While we're on the "no timed exclusives" train, bring back the old preorder items as well. Make them replica versions without the EXP bonus, but don't lock away the designs forever.






While we're on the "no timed exclusives" train, bring back the old preorder items as well. Make them replica versions without the EXP bonus, but don't lock away the designs forever.



You should have to actively PVP for the rewards, but they shouldn't be handed out like candy the way Wolf Marks are. At least the collars required some effort to get. But who knows if they will be used in the future or not. I do think that the rest of the players shouldn't be punished for poor PVP design decisions of the past.


They have an option- continue to let pvp be a thing that only a few hundred players are rewarded for, resulting in ranked pvp being 0.01% of the game population win trading for rewards and effectively nobody having fun with it.
Or try to entice the population to play it, resulting in there being far more matches and pvp happening.
Do the top pvpers in this game really like the way pvp has been for the last decade? Because it seems to me like they've been complaining about the state of the pvp part of the game all this time- so what do you want, your ultra exclusive pvp mode that is only for the best of the best (or those willing to collude and cheat the most), or for pvp to be something people want to do, causing it to become an active mode that in turn will get more dev attention and thus more balancing/maps/etc...
Face it- if the new pvp stuff they're doing isn't rewarding enough, you're going to be back to where you are now, and if this fails don't expect SE to try again. There always seems to be this disconnect with ultra elite players, whether raiders or pvpers- where they are always frustrated by queue times, recruitment difficulties, lack of attention given to their thing and limited content for them... but push back insanely hard against any attempts to increase the population of players that'll join them and basically reduce all their major issues.
I hate how it was done and always thought the rewards shouldn't have existed or been tied to something easier like anyone gold + getting the rewards. Feast sucks and most people I know who are also in top 100 multiple seasons thinks that too. I just would rather them focus on new rewards or even maybe recolors.They have an option- continue to let pvp be a thing that only a few hundred players are rewarded for, resulting in ranked pvp being 0.01% of the game population win trading for rewards and effectively nobody having fun with it.
Or try to entice the population to play it, resulting in there being far more matches and pvp happening.
Do the top pvpers in this game really like the way pvp has been for the last decade? Because it seems to me like they've been complaining about the state of the pvp part of the game all this time- so what do you want, your ultra exclusive pvp mode that is only for the best of the best (or those willing to collude and cheat the most), or for pvp to be something people want to do, causing it to become an active mode that in turn will get more dev attention and thus more balancing/maps/etc...
Face it- if the new pvp stuff they're doing isn't rewarding enough, you're going to be back to where you are now, and if this fails don't expect SE to try again. There always seems to be this disconnect with ultra elite players, whether raiders or pvpers- where they are always frustrated by queue times, recruitment difficulties, lack of attention given to their thing and limited content for them... but push back insanely hard against any attempts to increase the population of players that'll join them and basically reduce all their major issues.
I'd honestly love if they brought back the dalamud minion, I loved that thing and got my cd code a tad late so it expired. Lots of great stuff in the past that was optional too, not meaning like legendary but yeah.



Yeah why don't they bring back old item codes for shop items? I was under the impression that people bought physical goods because they wanted the CD or book or statue and not the digital item that is infinitely reproducible. 10-15 bucks for the Shiva emote? Overpriced (but aren't all the goods on the mog station) but yeah sure.



This is fantastic news, I do actually enjoy PVP and tried to get into Feast for a while but the level of commitment and luck required to even have a shot at the rewards was very demoralizing, and after a few seasons I lost motivation and gave up. Giving people the option to work towards the rewards over time if they can't win them outright will almost definitely make PVP more active, because people can feel like they're working towards a goal even if they fall short of the top spots. On the other hand, working to get into those top ranks is still valuable because it means you get access to the rewards way sooner; seems like a win-win to me.
This is really exciting! I have all the Garo stuff already, but it makes me really sad when people ask about a glamour item and I have to tell them it's not available anymore because the event is over. New stuff to farm would be great, too, even if it were just adding weapons and titles for the new jobs.That was actually mentioned during the Live Letter! They're working on bringing it back, it's not a certainty but they're in talks with the appropriate parties.
I already have everything from the Garo event, though maybe the jobs added to the game since will get some gear as well? That'd be neat.
Maybe if we're really lucky they'll give us versions that aren't role-restricted, or remove gender restrictions on the few pieces that aren't unisex? I'm still super jealous of the awesome long lace-up gloves female healers got while guys were stuck with fingerless gloves that aren't significantly different from other options available elsewhere.


So here's a question.
Say FFXIV lives the length of WoW or longer. The PVPers who got those rewards are dead in the future. You expect them to never re-release things EVER and give the later generation a chance to have cool things too?
Seems to be asking a lot.
I mean, they're enticing people by actually opening up access to armor and mounts where people didn't have nearly as much of an opportunity in year's past. Unless you had the time to clock in or were actually subbed during that period there's an argument for that..? Just a shame if the catch up currency is only going to be relegated to everything only from this battle pass system moving forward but hey, we can only speculate with the vague information they opted to give.They have an option- continue to let pvp be a thing that only a few hundred players are rewarded for, resulting in ranked pvp being 0.01% of the game population win trading for rewards and effectively nobody having fun with it.
Or try to entice the population to play it, resulting in there being far more matches and pvp happening.
Do the top pvpers in this game really like the way pvp has been for the last decade? Because it seems to me like they've been complaining about the state of the pvp part of the game all this time- so what do you want, your ultra exclusive pvp mode that is only for the best of the best (or those willing to collude and cheat the most), or for pvp to be something people want to do, causing it to become an active mode that in turn will get more dev attention and thus more balancing/maps/etc...
Face it- if the new pvp stuff they're doing isn't rewarding enough, you're going to be back to where you are now, and if this fails don't expect SE to try again. There always seems to be this disconnect with ultra elite players, whether raiders or pvpers- where they are always frustrated by queue times, recruitment difficulties, lack of attention given to their thing and limited content for them... but push back insanely hard against any attempts to increase the population of players that'll join them and basically reduce all their major issues.
Ah I see, the carrot on the stick isn't allowed to work for 100 people, but allowed to work for the masses. Double standards?
The truth just is, PvP especially Ranked isn't for everyone, however casual and friendly you design it, if you don't have the mindset for it, you won't like it much. If the rewards are the reason players swarm the mode, then it will only be a temporarily increase, similar how people played in the GARO event and then never again.
With the new system you have something like a 'PvP relic' to work on, which works for Ranked as well as for Casual.
Nobody complains about that even. Think PvP players overly like the new ideas, because getting some longer downtime from seasons is nice too.
But you can expect PvP players to defend against the generalization of "they are all cheaters in top100, thus don't deserve their old rewards" and I see it here every other page in those words or similar. And if that is some peoples only argument, then it isn't enough in my eyes. And like I said before, I think this problem is way way bigger, in PvE and Crafting/Gathering. Would be weird if PvP is the only activity falling victim to that argument.
There are sadly some cases where SE didn't act upon it or acted on it too late after rewards were sent already, despise getting enough evidence from the community. But most players you know for years, you know how they play, you talk with them, you can spot inconsistencies way easier, somebody using a silence script in diamond tier is exposed after 2-3 matches and will get reported. Many top players stream their matches, so that you can almost watch every match going on at a time, it is very transparent.
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