The new 1.5s Cast time is such a double-edged sword.
Yes, it is undeniably a QoL improvement. It is now easier to weave your oGCD abilities into your Nuke button. WHM and SCH rejoice, they no longer have to annoyingly clip their GCD to weave into their nuke.
But that's the thing, before, they had to create that weaving space by utilizing a different spell to their nuke. Any instant spell. Be it Dia, a lilly spell, Ruin II, Biolysis etc.
It almost always came to a DPS loss, or clipping the DoT which felt awful and was innefficient. But it was a short but welcome (and gameplay-involved) respite in the 1111 spam.
Now, with Endwalker those problems are gone. The nuke spam will have no reason to cease. SCH will use Broil more than ever. And the awful and mindnumbingly boring rotation will become even more apparent.
Last edited by GrimGale; 10-31-2021 at 07:55 PM.
Exactly. This is a change that should've happened in a Shadowbringers patch too, it shouldn't be some "big" expansion change. It's also not going to make spamming Glare/Broil "feel good" or anything, it'll just highlight the monotony of it even more because now instead of our characters doing something for 2.41s, they'll be doing it for 1.5 and then just standing there for that .9s waiting to do it again! I'm excited to think about all the dancing, admiring the scenery, or chatting in linkshells I'll now be able to fit in with all the new found free time. God knows we needed more of it.The new 1.5s Cast time is such a double-edged sword.
Yes, it is undeniably a QoL improvement. It is now easier to weave your oGCD abilities into your Nuke button. WHM and SCH rejoice, they no longer have to annoyingly clip their GCD to weave into their nuke.
But that's the thing, before they had to create that weaving space by utilizing a different spell to their nuke. Any instant spell. Be it Dia, a lilly spell, Ruin II, Biolysis etc.
It almost always came to a DPS loss, or clipping the DoT which felt awful and was innefficient. But it was a short but welcome (and gameplay-involved) respite in the 1111 spam.
Now, with Endwalker those problems are gone. The nuke spam will have no reason to cease. SCH will use Broil more than ever. And the awful and mindnumbingly boring rotation will become even more apparent.
I am dumb and cant figure out in my head when i need to heal okay? No matter how good you are at the game you can only keep track of so many things at once, that is just how the human brain works, so even simple choices like should i broil or adlo here which only take a split second is still a distraction and can make you mess up. And if the healer messes up then the whole party wipes which is no good. They should just remove glare/broil/malefic altogether and give that damage to dps and tanks instead. I don't understand what is so bad if we didn't have dps spells and could just focus purely on healing instead. Imagine if you could just stand and watch and focus purely on healing when people are going to take damage, you would never be able to mess up. I think that would be a lot better
Interesting stance for someone with a full sheet of 99s. Is that bait I smell?They should just remove glare/broil/malefic altogether and give that damage to dps and tanks instead. I don't understand what is so bad if we didn't have dps spells and could just focus purely on healing instead. Imagine if you could just stand and watch and focus purely on healing when people are going to take damage, you would never be able to mess up. I think that would be a lot better
Then how do you suggest that healers get through MSQ instances and quests while they level up? Beat the mobs to death with auto attacks for over an hour? Healers will ALWAYS have a need for damage spells, "pure" healing should never and will never be a thing.
I didn't really think of that but they can just make healing spells deal damage to non-bosses. Or make mobs die more easily to healers, like they already give tanks and healers more damage in story duties.
MSQ says no. Goodluck Cure I/Medica II/Cane slap your target and hoping for The Twelve to come to your aid to finish those solo duties. That requires major reworks to those older duties.
Here's a test. This is short snip of an encounter timeline, count yourself just how many heals and Glare/Broil/Malefix you're going to cast:
00:00 - PULL!
00:12 - Heavy Raidwide Damage.
00:25 - Double Heavy Tankbusters.
00:40 - Mechanics! Move accordingly and you won't die or take damage! This mechanic repeats 3 more times up till...
01:42 - Different mechanic! Move accordingly and you won't die!
02:11 - Mechanic resolves, heal up for the upcoming...
02:19 - Heavy Raidwide Damage.
[snip...]
That's TWO MINUTES of no incoming damage! Wow! This must've been one of those easier content right?! Absolutely! That's E7s, EdEn VeRsE: IcOnOcLaSm (SaVaGe)! Yep, you read that right, SavageCripes, must be sooooo hard to decide when to heal! Even moreso in non-savage contents! Oh noooo, not enough time to Glare! I need 2.5s to cast Glare! People gonna die in that 2.5s!
You're trying too hard.
Oh great, more 1 button spams. Yep, you are trying too hard.
Last edited by Rein_eon_Osborne; 10-31-2021 at 05:24 PM.
I'm honestly curious as to how these supposed Sylphies feel good about the current healing model, especially if they refuse to deal damage out of weird principle.
Do they, like, maintain 100% uptime on Medica II/Succor/Asp. Helios, Cure/Physick/Benefic the tank for every auto attack they take and then pat themselves on the back for a job well done? Is that kind of woefully boring gameplay where one ignores 95% of the toolkit, truly exciting for the seemingly average person, if developer statements are to be believed?
Because as much as we can rag on Glarefic and Brosis spam (or Glareficoilosis) for being boring as sin, spamming one nuke and using your oGCDS still sounds far more engaging than exclusively using Medica II and Cure I. With the very occasional Cure II, of course - blessed is YoshiP in his divine wisdom for allowing Freecure to survive all these years.
Am I just wired wrong in my brain?![]()
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