Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 69
  1. #11
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by baklava151 View Post
    Kinda . I need something with a slightly shorter CD when I'm trying to salvage a WoD run
    I know this pain so well. Mass rezzing half the alliance after failing doom is PAIN but I don't think having Tetra would really help much in that regard lol.
    (0)

  2. #12
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Honestly it's kind of nuts that stuff like this wasn't already in the game. Returned to the game earlier this year after quitting shortly post 3.0 and man, leveling healers was probably the worst experience I've had despite WHM having been my ARR main. Definitely doesn't feel like anyone on the dev team really gave much thought to the leveling experience or lower level play when they gutted the healers. (WHM's definitely bad, but AST was particularly infuriating... all those dead no-new-skill levels followed by getting 3 ogcd group heals at once instead of spreading them out...)
    (5)

  3. #13
    Player
    Lalatuni's Avatar
    Join Date
    Jul 2021
    Posts
    8
    Character
    Lalatuni Highwind
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    I had an idea that might make SCH vets mad, but I think it may meet all the criteria both the devs and healers who wanna heal more with GCD heals in terms of syncing class design with battle design. Why not have WHM be the dot heavy job with a weak nuke while keeping all its other systems(lilies, overall reliance on GCD heals in place, etc.) This, if paired with three oGCD strong healers, minimizes the loss of GCD healing on WHM. If the dots have a lower mp cost, that could mitigate the MP problems WHM will have in EW, and allow for WHM to not be actively punished in raids for healing.
    (0)

  4. #14
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lalatuni View Post
    I had an idea that might make SCH vets mad, but I think it may meet all the criteria both the devs and healers who wanna heal more with GCD heals in terms of syncing class design with battle design. Why not have WHM be the dot heavy job with a weak nuke while keeping all its other systems(lilies, overall reliance on GCD heals in place, etc.) This, if paired with three oGCD strong healers, minimizes the loss of GCD healing on WHM. If the dots have a lower mp cost, that could mitigate the MP problems WHM will have in EW, and allow for WHM to not be actively punished in raids for healing.
    The only problem with this in relation to WHM is how you would need to adjust a lot of potencies to make it work properly. If they dropped the Potency of Glare down to 250 then gave it Aero 3, Dia and whatever other DoT, what's to stop WHM from not just being the strongest Healer in terms of damage once you throw Misery into the mix
    (0)

  5. #15
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    It's handily accepted that BLM outdamages the other two magic DPS because damage is the only thing it brings to the table.

    I have no idea why WHM bringing the most personal damage is something to avoid at all costs. It's all the job is *allowed* to bring, by design fiat. If it does less damage, then it's just straight worse than the others.
    (10)

  6. #16
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    412
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I'm not opposed to Fluid Aura being changed to include a MP restore to help out with MP management in low level content and the only real reason I selected Aqua Veil was for thematics as both are Water based spells. However, I do feel that a low level Assize would be a fairly overloaded ability considering that you would unlock this skill at level 15. An AoE damage spell that heals and restores MP that you use on CD vs the fresh level 15 Tank running Sastasha for the 1st time and having a heart attack because the CNJ just pulled the whole room by mistake. I don't imagine that going over well lol. While most of us would have no real problem with it since it's just Sastasha, I'm trying to play Devil's Advocate and say that a new player might not be as understanding.

    Having said that, I'm not opposed to a low level version of Assize being added for Level 50 content but since I'm basing my suggestion on past skills that were removed, I'm sort of at a loss on what to name it or what level to introduce it at.
    I don't think Fluid Aura should have the AoE effect in low-level content. I'm more suggesting something like how PLD's Spirits Within is getting upgraded to an AoE version in EW. That's what I was suggesting with Fluid Aura -> Pearl (as well as dropping the damage portion from Assize). I realize this really drops WHM's AoE damage potential, but I also hope the MP and return of Assize as a healing tool will make up for it elsewhere.
    (1)

  7. #17
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    It's handily accepted that BLM outdamages the other two magic DPS because damage is the only thing it brings to the table.

    I have no idea why WHM bringing the most personal damage is something to avoid at all costs. It's all the job is *allowed* to bring, by design fiat. If it does less damage, then it's just straight worse than the others.
    I'm not opposed to WHM doing more damage than the other healers, I'm just trying to avoid a situation like SAM completely outclassing MNK and DRG in terms of Damage vs Utility. They can increase WHM's damage, which I am trying to do with these suggestions as well, but they can't just go buffing it to kingdom come either.
    (0)

  8. #18
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Agreed, though I wish the job balancing team shared that caution evenly. This is the same team that said both "Oh no, we'd better make sure we spread out Proshell! Having exclusive access to a small magic defense increase might make WHM mandatory!" and "Eh fuggit, 20% Balance passes the laugh test right?"
    (10)
    Last edited by Semirhage; 11-02-2021 at 12:45 AM.

  9. #19
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    It's what happens when you don't have a Dev for healers sadly. Wish I could post these suggestions on the JP servers since that's the only server that seems to garner any response from the devs but I can't write in Japanese and using a 3rd party translator might not get the intended points across.
    (3)

  10. #20
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by inhaledcorn View Post
    I don't think Fluid Aura should have the AoE effect in low-level content. I'm more suggesting something like how PLD's Spirits Within is getting upgraded to an AoE version in EW. That's what I was suggesting with Fluid Aura -> Pearl (as well as dropping the damage portion from Assize). I realize this really drops WHM's AoE damage potential, but I also hope the MP and return of Assize as a healing tool will make up for it elsewhere.
    What about a compromise of letting Thin Air be unlocked at 50 with 1 charge and we unlock the 2nd charge at the current level we learn it at? Not a perfect solution but it maintains Assize while still addressing low level MP issues somewhat.
    (0)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast