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  1. #11
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    For the most part, whatever your main class is will do just fine on a lot of what you mentioned.
    I've been going through NewGame+ trying to solo everything; my Dancer main has done just fine for all but a couple of fights through Heavensward (Nael, Nidhogg, Warring Triad, last half of Alexander) that I've had to use my Paladin for.
    A "good solo class" can really only do about 1 tier higher content than just any random class.
    (1)

  2. #12
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    BLU also has solo progression if you want something to do
    (1)

  3. #13
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by ryouma17 View Post
    i use redmage when doing old content, it does good damage and has good self healing, even at level 80 old primals like ramuh still do good damage so you'll need that healing
    It seems to be the logical choice here for me to play RDM then. But then if I can solo most content with RDM what's the purpose of BLU? It seems a little bit odd that it's difficult to level up BLU without help from other players but it's branded as a solo content job.
    (1)

  4. #14
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LitheSuxman View Post
    It seems to be the logical choice here for me to play RDM then. But then if I can solo most content with RDM what's the purpose of BLU? It seems a little bit odd that it's difficult to level up BLU without help from other players but it's branded as a solo content job.
    It's already been explained, are you just cherry picking posts to respond to that support some narrative?

    If you're not familiar with the content. There is some stuff that will be an actual DPS race when solo, even when doing it level 60 stuff unsync at 80. As long as you can kill the targets before they get to problematic mechanics, or have a plan to deal with mechanics if you reach them, it has the potential to be faster clears. Remember that healing on RDM takes away from the same resource you do to do your dmg spells with. So you can't heal forever, you get rooted every other cast and swift is on a one minute cooldown.

    Tanks will give you way more defensive options for dealing with the same mechanics, but the fights will ultimately take longer. WAR is great when you know the fights and know how to manage your cooldowns for healing while in combat. The issue again is if you are unfamiliar with a fight, WAR only has the one heal on a one minute cooldown that can be used without an actual target. This is part of the reason why PLD is generally the safer Tank to solo with at first, and typically is the first job that most solo clears are done with. In addition, PLD has Hallowed Ground as it's Invuln which is far superior to the tanks invulns in most Solo scenarios.

    BLU gives you the a mix of both tank and dps, it even has the equivalent of a tank Invuln it can cast whenever it wants as long as you have the MP available. The main hinderance is that it's level cap is 10 levels lower than every other job. You'll still have way more defensive options than a normal DPS and probably be able to dish out more consistent dmg than a tank though. Plus, again, with familiarity there is more potential to cheese fights, especially near the end, since Final Sting combo can do so much dmg in one hit.
    (0)

  5. #15
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LitheSuxman View Post
    It seems to be the logical choice here for me to play RDM then. But then if I can solo most content with RDM what's the purpose of BLU? It seems a little bit odd that it's difficult to level up BLU without help from other players but it's branded as a solo content job.
    Why ask advice if you're going to pick one post and ignore the rest?

    BLU is much better than RDM at soloing a lot of content (except PotD) and for anything BLU struggles with you'd want a tank. PLD is the best pick, but WAR is strong too. BLU also has a lot of use for speed-running old content and has been the best choice for multiple moogletome events and the old dungeons and alliances for the current Relic. It's well worth having a Blue Mage leveled.

    Quote Originally Posted by Rowde View Post
    Tanks will give you way more defensive options for dealing with the same mechanics, but the fights will ultimately take longer. WAR is great when you know the fights and know how to manage your cooldowns for healing while in combat. The issue again is if you are unfamiliar with a fight, WAR only has the one heal on a one minute cooldown that can be used without an actual target.
    Warriors Nascent Flash no longer requires a target, so their healing is quite decent now.
    (1)

  6. #16
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    I found GNB works pretty well, too. Can burst things down and has a constant stream of healing.
    (0)

  7. #17
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by Rowde View Post
    It's already been explained, are you just cherry picking posts to respond to that support some narrative?
    Quote Originally Posted by Liam_Harper View Post
    Why ask advice if you're going to pick one post and ignore the rest?
    My reply was neither to cherry-pick on answers I gather nor a conclusion of my pick. I'm confused as to the aggressiveness coming from the two of you. I read all of the replies and simply chose one that I find it puzzling to ask for clarification.
    Anyroad, I'm still new to the game and has a lot to learn about what works and what doesn't, considering EW will be coming out in weeks, I think I will put leveling BLU aside for now and focus on getting a tank alternative, and thanks for reminding me that time put into healing is a loss in dps so it seems RDM isn't really outracing WAR or other tanks in terms of soloing content.

