


Honestly it's kind of nuts that stuff like this wasn't already in the game. Returned to the game earlier this year after quitting shortly post 3.0 and man, leveling healers was probably the worst experience I've had despite WHM having been my ARR main. Definitely doesn't feel like anyone on the dev team really gave much thought to the leveling experience or lower level play when they gutted the healers. (WHM's definitely bad, but AST was particularly infuriating... all those dead no-new-skill levels followed by getting 3 ogcd group heals at once instead of spreading them out...)

I had an idea that might make SCH vets mad, but I think it may meet all the criteria both the devs and healers who wanna heal more with GCD heals in terms of syncing class design with battle design. Why not have WHM be the dot heavy job with a weak nuke while keeping all its other systems(lilies, overall reliance on GCD heals in place, etc.) This, if paired with three oGCD strong healers, minimizes the loss of GCD healing on WHM. If the dots have a lower mp cost, that could mitigate the MP problems WHM will have in EW, and allow for WHM to not be actively punished in raids for healing.


The only problem with this in relation to WHM is how you would need to adjust a lot of potencies to make it work properly. If they dropped the Potency of Glare down to 250 then gave it Aero 3, Dia and whatever other DoT, what's to stop WHM from not just being the strongest Healer in terms of damage once you throw Misery into the mixI had an idea that might make SCH vets mad, but I think it may meet all the criteria both the devs and healers who wanna heal more with GCD heals in terms of syncing class design with battle design. Why not have WHM be the dot heavy job with a weak nuke while keeping all its other systems(lilies, overall reliance on GCD heals in place, etc.) This, if paired with three oGCD strong healers, minimizes the loss of GCD healing on WHM. If the dots have a lower mp cost, that could mitigate the MP problems WHM will have in EW, and allow for WHM to not be actively punished in raids for healing.




It's handily accepted that BLM outdamages the other two magic DPS because damage is the only thing it brings to the table.
I have no idea why WHM bringing the most personal damage is something to avoid at all costs. It's all the job is *allowed* to bring, by design fiat. If it does less damage, then it's just straight worse than the others.


I don't think Fluid Aura should have the AoE effect in low-level content. I'm more suggesting something like how PLD's Spirits Within is getting upgraded to an AoE version in EW. That's what I was suggesting with Fluid Aura -> Pearl (as well as dropping the damage portion from Assize). I realize this really drops WHM's AoE damage potential, but I also hope the MP and return of Assize as a healing tool will make up for it elsewhere.I'm not opposed to Fluid Aura being changed to include a MP restore to help out with MP management in low level content and the only real reason I selected Aqua Veil was for thematics as both are Water based spells. However, I do feel that a low level Assize would be a fairly overloaded ability considering that you would unlock this skill at level 15. An AoE damage spell that heals and restores MP that you use on CD vs the fresh level 15 Tank running Sastasha for the 1st time and having a heart attack because the CNJ just pulled the whole room by mistake. I don't imagine that going over well lol. While most of us would have no real problem with it since it's just Sastasha, I'm trying to play Devil's Advocate and say that a new player might not be as understanding.
Having said that, I'm not opposed to a low level version of Assize being added for Level 50 content but since I'm basing my suggestion on past skills that were removed, I'm sort of at a loss on what to name it or what level to introduce it at.


I'm not opposed to WHM doing more damage than the other healers, I'm just trying to avoid a situation like SAM completely outclassing MNK and DRG in terms of Damage vs Utility. They can increase WHM's damage, which I am trying to do with these suggestions as well, but they can't just go buffing it to kingdom come either.It's handily accepted that BLM outdamages the other two magic DPS because damage is the only thing it brings to the table.
I have no idea why WHM bringing the most personal damage is something to avoid at all costs. It's all the job is *allowed* to bring, by design fiat. If it does less damage, then it's just straight worse than the others.




Agreed, though I wish the job balancing team shared that caution evenly. This is the same team that said both "Oh no, we'd better make sure we spread out Proshell! Having exclusive access to a small magic defense increase might make WHM mandatory!" and "Eh fuggit, 20% Balance passes the laugh test right?"
Last edited by Semirhage; 11-02-2021 at 12:45 AM.


It's what happens when you don't have a Dev for healers sadly. Wish I could post these suggestions on the JP servers since that's the only server that seems to garner any response from the devs but I can't write in Japanese and using a 3rd party translator might not get the intended points across.


What about a compromise of letting Thin Air be unlocked at 50 with 1 charge and we unlock the 2nd charge at the current level we learn it at? Not a perfect solution but it maintains Assize while still addressing low level MP issues somewhat.I don't think Fluid Aura should have the AoE effect in low-level content. I'm more suggesting something like how PLD's Spirits Within is getting upgraded to an AoE version in EW. That's what I was suggesting with Fluid Aura -> Pearl (as well as dropping the damage portion from Assize). I realize this really drops WHM's AoE damage potential, but I also hope the MP and return of Assize as a healing tool will make up for it elsewhere.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

