Quote Originally Posted by Tex_Mex View Post
I'm super pumped for PLD and will be maining it on day 1. Holy Shelltron, Self heals, sweet new abilities, ridiculous AOE damage, still the same level of raid utility as SB..... i mean, they better nerf PLD damage to be 2-3% less than other tanks or they will end up a clearly overpowered tank.
Erm...no it won't need a 2-3% damage nerf, all tanks got a new big hitting skill, all tanks got upgraded mitigation. Paladin and Warrior both got a heal with their AoE mitigation which is fair since shields last the one hit compared to Heart of Light and Dark Missionary can be extremely more effective in multiple raid wides.

Further Paladin is the most balanced job currently in both sacrificing one personal mitigation for one extra AoE mitigation, and in it's damaged type similar to Gunbreaker being sustain versus burst like Warrior and Dark Knight. Sustained damage beats burst in long drawn out fights while burst works better in short phases or fights with multiple downtime phases.

Gaining healing affects to Holy Spirit, Holy Circle and Holy Sheltron won't be game breaking, just means Paladins will, likely only need the same amount of attention from healers as the other tanks. And gives more incentive to use Intervention instead of sitting on 100 gauge.

It comes across as nothing more than backhanded compliments follow anything positive with a negative, you should try to want jobs be the best they can be not tear them down just because they got something new.