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  1. #1
    Player
    Bravura's Avatar
    Join Date
    Nov 2021
    Posts
    14
    Character
    Viktor Gladstone
    World
    Odin
    Main Class
    Gladiator Lv 84
    Quote Originally Posted by Cleretic View Post
    ...I don't think you've done the Sightseeing Log, because in ARR especially it's exactly that; you're given a description of a vista, and need to match it. In the expansions it's pretty much shot-for-shot what you describe in the OP; the vista points are visible in the game world, you get them by emoting in that spot, and then you get lore about exactly the thing/place you're looking at.
    I have, but I don't think it's the same, though I get where you're coming from. I think it's a fundamentally different idea in the end, or experience. The Sightseeing Log is a... well, a log. It's also focused especially on sceneries, vistas. From Heavensward onward you're looking for hovering blue orbs. I only just finished Stormblood (working my way through Eureka now), so I can't say for sure, but so far I've never found an orb on the wall, or on a statue for example - they are always hovering somewhere in the air, detached from the world (a little like the hovering coins in a Super Mario game). The way I envision these lore objects would be as simple, near invisible, nodes (perhaps with a faint glitter every now and then). You wouldn't have to type /lookout or /pray, or read the chat log for clues - you'd just target them and click (they would give a description of the object, or a riddle). They wouldn't be part of a log, which is sort of (for me) detached from the open world, but just be part of the environment with no other conditions needed.
    (1)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bravura View Post
    The way I envision these lore objects would be as simple, near invisible, nodes (perhaps with a faint glitter every now and then).
    You run into a problem right here, because the game simply doesn't do subtle markers like that. Everything gets a sparkly interactive point, and usually an overhead label as well, and those spoil the view.

    It's possible they can do it, but they never have.
    (0)

  3. #3
    Player
    GoldStarz's Avatar
    Join Date
    Jan 2021
    Posts
    159
    Character
    Adoratur Flosaruber
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Bravura View Post
    I have, but I don't think it's the same, though I get where you're coming from. I think it's a fundamentally different idea in the end, or experience. The Sightseeing Log is a... well, a log. It's also focused especially on sceneries, vistas. From Heavensward onward you're looking for hovering blue orbs. I only just finished Stormblood (working my way through Eureka now), so I can't say for sure, but so far I've never found an orb on the wall, or on a statue for example - they are always hovering somewhere in the air, detached from the world (a little like the hovering coins in a Super Mario game). The way I envision these lore objects would be as simple, near invisible, nodes (perhaps with a faint glitter every now and then). You wouldn't have to type /lookout or /pray, or read the chat log for clues - you'd just target them and click (they would give a description of the object, or a riddle). They wouldn't be part of a log, which is sort of (for me) detached from the open world, but just be part of the environment with no other conditions needed.
    That's because their in positions that overlook those things? It's a sightseeing log based on what you can see from those spots, so of course it's not going to be on the actual statues and areas of interests.
    (2)