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  1. #191
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    426
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    every time a top 100 topic is brought up it's just pages of:

    "Top 100 was nothing but cheaters and alts!" followed by "No it wasn't!" ad nauseam.
    (1)

  2. #192
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,509
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Something I wonder. If we agree devs don't have enough time to make a lot of new PvP rewards and mogtomes second fastest way is PvP. Why don't they slowly rotate those mounts, minnion and gear into PvP? What would be cool maybe is a Moogle that wants to join PvP as a vendor and a tiny little quest. So I could run wreath of snakes 75 times for a mount or I could just run PvP till I had the appropriate amount of marks. Which would roughly be 8300 based on mogtomes.
    (0)

  3. #193
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,842
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Moonlite View Post
    Something I wonder. If we agree devs don't have enough time to make a lot of new PvP rewards and mogtomes second fastest way is PvP. Why don't they slowly rotate those mounts, minnion and gear into PvP? What would be cool maybe is a Moogle that wants to join PvP as a vendor and a tiny little quest. So I could run wreath of snakes 75 times for a mount or I could just run PvP till I had the appropriate amount of marks. Which would roughly be 8300 based on mogtomes.
    Nutsy's long lost brother, Gutsy

    I think with this new mode, players will be playing more often simply because it probably won't be easy to hit rank 10 (guessing that's where it ends) and will take a few months. Because even if you're great at PVP, you've still got to work with 4 other players to push the crystal over and avoid traps. I think in some, but not all cases, it will really bring out who IS the best at PVP and the win-traders/boosters will see that their cash cow has died and go elsewhere (we can hope). Their useless software and speed hacks and stuff won't work in the new mode, at least for awhile, and if they do, legitimate players have the beefy new TOS to fall back on (again, we can hope).
    (3)

  4. #194
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Moonlite View Post
    Something I wonder. If we agree devs don't have enough time to make a lot of new PvP rewards and mogtomes second fastest way is PvP. Why don't they slowly rotate those mounts, minnion and gear into PvP? What would be cool maybe is a Moogle that wants to join PvP as a vendor and a tiny little quest. So I could run wreath of snakes 75 times for a mount or I could just run PvP till I had the appropriate amount of marks. Which would roughly be 8300 based on mogtomes.
    8300 marks is way too cheap for a persistent method. This analysis only functions in comparison to mogtomes which are a limited time resource.

    Can't remember if it was earlier in this topic or another topic, but that'd only be feasible to me if there was an additional intermediary currency purchased with marks so that the mounts could cost in excess of the current 20k mark cap. For example, you buy one Furbdurblegit with 20k Wolf Marks, and older mounts then cost 10 Furbdurblegits, essentially making their cost in wolf marks 200k

    Alternatively, since Tokens from Series Passes will seemingly be a finite resource, with new tokens only being generated when new passes are released, this would be a better place to slot alternative acquisition methods for older mounts IMO. Potentially funneling more players into the mode based on a higher variable of item acquisition desires and creating more instances of cost/benefit analysis for individual players.
    (4)

  5. #195
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,842
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Keep in mind whatever currency they release, they might adjust it over time.

    When the gold saucer was first introduced, you got pocket change for MGP. Buying the Fenrir for 1 million was like a far off dream. Within a year or so, they made games and such give more MGP. This is before they gave vouchers or anything. It was "you park your butt in the saucer and grind or you get nothing." So even if at first the PVP currency is harder to get, don't be surprised if they loosen it in the future or give us ways outside of PVP to earn it (Wondrous Tails, Squadrons, etc.)
    (1)

  6. #196
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,509
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Rowde View Post
    8300 marks is way too cheap for a persistent method. This analysis only functions in comparison to mogtomes which are a limited time resource.

    Can't remember if it was earlier in this topic or another topic, but that'd only be feasible to me if there was an additional intermediary currency purchased with marks so that the mounts could cost in excess of the current 20k mark cap. For example, you buy one Furbdurblegit with 20k Wolf Marks, and older mounts then cost 10 Furbdurblegits, essentially making their cost in wolf marks 200k

    Alternatively, since Tokens from Series Passes will seemingly be a finite resource, with new tokens only being generated when new passes are released, this would be a better place to slot alternative acquisition methods for older mounts IMO. Potentially funneling more players into the mode based on a higher variable of item acquisition desires and creating more instances of cost/benefit analysis for individual players.

    Sorry I thought it but didn't type it. Should only be mounts, minions, and glamour from old expansion. So if the new purple mount got added in 5.2 it would be available in 6.2. Since those are the only mounts they add to mogtomes. The time requirement for old mounts is so minimal, except for the RNG. I get a good group and we can do a run in just over 3 mins. I get a bad group under 5. Most PvP matches go to 15 mins. But using them as extra rewards for another part of PvP is fine to.


    They added only one set of gear in almost 3 years. Wold Marks are worse then poetics. Because they turned everything into lvl 1 and the worst kind of lvl 1. At least some lvl 1 when you desynth the crafted ilvl is 400+ and you can get a skill up or decent material from it. While it won't keep everyone in PvP. Making the currency meaningful past the initial glamour is also important.




    You know what someone else suggested to me. So we get X recolours of mounts each expansion. We sometimes get a crafted glow weapon for each primal. Why not set aside a colour for PvP mount. This saves a huge chunk of time. Don't include it in the quest for the big one though. That would make people angry. And for weapons they design a weapon and a glow for it. How hard is it to have a glow that represents PvP? All the work is done for PvE they just need a quick colour change.
    (0)
    Last edited by Moonlite; 11-13-2021 at 01:04 PM.

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