Quote Originally Posted by Izscha View Post
And it will stay unchanged, because it's a damn good CD.
Said no one ever. 10s window to proc, and then you have 10s to be healed to 100% or die instantly. If you get 100%'d too fast, it could kill you due to the mechanic you're trying to cheese. If you don't get 100%'d in time, you die anyway. It's horribly designed, and could be a lot better. An example of how it could be better...

Once your HP hits 0, it's locked to 1 instead for WD's duration with you gaining stacks per attack you do. Every stack will heal you by 20% at the end of WD's duration, and during WD you can't be healed or take damage. When WD hits 0, you immediately get the healing from those stacks with a half second extra invuln as well. This allows the server to push the healing through BEFORE any damage that would take place at that moment. This also turns Living Dead from the worst Invuln in the game into one that requires the DRK themselves to help lift themselves out of danger. If they use just GCDs for this, you can bring yourself up by 60% HP.

That is an example of how they can make LD better. But right now it's not worth using right now, nor ever outside of a premade group, compared to the other tank invulns which you can pop in pugs without problems.