Quote Originally Posted by Leigaon View Post
What would be an example?
Just some brainstorming and examples of other games too.

https://forum.square-enix.com/ffxiv/...=1#post5678267

And about the rewards, what is wrong to follow the standard progress system of any MMORPG? Imo any loot is irrelevant and that one pet each dungeon isn´t something special. There is a rarity system, why not making use of it as any other game does? Noone knows.

Quote Originally Posted by Leigaon View Post
For the crafter option
I´m not talking about to go as a crafting class into a dungeon. It´s about some options you´ve, because you leveled them.

Let´s say you´re able to activate some traps in Halatali to get ride of a handfull of adds only because you´ve leveled your blacksmith.
Or a gourmet is able to buff the whole group at a campfire in any dungeons.
Maybe an Alchimist could make use of dead drones to reactivate them as helpful ally with damage or healing.

Just some little stuff like that. They could even go so far and grant different buffs from beginning player can activate by themselves.
e.g. Someone who leveled armorer could get an extra-skill to shield the whole party for 5s with a 120s cd. Or a goldsmith could grant a buff for some loot, which means you could find additional chests, or you get a 2% buff to drop rare loot or more gil, or you´re able to find rare gatherernodes in dungeons.
Just let the group choose up to 4 buffs at the start of the game based on the players crafter classes.

Whatever it is, anything would bring something variety to the game imo. And being able to gather or to find new crafting recipes in dungeons shouldn´t be a bad thing.