimate requires way more focus on resolving mechanics properly and playing your job optimally even when compared to Savage) despite healer DPS being required. That is entirely due to the misalignment between fight design and how busted their current kits are AND prior kits were. Older content had less oGCDs more DoTs to juggle and more tank damage across the board. Healing as a base concept is about minimizing resource waste. This game simply doesn’t want to stress players into micromanaging those resources enough, even at a casual level.Not only is this wrong, it's insulting to boot. This post and those like it are representative of the problem.
And I say this as someone that fills every free GCD with Broil/Glare and follows ABC religiously.
This false dichotomy/either-or fallacy of "there are hardcore healers optimizing everything and then there are afkers spamming Cure 1 and nothing else AND THERE ARE NO OTHER KINDS OF HEALERS" is annoying, insulting, and beyond unhelpful. It destroys any possibility for meaningful conversation or change - or even understanding - between the different sides of the discussion.
Exactly right.Whilst I can't put words into Liam's mouth. As far as I'm concerned, if you are keeping your GCD rolling, and a healthy portion of those GCDs are doing something useful, you are a good player. It's really that simple. Hardcore doesn't come in to it.
You don't have to raid 4+ days a week and aim for a week 1 kill to be good. Can you let Medica II and Whispering Dawn tick away to top the raid after a 24 man AoE? Congrats, you're good in my eyes.
The way I see it, there are two types of players. The players who are willing to learn and try their best and want to contribute as much as they can to the team. They might be a veteran, or they might be a new inexperienced healer who still panics a bit, safety heals and doesn't know the full toolkit yet. The skill level varies, but they have the right attitude and will listen to advice and aim to improve. That's more than enough. Then you have the players who don't care and won't listen to advice because "it's not my job, it's too stressful, I don't like dps, don't tell me how to play" and so on. That second type of player will never improve and will always be stuck at the bare minimum. They have no goal or desire to go further.This false dichotomy/either-or fallacy of "there are hardcore healers optimizing everything and then there are afkers spamming Cure 1 and nothing else AND THERE ARE NO OTHER KINDS OF HEALERS" is annoying, insulting, and beyond unhelpful. It destroys any possibility for meaningful conversation or change - or even understanding - between the different sides of the discussion.
I have full respect for the first type of player and very little for the second type. I know who I'd want healing me in a group. Sadly, it feels more and more like healing is being designed for, and drawing in more of that second type.

Healers are boring til we get a rework.


There are plenty of healers in game. Ok they are mostly in venue showing their 2B pants but hey, at least, it's good for my queue time. I'll miss the instant pop after EW release though :s
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