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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    514

    Please make Crafting enjoyable.

    You're outta your mind if you expect people to pay a monthly subscription so they can kneel down and select Standard Synthesis menu-option for 300 hours just so they can reach the maximum level.
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I am R45 Blacksmith, R38 Armorer :-)
    (0)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    So what would make it enjoyable?
    (0)

  4. #4
    Player
    Fieros's Avatar
    Join Date
    Mar 2011
    Posts
    188
    Character
    Snoz Berry
    World
    Leviathan
    Main Class
    Arcanist Lv 48
    Quote Originally Posted by Dyvid View Post
    So what would make it enjoyable?
    Rewarding intelligent decisions and reducing RNG.

    I loved the crafting mini-game when I first started- I still do on difficult synths. However, as others have mentioned standard spam while grinding a couple hundred canvas half-gloves is not all that challenging or exciting.
    (0)
    Show your support - "Leve grinding without the run" http://forum.square-enix.com/ffxiv/threads/29139

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    18
    Quote Originally Posted by Fieros View Post
    Rewarding intelligent decisions and reducing RNG.

    I loved the crafting mini-game when I first started- I still do on difficult synths. However, as others have mentioned standard spam while grinding a couple hundred canvas half-gloves is not all that challenging or exciting.
    instead of just spamming you can try an get the highest quality you can every time you synth. no one is saying that you need to standard spam. If you enjoyed it at first its prob cuz you were playing around with it more. now you've gotten lazy with it and dont enjoy it?
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    I would also like to see more gameplay options for crafters (and gatherers, for that matter).

    I truly am still impressed with the crafting system that SE developed for FF XIV. It is a decent mix of randomness (too little randomness reduces the tension, rather like crushing a star marmot with your rank 50 <insert class here>), and intelligent choices. As the crafting ranks increase, it becomes somewhat less about which action you choose, and more about which crafting abilities you equip, and when you use them, along with intelligent usage of waits (in my opinion).

    However, crafting (and gathering) is still a one-trick pony, and a solitary one at that. There is not much mechanism to get crafters to get out and see interesting new things in the world, and no mechanism to actually encourage cooperative game-play. The same is also true for gatherers, once you get outside of the few areas where gathering points spawn.

    My hope is that crafters (and gatherers) will see some additional content beyond simply more recipes added, and will instead enjoy more options in how to play the class.
    (2)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    514
    Quote Originally Posted by Amineri View Post
    I would also like to see more gameplay options for crafters (and gatherers, for that matter).

    I truly am still impressed with the crafting system that SE developed for FF XIV. It is a decent mix of randomness (too little randomness reduces the tension, rather like crushing a star marmot with your rank 50 <insert class here>), and intelligent choices. As the crafting ranks increase, it becomes somewhat less about which action you choose, and more about which crafting abilities you equip, and when you use them, along with intelligent usage of waits (in my opinion).

    However, crafting (and gathering) is still a one-trick pony, and a solitary one at that. There is not much mechanism to get crafters to get out and see interesting new things in the world, and no mechanism to actually encourage cooperative game-play. The same is also true for gatherers, once you get outside of the few areas where gathering points spawn.

    My hope is that crafters (and gatherers) will see some additional content beyond simply more recipes added, and will instead enjoy more options in how to play the class.
    Why would anyone pay a subscription fee to do this?
    (0)

  8. #8
    Player
    Ark_mage2's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    194
    Character
    Ezra Guilian
    World
    Gungnir
    Main Class
    Conjurer Lv 32
    I think it would be really cool if they turned crafting into an actual mini-game that required some sort of timed puzzle aspect. That way players are more engaged, and there can be an extra intensive to try to do better on the mini-game to produce a better item.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    514
    Agreed, there should be some sort of visual puzzle related to what the crafter is doing. That way every craft feels different from the next.

    Example, a weaver needs to create some pattern with his needle and thread.
    (0)

  10. #10
    Player
    Crimzon's Avatar
    Join Date
    Mar 2011
    Posts
    111
    Character
    Crimzon Sol
    World
    Excalibur
    Main Class
    Dragoon Lv 80
    Following the patch that increased SP for synthesis, I feel like they really rewarded the players that do NOT spam standard synthesis and mindless plow through hundreds of easy synths.

    By choosing recipes that are 5+ levels above your current rank, you are making the synths much more challenging and are rewarded with much higher SP totals for paying attention to what you are doing. By using abilities (such as Perfection & Hand of the Gods)& the wait command I find that crafting is much more enjoyable now even doing synths 7 or 8 levels above me. Before the patch, doing this only showed minor increases in SP per synth but now you can get skill ups of 600-750 per synth as opposed to 250-350 by really putting some effort in.

    Spamming standard synthesis will not allow you complete those kinds of synths and take advantage of the system they have in place. I think the crafting system as a whole is by far one of the things SE got right with this game.
    (0)

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