Because this thread doesnt have it yet
this is post #302
My XIVPad: http://xivpads.com?2031148




Hi Camate and All,Howdy!
Before I leave the office for the day, figured I would give you all something to oogle and drool over for the night
This is a new sneak peak video of the weapon skills for the jobs coming in patch 1.21!
The weapon skills we showed off prior for some jobs have been tweaked a bit as well.
Hope you enjoy!
Great WS video preview.These Job Weapon Skills will definitely enhance the overall FF XIV experience, and look like they'll make the Jobs standout.
I loved most of them, with Black Mage's Freeze and White Mage's Holy(?) and Dragoon's Jump being my favorites.![]()
Bard looked a little weird: He's pointing to the sky, but the arrows were already around the victim as he was charging up (huh?); it just seemed off.
A few things I hope Square and the Dev Team think about for future Weapon Skill Videos (just to increase the appeal and excitement / presentation for fans and potential new players):
- Show Enemy Reactions (Animation and Damage Numbers): The fact that all the Weapon Skills fire off and the Enemies don't do anything (no Big Reaction / don't Die), and there are no Damage Numbers displayed undermine what you're selling here.
If you had each Enemy get hit, react and die, and/or display "9,999 damage" (or some appropriate good Damage Number), that would definitely help increase the impact of the Weapon Skill.
Imagine if CAPCOM showed a video of, say, Sagat's new Ultra Combo in STREET FIGHTER V, and when he executes it, he just passes through the opponent and plays the animation (with no corresponding hit reactions from the enemy), and without the trademark "ULTRA COMBO FINISH!" (with Hit Effects and giant explosion)... it'd be far more underwhelming.I don't mean to sound negative, only bringing up suggestions to help improve your presentation. Especially since 1.21 represents a key milestone - the debut of the Final Fantasy Job System into Final Fantasy XIV. Many people should be tuning in and you'll have potential new players looking at what you present here.
- Unique Spell Casting Animation for White Mage and Black Mage: It would've been nice if these "Weapon Skills" for White Mage and Black Mage actually had unique, new Casting Animations. Your Animators are taking the time to animate an attack for the other Jobs, *and* your VFX Artists are making brand-new VFX to complement those Weapon Skills... yet for WHM and BLM, you're recycling the current Conjurer / THM animations, but with new VFX only.
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Thanks, and keep up the good work!![]()
Kiara - They're showing it in a testing envrionment, you don't want the monster to die especially with the current system they use where they delay animation display due to the poor server infrastructure (which by the way people are against them syncing it up as it may cause some server stress.)
They already stated White Magic and Black Magic will have specific casting animations which is most likely due to the incorporation of WHM and BLM, so this is something they're already working on.
@Kiara
I'm not sure what you mean by enemy reactions?
When you hit them they make noise. They react with some form of retraction also. And there is damage posted to the screen. If you not seeing damage number you need to turn those on in settings.
I mean I always giggle when I see myself get popped by a Guardian of the Grove for 9,999 damage. The attack is all sort of funny like getting popped by a shotgun.




Hi Elexia,Kiara - They're showing it in a testing envrionment, you don't want the monster to die especially with the current system they use where they delay animation display due to the poor server infrastructure (which by the way people are against them syncing it up as it may cause some server stress.)
They already stated White Magic and Black Magic will have specific casting animations which is most likely due to the incorporation of WHM and BLM, so this is something they're already working on.
Of course I realize it's all in development. But when you present something to the public, especially if it's for one of the most anticipated updates (before 2.0), you want to put your best foot forward.
I'm not expecting "final pass, everything is flawless"-level; these are just suggestions to improve and enhance what the team is showing to the world. I'm pulling for them.
http://www.youtube.com/watch?v=UF3AKcTdVyQ@Kiara
I'm not sure what you mean by enemy reactions?
When you hit them they make noise. They react with some form of retraction also. And there is damage posted to the screen. If you not seeing damage number you need to turn those on in settings.
I mean I always giggle when I see myself get popped by a Guardian of the Grove for 9,999 damage. The attack is all sort of funny like getting popped by a shotgun.
@ Reactions.




Hi Agoven,@Kiara
I'm not sure what you mean by enemy reactions?
When you hit them they make noise. They react with some form of retraction also. And there is damage posted to the screen. If you not seeing damage number you need to turn those on in settings.
I mean I always giggle when I see myself get popped by a Guardian of the Grove for 9,999 damage. The attack is all sort of funny like getting popped by a shotgun.
I meant for this new video only.Yah, of course we'll get our damage numbers to show up when we get to use them in game after 1.21 launches.



You have to use the Weapon to get the Skill (as far as I know they are exclusive, from the ability list), thus they are Weapon Skills, (Also why did SE not title it Abilities or just Skills? XD)
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These Job Weapon Skills will definitely enhance the overall FF XIV experience, and look like they'll make the Jobs standout.


