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  1. #11
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    From a player perspective I find it kind of odd honestly.
    (0)

  2. #12
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    As a FF11 vet, I do not miss sub-jobs in FF14. Plus it would probably be even more of a balance nightmare for the dev team.
    I suppose closest we got was the old action system where you had to level a bunch of extra jobs to get skills, back in ARR.
    (4)

  3. #13
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    420
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    No. No I do not.
    (5)

  4. #14
    Player
    KitKatnip's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Lannie Sherrin
    World
    Cactuar
    Main Class
    Arcanist Lv 81
    I doubt this would happen. Let's take Arcanist for example. Arcanist has two jobs: Summoner and Scholar. They share some skills and they all level together. Arcanist is the only one that has two jobs. There's a reason for that. The fact that Yoshi-P and crew have not given secondary jobs to other classes should tell you something about how they feel about OP's proposal.
    (3)

  5. #15
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Subjobs? No. Branching jobs? Yes.

    Quote Originally Posted by KitKatnip View Post
    I doubt this would happen. Let's take Arcanist for example. Arcanist has two jobs: Summoner and Scholar. They share some skills and they all level together. Arcanist is the only one that has two jobs. There's a reason for that. The fact that Yoshi-P and crew have not given secondary jobs to other classes should tell you something about how they feel about OP's proposal.
    That's simply because their implementation was awful, why would anyone design something that levels coexistingly with another class?

    The obvious solution was to lock base classes to 30 and move everything else to job stones.
    (0)
    Last edited by Aluja89; 11-04-2021 at 10:39 PM.

  6. #16
    Player
    GaleMex's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    60
    Character
    Tyr Hawke
    World
    Balmung
    Main Class
    Machinist Lv 90
    WoW specializations (which is basically what OP is suggesting) was really fun and cool because it allowed some classes to occupy multiple roles and it means everyone could be a DPS. If you wanted to be a paladin DPS, you could, and that's awesome. It means paladin wasn't exclusive which means you could still play paladin and have the paladin flavor and fantasy even if you hate tanking (hi, that's me.)

    But they're a balance disaster. Personally I would like to see something like flavors that don't change the job at all mechanically, only aesthetically. I.e: A gunslinger flavor for Machinist. Still machinist, same potencies, same rotation, just changed aesthetically away from the tools and mech flavor to maybe being a dual gun user.
    (2)

  7. #17
    Player
    Nishira's Avatar
    Join Date
    Jul 2021
    Posts
    144
    Character
    Ninuriel Elonir
    World
    Phoenix
    Main Class
    Conjurer Lv 68
    I think one of the issues is that players will always figure out which job is better. Which isn’t a problem if you look at it ‘in a vacuum’, you just pick what you think looks coolest or fits your idea best of what your character should be like. But that’s usually not how it plays out in an mmo where playing the ‘gimped’ version will often net you criticism or exclusion as a consequence for your choices from others. Besides that it just creates more balancing for devs, to prevent players from falling in the trap described above, which usually will lead to homogenisation of classes over time.

    From an rpg pov these kind of things are very cool but from a practical pov you can see game devs in mmo’s have actively steered away from it over time.
    (5)

  8. #18
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaliesto View Post
    Like you can have Machinist have a sub-weapon and become a Corsair or Cannoneer

    Astrologian with Geomancer

    Warrior with Berserker

    Black Mage with Magic Knight

    Dragoon sharing skills with Machinist (Like Edgar from FF6, it was simply called Machinist though in that game)

    Paladin having a DPS sub-job called Templar from FFT

    So on, so on.

    They would all share the same weaponskills, but some skills being exclusive.

    I know its been talked about before, but its fun to think about what could have been.
    It's just a legacy system that has no place in our current game.
    (1)

  9. #19
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    No, because that would mean jobs using same class would suffer from having to share the class abilities.

    A DPS based on PLD would have the Fight or flight buff, shield bash, Spirit Within.
    A job based on BLM class would have the whole fire, ice and thunder attack as well as scathe.
    SMN has physick and even after 6 years it's still useless.

    If you think "But you have to update those through traits or just remove them like SCH doesn't have access to all ACN abilities!" then what's the point of classes?
    (3)

  10. #20
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Personally I would have liked if more classes branched out like Arcanist does into Scholar and Summoner. Then you could have had Marauder branching into Warrior (Tank) or Berserker (DPS), Gladiator into Paladin (Tank) or Rune/Mystic Knight (DPS), Thaumaturge into Black Mage (DPS) or Geomancer (Healer), etc.

    But alas, the time is past.
    (0)

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