
Originally Posted by
Bravura
I have, but I don't think it's the same, though I get where you're coming from. I think it's a fundamentally different idea in the end, or experience. The Sightseeing Log is a... well, a log. It's also focused especially on sceneries, vistas. From Heavensward onward you're looking for hovering blue orbs. I only just finished Stormblood (working my way through Eureka now), so I can't say for sure, but so far I've never found an orb on the wall, or on a statue for example - they are always hovering somewhere in the air, detached from the world (a little like the hovering coins in a Super Mario game). The way I envision these lore objects would be as simple, near invisible, nodes (perhaps with a faint glitter every now and then). You wouldn't have to type /lookout or /pray, or read the chat log for clues - you'd just target them and click (they would give a description of the object, or a riddle). They wouldn't be part of a log, which is sort of (for me) detached from the open world, but just be part of the environment with no other conditions needed.