not 20 yet, it released in November 2004, I know.... I was thereWoW players are like toupees.
You only notice them when they're bad.
(Hint to anyone wanting to play the tribalist game: WoW is a 20 year old old-guard mmo that was formative for the entire modern mmo genre, most people you've met either have a history with WoW, or have a history in a game deeply inspired by WoW. WoW players could even be desIGNING THIS VERY GAME!!! :O)
most anyone who has played an mmo has likely played it, so, a better thread title would be "My Horrible experience with most (not all) players"....
Is this where I'm seeing all these posts about WoW? From what it seems is that the two examples are not uncommon in FFXIV in general before, for whatever reason, this increase of WoW players came to be.
Last night I ran MSQ. Once I got in, it was instantly "Oh god this one? ..the long one?" and the rest of the run was just complaining. That's not unusual though, usually it's from a person who has played a video game for way too long.
Then I had someone a roulette, we were taking on Alexander prime. The stacking marks with the green marks on others came up and the whm with the stacker ran away, and the ones with the green markers kept running after or stacking. Someone kept explaining when to stack and the person just responded they didn't know and wasn't aware.
I just figured these were your regular "you don't pay my sub" and users who paid to level skip and figured they could wing it. I wouldn't think someone like in the OPs example would be from WoW unless they specifically said so or had a chat about it like in the O.P.s example.
Last edited by Leigaon; 10-29-2021 at 07:36 AM.
I agree that there has been an increase in the number of WoW/Troll account in the past year of the game since FF14 gained so much traction and that WoW is losing popularity. Maybe even more in the last 3 month since we are in the content drought and a lot of people are waiting for EW to resub.
My experience has been that the sprout ex-wow healers are already better at pushing their buttons than the ffxiv healers that have been doing expert dungeons since 2.0
WoW comments aside, both of those examples were a thing in this game since 2013.
Not sure how much I can believe this. How do you get lost in a XIV dungeon? They're all straight lines, also WoW actually encourages fast play in its dungeons so it'd be quite strange for one of them to be complaining about people going too fast.
Also the 2nd example is something that happens in FFXIV more than any other game and probably doesn't have anything to do with WoW. This is the only game I've seen with people who don't read chat and do their own thing, and I've seen it for years.
Been in multiple groups lost in either Stone Vigil or Stone Vigil (hard) not sure which it was. In fairness everyone in those groups were new or relatively new.Not sure how much I can believe this. How do you get lost in a XIV dungeon? They're all straight lines, also WoW actually encourages fast play in its dungeons so it'd be quite strange for one of them to be complaining about people going too fast.
Also the 2nd example is something that happens in FFXIV more than any other game and probably doesn't have anything to do with WoW. This is the only game I've seen with people who don't read chat and do their own thing, and I've seen it for years.
Yoshida and his devs played Cataclysm and Mists of Pandaria. The WoW that exists today is miles different from the WoW that they played. WoW back then was pretty great, especially during Mists of Pandaria. That game no longer exists.Yoshi-P is (or was) a WoW player, and a large contributing factor to FFXIV 1.0's terrible everything was that the developers had no experience with any other MMOs aside from FFXI. One of the things Yoshi-P had members of his team do was play MoP (among other games). So really, the only reason this game exists at all today is because they had to make it more like WoW to function.
That's really impressive. That dungeon has a couple dead end rooms but it only takes 2 seconds to identify it as such. Still a pretty linear dungeon.
Only place I could see it happening is totorak, if someone completely lacked a sense of direction.
Thats just the ones that really stand out. One of them we only finished with like 20 minutes left on the clock.
Getting turned around in Sastosha and having to double back for the glowing objects happens all the time too.
If the dungeons isn't literally a straight line, people will get lost sometimes, myself included lol.
100% fake stories based on memes.
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