Quote Originally Posted by Athael_Elluvien View Post
  • Make the Limitbreakers appear more unique for each class/role
They already look quite distinct from one another.

  • Either add individual ressources for LB or remove the team pool in exchange for an individual one
That would relegate them to a non-integral, incohesive analog to the likes of Kenki, Battery, Blood, etc., though, while causing them to be nerfed to some half to eighth of their current value with enemy HP adjusted for whatever difference is thereby afforded. They'd be painfully unimpactful, and likely an eyesore.

  • Embrace the feature as a "Time to shine"-thing for players
Like how? And how would this be sequenced across a party to make use of those "times to shine", if such is to be different from just having played one's job well without the inclusion of (individual) Limit Breaks?