    If I may, I'd love to know more about your opinions on the survivability of WAR compared to DRK, which I already play, just a few levels behind my main. Walking dead is such an unreliable ability that much I know especially in solo. In the meantime, I am doing research as to how 6.0 may change both WAR and DRK so I can finally settle on one of them.
    (2)

  8. #18
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    As someone who has basically solo'd all solo'able content pre-70 (and up to lakshmi EX at 70) with WAR:

    ARR - your pick basically doesn't matter. Outgoing damage is nowhere near high enough that self sustain matters, and most things fall over in 1-2 hits regardless of your pick. You can zerg extreme trial fights in <1-3mins regardless of pick. The only fights in ARR that would have issues would be T9 and savage second coil due to mechanics that can instant kill you regardless of level or mitigation.

    HW - Dungeons will still auto fall over regardless of your pick, enemies can just survive an extra hit or two. Some savage raids are completely unsoloable due to mechanical issues one shotting you that are completely unavoidable like Judgement: Nisi in A4s, or make playing RDM near impossible with stuff like A3s's hand phase dealing insanely high damage that even WAR has trouble surviving without good CD usage. RDM will have a rougher time in EX trials due to certain instances of huge unavoidable damage that a tank can shrug off easily. BLU can solo a few of the fights RDM/WAR can't, but you need a ton of skill & planning in order to do so and it will not be easy by any means whatsoever.

    SB: Self sustain matters much more for dungeons. outside of Lakshmi EX, you won't be soloing any of the EX trials or savage fights due to all of them having mechanics that will 1-shot you, or being unable to do enough damage to beat the enrage even if you can somehow limp to the end of the fight

    TL DR, pick whatever the heck ya want for ARR solos as everything falls over, HW+ WAR has the most cushioniest time soloing things if you were planning to farm multiple runs of stuff. Don't expect to be soling anything even remotely difficult in SB.
    (0)
    Last edited by Daeriion_Aeradiir; 11-15-2021 at 04:29 AM.

  9. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,390
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by LitheSuxman View Post
    If I may, I'd love to know more about your opinions on the survivability of WAR compared to DRK, which I already play, just a few levels behind my main. Walking dead is such an unreliable ability that much I know especially in solo. In the meantime, I am doing research as to how 6.0 may change both WAR and DRK so I can finally settle on one of them.
    DRK survivability in a party is great from level 70 because of TBN, a magic shield absorbing 25% of maximum health worth of damage, on a 15 second cooldown. It's so good that a lot of the time, you can absorb entire tank busters especially when combined with Shadow Wall. It can prevent knockbacks, dooms and I would recommend thinking of TBN in situations where you would normally think of living dead, unless it's planned like a tank swap in extreme or savage.

    TBN is the best alternative DRK has to the useful invulnerabilities other tanks have, because like PLD's hallowed ground it can prevent incoming damage from affecting health (up to 25% health which is usually enough) and prevent knockbacks.

    Alone, DRK can solo things with TBN but it is a lot more challenging than soloing with PLD or WAR and in some fights will survive a long time but still just die, depending on if the self-healing from their combo is enough.

    How WAR is different is it usually takes the damage instead of mitigating it, then heals it back up. The invuln will prevent them going below 1hp, then they can heal it back up on their own with a combination of their combo, a heal called Equilibrium, Nascent Flash which makes their attacks heal them and Thrill of Battle which increases their health and heals the amount increased. They may lack TBN but TBN only goes so far without enough self-heals.

    In EW, all of the tanks except DRK are getting more self-heals that will make them rival WAR for self-heals while attacking.
    (1)

  10. #20
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Warriors Nascent Flash no longer requires a target, so their healing is quite decent now.
    It still requires having something to hit though. During transitions WAR can only heal with Equilibrium if they didn't top themselves off with Nascent beforehand.

    TC gave me the impression that they were going to be solo'ing these things for the first time. I agree that WAR is fine if you know what you're doing, but I still think PLD gives more wiggle room for derps if they're also learning/experiencing the fights for the first time on top of doing them solo.
    (0)

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