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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The problem is that tankbusters tend to be the only tank damage that actually matters. Abilities like Bulwark were historically poorly received because they just aren't reliable when the damage matters. You'd really only break even with a conventional %DR move if you have a multi-hit tankbuster like Phantom Flurry, because it converges on the expected value when you have a large number of hits.
    (4)

  2. #2
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lyth View Post
    The problem is that tankbusters tend to be the only tank damage that actually matters. Abilities like Bulwark were historically poorly received because they just aren't reliable when the damage matters. You'd really only break even with a conventional %DR move if you have a multi-hit tankbuster like Phantom Flurry, because it converges on the expected value when you have a large number of hits.
    That’s why I say the game would need to have evolved differently. Back in ARR before the WAR adjustment the only tankbuster in the game was twintania’s death sentence which was the only major stumbling block WAR was facing in the entire game and what lead to the adjustment to WAR having similar tools to PLD. That was the beginning of the end for unique tank mitigation. Every tank from now on was going to need that baseline kit of an invuln, 2 major mitigation tools and some fluff mitigation and in turn all encounters needed to be designed with that mitigation in mind, hence tank busters being the only real threat spread evenly enough for that baseline mitigation kit.

    If they hadn’t overcompensated and just given WAR the holmgang adjustment so they could handle death sentence without dying while the PLD recharged the game could look much different now. Mitigation could have been more diverse, support mitigation could have become more prevalent earlier and encounter design could have been less rigid. % mitigation for consistent damage could have been played with and for the occasional tank buster WAR would have holmgang and GNB could force a dodge.
    (0)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.